Declarations.cs 17 KB

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  1. using Ryujinx.Common;
  2. using Ryujinx.Graphics.Shader.IntermediateRepresentation;
  3. using Ryujinx.Graphics.Shader.StructuredIr;
  4. using Ryujinx.Graphics.Shader.Translation;
  5. using System;
  6. using System.Collections.Generic;
  7. using System.Linq;
  8. namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
  9. {
  10. static class Declarations
  11. {
  12. // At least 16 attributes are guaranteed by the spec.
  13. public const int MaxAttributes = 16;
  14. public static void Declare(CodeGenContext context, StructuredProgramInfo info)
  15. {
  16. context.AppendLine("#version 420 core");
  17. context.AppendLine("#extension GL_ARB_gpu_shader_int64 : enable");
  18. context.AppendLine("#extension GL_ARB_shader_ballot : enable");
  19. context.AppendLine("#extension GL_ARB_shader_group_vote : enable");
  20. context.AppendLine("#extension GL_ARB_shader_storage_buffer_object : enable");
  21. if (context.Config.Stage == ShaderStage.Compute)
  22. {
  23. context.AppendLine("#extension GL_ARB_compute_shader : enable");
  24. }
  25. context.AppendLine("#pragma optionNV(fastmath off)");
  26. context.AppendLine();
  27. context.AppendLine($"const int {DefaultNames.UndefinedName} = 0;");
  28. context.AppendLine();
  29. if (context.Config.Stage == ShaderStage.Geometry)
  30. {
  31. string inPrimitive = ((InputTopology)context.Config.QueryInfo(QueryInfoName.PrimitiveTopology)).ToGlslString();
  32. context.AppendLine($"layout ({inPrimitive}) in;");
  33. string outPrimitive = context.Config.OutputTopology.ToGlslString();
  34. int maxOutputVertices = context.Config.MaxOutputVertices;
  35. context.AppendLine($"layout ({outPrimitive}, max_vertices = {maxOutputVertices}) out;");
  36. context.AppendLine();
  37. }
  38. if (context.Config.Stage == ShaderStage.Compute)
  39. {
  40. int localMemorySize = BitUtils.DivRoundUp(context.Config.QueryInfo(QueryInfoName.ComputeLocalMemorySize), 4);
  41. if (localMemorySize != 0)
  42. {
  43. string localMemorySizeStr = NumberFormatter.FormatInt(localMemorySize);
  44. context.AppendLine($"uint {DefaultNames.LocalMemoryName}[{localMemorySizeStr}];");
  45. context.AppendLine();
  46. }
  47. int sharedMemorySize = BitUtils.DivRoundUp(context.Config.QueryInfo(QueryInfoName.ComputeSharedMemorySize), 4);
  48. if (sharedMemorySize != 0)
  49. {
  50. string sharedMemorySizeStr = NumberFormatter.FormatInt(sharedMemorySize);
  51. context.AppendLine($"shared uint {DefaultNames.SharedMemoryName}[{sharedMemorySizeStr}];");
  52. context.AppendLine();
  53. }
  54. }
  55. else if (context.Config.LocalMemorySize != 0)
  56. {
  57. int localMemorySize = BitUtils.DivRoundUp(context.Config.LocalMemorySize, 4);
  58. string localMemorySizeStr = NumberFormatter.FormatInt(localMemorySize);
  59. context.AppendLine($"uint {DefaultNames.LocalMemoryName}[{localMemorySizeStr}];");
  60. context.AppendLine();
  61. }
  62. if (info.CBuffers.Count != 0)
  63. {
  64. DeclareUniforms(context, info);
  65. context.AppendLine();
  66. }
  67. if (info.SBuffers.Count != 0)
  68. {
  69. DeclareStorages(context, info);
  70. context.AppendLine();
  71. }
  72. if (info.Samplers.Count != 0)
  73. {
  74. DeclareSamplers(context, info);
  75. context.AppendLine();
  76. }
  77. if (info.Images.Count != 0)
  78. {
  79. DeclareImages(context, info);
  80. context.AppendLine();
  81. }
  82. if (context.Config.Stage != ShaderStage.Compute)
  83. {
  84. if (info.IAttributes.Count != 0)
  85. {
  86. DeclareInputAttributes(context, info);
  87. context.AppendLine();
  88. }
  89. if (info.OAttributes.Count != 0 || context.Config.Stage != ShaderStage.Fragment)
  90. {
