OGLPipeline.cs 26 KB

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  1. using OpenTK.Graphics.OpenGL;
  2. using System;
  3. using System.Collections.Generic;
  4. namespace Ryujinx.Graphics.Gal.OpenGL
  5. {
  6. class OGLPipeline : IGalPipeline
  7. {
  8. private static Dictionary<GalVertexAttribSize, int> AttribElements =
  9. new Dictionary<GalVertexAttribSize, int>()
  10. {
  11. { GalVertexAttribSize._32_32_32_32, 4 },
  12. { GalVertexAttribSize._32_32_32, 3 },
  13. { GalVertexAttribSize._16_16_16_16, 4 },
  14. { GalVertexAttribSize._32_32, 2 },
  15. { GalVertexAttribSize._16_16_16, 3 },
  16. { GalVertexAttribSize._8_8_8_8, 4 },
  17. { GalVertexAttribSize._16_16, 2 },
  18. { GalVertexAttribSize._32, 1 },
  19. { GalVertexAttribSize._8_8_8, 3 },
  20. { GalVertexAttribSize._8_8, 2 },
  21. { GalVertexAttribSize._16, 1 },
  22. { GalVertexAttribSize._8, 1 },
  23. { GalVertexAttribSize._10_10_10_2, 4 },
  24. { GalVertexAttribSize._11_11_10, 3 }
  25. };
  26. private static Dictionary<GalVertexAttribSize, VertexAttribPointerType> FloatAttribTypes =
  27. new Dictionary<GalVertexAttribSize, VertexAttribPointerType>()
  28. {
  29. { GalVertexAttribSize._32_32_32_32, VertexAttribPointerType.Float },
  30. { GalVertexAttribSize._32_32_32, VertexAttribPointerType.Float },
  31. { GalVertexAttribSize._16_16_16_16, VertexAttribPointerType.HalfFloat },
  32. { GalVertexAttribSize._32_32, VertexAttribPointerType.Float },
  33. { GalVertexAttribSize._16_16_16, VertexAttribPointerType.HalfFloat },
  34. { GalVertexAttribSize._16_16, VertexAttribPointerType.HalfFloat },
  35. { GalVertexAttribSize._32, VertexAttribPointerType.Float },
  36. { GalVertexAttribSize._16, VertexAttribPointerType.HalfFloat }
  37. };
  38. private static Dictionary<GalVertexAttribSize, VertexAttribPointerType> SignedAttribTypes =
  39. new Dictionary<GalVertexAttribSize, VertexAttribPointerType>()
  40. {
  41. { GalVertexAttribSize._32_32_32_32, VertexAttribPointerType.Int },
  42. { GalVertexAttribSize._32_32_32, VertexAttribPointerType.Int },
  43. { GalVertexAttribSize._16_16_16_16, VertexAttribPointerType.Short },
  44. { GalVertexAttribSize._32_32, VertexAttribPointerType.Int },
  45. { GalVertexAttribSize._16_16_16, VertexAttribPointerType.Short },
  46. { GalVertexAttribSize._8_8_8_8, VertexAttribPointerType.Byte },
  47. { GalVertexAttribSize._16_16, VertexAttribPointerType.Short },
  48. { GalVertexAttribSize._32, VertexAttribPointerType.Int },
  49. { GalVertexAttribSize._8_8_8, VertexAttribPointerType.Byte },
  50. { GalVertexAttribSize._8_8, VertexAttribPointerType.Byte },
  51. { GalVertexAttribSize._16, VertexAttribPointerType.Short },
  52. { GalVertexAttribSize._8, VertexAttribPointerType.Byte },
  53. { GalVertexAttribSize._10_10_10_2, VertexAttribPointerType.Int2101010Rev }
  54. };
  55. private static Dictionary<GalVertexAttribSize, VertexAttribPointerType> UnsignedAttribTypes =
  56. new Dictionary<GalVertexAttribSize, VertexAttribPointerType>()
  57. {
  58. { GalVertexAttribSize._32_32_32_32, VertexAttribPointerType.UnsignedInt },
  59. { GalVertexAttribSize._32_32_32, VertexAttribPointerType.UnsignedInt },
  60. { GalVertexAttribSize._16_16_16_16, VertexAttribPointerType.UnsignedShort },
  61. { GalVertexAttribSize._32_32, VertexAttribPointerType.UnsignedInt },
  62. { GalVertexAttribSize._16_16_16, VertexAttribPointerType.UnsignedShort },
  63. { GalVertexAttribSize._8_8_8_8, VertexAttribPointerType.UnsignedByte },
  64. { GalVertexAttribSize._16_16, VertexAttribPointerType.UnsignedShort },
  65. { GalVertexAttribSize._32, VertexAttribPointerType.UnsignedInt },
  66. { GalVertexAttribSize._8_8_8, VertexAttribPointerType.UnsignedByte },
  67. { GalVertexAttribSize._8_8, VertexAttribPointerType.UnsignedByte },
  68. { GalVertexAttribSize._16, VertexAttribPointerType.UnsignedShort },