  91. DeclareOutputAttributes(context, info);
  92. context.AppendLine();
  93. }
  94. }
  95. else
  96. {
  97. string localSizeX = NumberFormatter.FormatInt(context.Config.QueryInfo(QueryInfoName.ComputeLocalSizeX));
  98. string localSizeY = NumberFormatter.FormatInt(context.Config.QueryInfo(QueryInfoName.ComputeLocalSizeY));
  99. string localSizeZ = NumberFormatter.FormatInt(context.Config.QueryInfo(QueryInfoName.ComputeLocalSizeZ));
  100. context.AppendLine(
  101. "layout (" +
  102. $"local_size_x = {localSizeX}, " +
  103. $"local_size_y = {localSizeY}, " +
  104. $"local_size_z = {localSizeZ}) in;");
  105. context.AppendLine();
  106. }
  107. if ((info.HelperFunctionsMask & HelperFunctionsMask.MultiplyHighS32) != 0)
  108. {
  109. AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/MultiplyHighS32.glsl");
  110. }
  111. if ((info.HelperFunctionsMask & HelperFunctionsMask.MultiplyHighU32) != 0)
  112. {
  113. AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/MultiplyHighU32.glsl");
  114. }
  115. if ((info.HelperFunctionsMask & HelperFunctionsMask.Shuffle) != 0)
  116. {
  117. AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/Shuffle.glsl");
  118. }
  119. if ((info.HelperFunctionsMask & HelperFunctionsMask.ShuffleDown) != 0)
  120. {
  121. AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/ShuffleDown.glsl");
  122. }
  123. if ((info.HelperFunctionsMask & HelperFunctionsMask.ShuffleUp) != 0)
  124. {
  125. AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/ShuffleUp.glsl");
  126. }
  127. if ((info.HelperFunctionsMask & HelperFunctionsMask.ShuffleXor) != 0)
  128. {
  129. AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/ShuffleXor.glsl");
  130. }
  131. if ((info.HelperFunctionsMask & HelperFunctionsMask.SwizzleAdd) != 0)
  132. {
  133. AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/SwizzleAdd.glsl");
  134. }
  135. }
  136. public static void DeclareLocals(CodeGenContext context, StructuredProgramInfo info)
  137. {
  138. foreach (AstOperand decl in info.Locals)
  139. {
  140. string name = context.OperandManager.DeclareLocal(decl);
  141. context.AppendLine(GetVarTypeName(decl.VarType) + " " + name + ";");
  142. }
  143. }
  144. private static string GetVarTypeName(VariableType type)
  145. {
  146. switch (type)
  147. {
  148. case VariableType.Bool: return "bool";
  149. case VariableType.F32: return "precise float";
  150. case VariableType.S32: return "int";
  151. case VariableType.U32: return "uint";
  152. }
  153. throw new ArgumentException($"Invalid variable type \"{type}\".");
  154. }
  155. private static void DeclareUniforms(CodeGenContext context, StructuredProgramInfo info)
  156. {
  157. foreach (int cbufSlot in info.CBuffers.OrderBy(x => x))
  158. {
  159. string ubName = OperandManager.GetShaderStagePrefix(context.Config.Stage);
  160. ubName += "_" + DefaultNames.UniformNamePrefix + cbufSlot;
  161. context.CBufferDescriptors.Add(new BufferDescriptor(ubName, cbufSlot));
  162. context.AppendLine("layout (std140) uniform " + ubName);
  163. context.EnterScope();
  164. string ubSize = "[" + NumberFormatter.FormatInt(Constants.ConstantBufferSize / 16) + "]";
  165. context.AppendLine("vec4 " + OperandManager.GetUbName(context.Config.Stage, cbufSlot) + ubSize + ";");
  166. context.LeaveScope(";");
  167. }
  168. }
  169. private static void DeclareStorages(CodeGenContext context, StructuredProgramInfo info)
  170. {
  171. string sbName = OperandManager.GetShaderStagePrefix(context.Config.Stage);
  172. sbName += "_" + DefaultNames.StorageNamePrefix;
  173. string blockName = $"{sbName}_{DefaultNames.BlockSuffix}";
  174. int maxSlot = 0;
  175. foreach (int sbufSlot in info.SBuffers)
  176. {
  177. context.SBufferDescriptors.Add(new BufferDescriptor($"{blockName}[{sbufSlot}]", sbufSlot));
  178. if (maxSlot < sbufSlot)
  179. {
  180. maxSlot = sbufSlot;
  181. }
  182. }
  183. context.AppendLine("layout (std430) buffer " + blockName);
  184. context.EnterScope();
  185. context.AppendLine("uint " + DefaultNames.DataName + "[];");
  186. string arraySize = NumberFormatter.FormatInt(maxSlot + 1);
  187. context.LeaveScope($" {sbName}[{arraySize}];");
  188. }
  189. private static void DeclareSamplers(CodeGenContext context, StructuredProgramInfo info)
  190. {
  191. Dictionary<string, AstTextureOperation> samplers = new Dictionary<string, AstTextureOperation>();
  192. foreach (AstTextureOperation texOp in info.Samplers.OrderBy(x => x.Handle))
  193. {
  194. string indexExpr = NumberFormatter.FormatInt(texOp.ArraySize);
  195. string samplerName = OperandManager.GetSamplerName(context.Config.Stage, texOp, indexExpr);
  196. if (!samplers.TryAdd(samplerName, texOp))
  197. {
  198. continue;
  199. }
  200. string samplerTypeName = GetSamplerTypeName(texOp.Type);
  201. context.AppendLine("uniform " + samplerTypeName + " " + samplerName + ";");
  202. }
  203. foreach (KeyValuePair<string, AstTextureOperation> kv in samplers)
  204. {
  205. string samplerName = kv.Key;
  206. AstTextureOperation texOp = kv.Value;
  207. TextureDescriptor desc;
  208. if ((texOp.Flags & TextureFlags.Bindless) != 0)
  209. {
  210. AstOperand operand = texOp.GetSource(0) as AstOperand;
  211. desc = new TextureDescriptor(samplerName, texOp.Type, operand.CbufSlot, operand.CbufOffset);
  212. context.TextureDescriptors.Add(desc);
  213. }
  214. else if ((texOp.Type & SamplerType.Indexed) != 0)
  215. {
  216. for (int index = 0; index < texOp.ArraySize; index++)
  217. {
  218. string indexExpr = NumberFormatter.FormatInt(index);
  219. string indexedSamplerName = OperandManager.GetSamplerName(context.Config.Stage, texOp, indexExpr);
  220. desc = new TextureDescriptor(indexedSamplerName, texOp.Type, texOp.Handle + index * 2);
  221. context.TextureDescriptors.Add(desc);
  222. }
  223. }
  224. else
  225. {
  226. desc = new TextureDescriptor(samplerName, texOp.Type, texOp.Handle);
  227. context.TextureDescriptors.Add(desc);
  228. }
  229. }
  230. }
  231. private static void DeclareImages(CodeGenContext context, StructuredProgramInfo info)
  232. {
  233. Dictionary<string, AstTextureOperation> images = new Dictionary<string, AstTextureOperation>();
  234. foreach (AstTextureOperation texOp in info.Images.OrderBy(x => x.Handle))
  235. {
  236. string indexExpr = NumberFormatter.FormatInt(texOp.ArraySize);
  237. string imageName = OperandManager.GetImageName(context.Config.Stage, texOp, indexExpr);
  238. if (!images.TryAdd(imageName, texOp))
  239. {
  240. continue;
  241. }
  242. string imageTypeName = GetImageTypeName(texOp.Type);
  243. context.AppendLine("writeonly uniform " + imageTypeName + " " + imageName + ";");
  244. }
  245. foreach (KeyValuePair<string, AstTextureOperation> kv in images)
  246. {
  247. string imageName = kv.Key;
  248. AstTextureOperation texOp = kv.Value;
  249. if ((texOp.Type & SamplerType.Indexed) != 0)
  250. {
  251. for (int index = 0; index < texOp.ArraySize; index++)
  252. {
  253. string indexExpr = NumberFormatter.FormatInt(index);
  254. string indexedSamplerName = OperandManager.GetSamplerName(context.Config.Stage, texOp, indexExpr);
  255. var desc = new TextureDescriptor(indexedSamplerName, texOp.Type, texOp.Handle + index * 2);
  256. context.TextureDescriptors.Add(desc);
  257. }
  258. }
  259. else
  260. {
  261. var desc = new TextureDescriptor(imageName, texOp.Type, texOp.Handle);
  262. context.ImageDescriptors.Add(desc);
  263. }
  264. }
  265. }
  266. private static void DeclareInputAttributes(CodeGenContext context, StructuredProgramInfo info)
  267. {
  268. string suffix = context.Config.Stage == ShaderStage.Geometry ? "[]" : string.Empty;
  269. foreach (int attr in info.IAttributes.OrderBy(x => x))
  270. {
  271. string iq = info.InterpolationQualifiers[attr].ToGlslQualifier();
  272. if (iq != string.Empty)
  273. {
  274. iq += " ";
  275. }
  276. context.AppendLine($"layout (location = {attr}) {iq}in vec4 {DefaultNames.IAttributePrefix}{attr}{suffix};");
  277. }
  278. }
  279. private static void DeclareOutputAttributes(CodeGenContext context, StructuredProgramInfo info)
  280. {
  281. if (context.Config.Stage == ShaderStage.Fragment)
  282. {
  283. DeclareUsedOutputAttributes(context, info);
  284. }
  285. else
  286. {
  287. DeclareAllOutputAttributes(context, info);
  288. }
  289. }
  290. private static void DeclareUsedOutputAttributes(CodeGenContext context, StructuredProgramInfo info)
  291. {
  292. foreach (int attr in info.OAttributes.OrderBy(x => x))
  293. {
  294. context.AppendLine($"layout (location = {attr}) out vec4 {DefaultNames.OAttributePrefix}{attr};");
  295. }
  296. }
  297. private static void DeclareAllOutputAttributes(CodeGenContext context, StructuredProgramInfo info)
  298. {
  299. for (int attr = 0; attr < MaxAttributes; attr++)
  300. {
  301. string iq = $"{DefineNames.OutQualifierPrefixName}{attr} ";
  302. context.AppendLine($"layout (location = {attr}) {iq}out vec4 {DefaultNames.OAttributePrefix}{attr};");
  303. }
  304. foreach (int attr in info.OAttributes.OrderBy(x => x).Where(x => x >= MaxAttributes))
  305. {
  306. context.AppendLine($"layout (location = {attr}) out vec4 {DefaultNames.OAttributePrefix}{attr};");
  307. }
  308. }
  309. private static void AppendHelperFunction(CodeGenContext context, string filename)
  310. {
  311. string code = EmbeddedResources.ReadAllText(filename);
  312. context.AppendLine(code.Replace("\t", CodeGenContext.Tab));
  313. context.AppendLine();
  314. }
  315. private static string GetSamplerTypeName(SamplerType type)
  316. {
  317. string typeName;
  318. switch (type & SamplerType.Mask)
  319. {
  320. case SamplerType.Texture1D: typeName = "sampler1D"; break;
  321. case SamplerType.TextureBuffer: typeName = "samplerBuffer"; break;
  322. case SamplerType.Texture2D: typeName = "sampler2D"; break;
  323. case SamplerType.Texture3D: typeName = "sampler3D"; break;
  324. case SamplerType.TextureCube: typeName = "samplerCube"; break;
  325. default: throw new ArgumentException($"Invalid sampler type \"{type}\".");
  326. }
  327. if ((type & SamplerType.Multisample) != 0)
  328. {
  329. typeName += "MS";
  330. }
  331. if ((type & SamplerType.Array) != 0)
  332. {
  333. typeName += "Array";
  334. }
  335. if ((type & SamplerType.Shadow) != 0)
  336. {
  337. typeName += "Shadow";
  338. }
  339. return typeName;
  340. }
  341. private static string GetImageTypeName(SamplerType type)
  342. {
  343. string typeName;
  344. switch (type & SamplerType.Mask)
  345. {
  346. case SamplerType.Texture1D: typeName = "image1D"; break;
  347. case SamplerType.TextureBuffer: typeName = "imageBuffer"; break;
  348. case SamplerType.Texture2D: typeName = "image2D"; break;
  349. case SamplerType.Texture3D: typeName = "image3D"; break;
  350. case SamplerType.TextureCube: typeName = "imageCube"; break;
  351. default: throw new ArgumentException($"Invalid sampler type \"{type}\".");
  352. }
  353. if ((type & SamplerType.Multisample) != 0)
  354. {
  355. typeName += "MS";
  356. }
  357. if ((type & SamplerType.Array) != 0)
  358. {
  359. typeName += "Array";
  360. }
  361. return typeName;
  362. }
  363. }
  364. }