  69. { GalVertexAttribSize._8, VertexAttribPointerType.UnsignedByte },
  70. { GalVertexAttribSize._10_10_10_2, VertexAttribPointerType.UnsignedInt2101010Rev },
  71. { GalVertexAttribSize._11_11_10, VertexAttribPointerType.UnsignedInt10F11F11FRev }
  72. };
  73. private GalPipelineState Old;
  74. private OGLConstBuffer Buffer;
  75. private OGLRasterizer Rasterizer;
  76. private OGLShader Shader;
  77. private int VaoHandle;
  78. public OGLPipeline(OGLConstBuffer Buffer, OGLRasterizer Rasterizer, OGLShader Shader)
  79. {
  80. this.Buffer = Buffer;
  81. this.Rasterizer = Rasterizer;
  82. this.Shader = Shader;
  83. //These values match OpenGL's defaults
  84. Old = new GalPipelineState
  85. {
  86. FrontFace = GalFrontFace.CCW,
  87. CullFaceEnabled = false,
  88. CullFace = GalCullFace.Back,
  89. DepthTestEnabled = false,
  90. DepthWriteEnabled = true,
  91. DepthFunc = GalComparisonOp.Less,
  92. DepthRangeNear = 0,
  93. DepthRangeFar = 1,
  94. StencilTestEnabled = false,
  95. StencilBackFuncFunc = GalComparisonOp.Always,
  96. StencilBackFuncRef = 0,
  97. StencilBackFuncMask = UInt32.MaxValue,
  98. StencilBackOpFail = GalStencilOp.Keep,
  99. StencilBackOpZFail = GalStencilOp.Keep,
  100. StencilBackOpZPass = GalStencilOp.Keep,
  101. StencilBackMask = UInt32.MaxValue,
  102. StencilFrontFuncFunc = GalComparisonOp.Always,
  103. StencilFrontFuncRef = 0,
  104. StencilFrontFuncMask = UInt32.MaxValue,
  105. StencilFrontOpFail = GalStencilOp.Keep,
  106. StencilFrontOpZFail = GalStencilOp.Keep,
  107. StencilFrontOpZPass = GalStencilOp.Keep,
  108. StencilFrontMask = UInt32.MaxValue,
  109. BlendEnabled = false,
  110. BlendSeparateAlpha = false,
  111. BlendEquationRgb = 0,
  112. BlendFuncSrcRgb = GalBlendFactor.One,
  113. BlendFuncDstRgb = GalBlendFactor.Zero,
  114. BlendEquationAlpha = 0,
  115. BlendFuncSrcAlpha = GalBlendFactor.One,
  116. BlendFuncDstAlpha = GalBlendFactor.Zero,
  117. ColorMask = ColorMaskRgba.Default,
  118. PrimitiveRestartEnabled = false,
  119. PrimitiveRestartIndex = 0
  120. };
  121. for (int Index = 0; Index < GalPipelineState.RenderTargetsCount; Index++)
  122. {
  123. Old.ColorMasks[Index] = ColorMaskRgba.Default;
  124. }
  125. }
  126. public void Bind(GalPipelineState New)
  127. {
  128. BindConstBuffers(New);
  129. BindVertexLayout(New);
  130. if (New.FramebufferSrgb != Old.FramebufferSrgb)
  131. {
  132. Enable(EnableCap.FramebufferSrgb, New.FramebufferSrgb);
  133. }
  134. if (New.FlipX != Old.FlipX || New.FlipY != Old.FlipY || New.Instance != Old.Instance)
  135. {
  136. Shader.SetExtraData(New.FlipX, New.FlipY, New.Instance);
  137. }
  138. //Note: Uncomment SetFrontFace and SetCullFace when flipping issues are solved
  139. //if (New.FrontFace != Old.FrontFace)
  140. //{
  141. // GL.FrontFace(OGLEnumConverter.GetFrontFace(New.FrontFace));
  142. //}
  143. //if (New.CullFaceEnabled != Old.CullFaceEnabled)
  144. //{
  145. // Enable(EnableCap.CullFace, New.CullFaceEnabled);
  146. //}
  147. //if (New.CullFaceEnabled)
  148. //{
  149. // if (New.CullFace != Old.CullFace)
  150. // {
  151. // GL.CullFace(OGLEnumConverter.GetCullFace(New.CullFace));
  152. // }
  153. //}
  154. if (New.DepthTestEnabled != Old.DepthTestEnabled)
  155. {
  156. Enable(EnableCap.DepthTest, New.DepthTestEnabled);
  157. }
  158. if (New.DepthWriteEnabled != Old.DepthWriteEnabled)
  159. {
  160. GL.DepthMask(New.DepthWriteEnabled);
  161. }
  162. if (New.DepthTestEnabled)
  163. {
  164. if (New.DepthFunc != Old.DepthFunc)
  165. {
  166. GL.DepthFunc(OGLEnumConverter.GetDepthFunc(New.DepthFunc));
  167. }
  168. }
  169. if (New.DepthRangeNear != Old.DepthRangeNear ||
  170. New.DepthRangeFar != Old.DepthRangeFar)
  171. {
  172. GL.DepthRange(New.DepthRangeNear, New.DepthRangeFar);
  173. }
  174. if (New.StencilTestEnabled != Old.StencilTestEnabled)
  175. {
  176. Enable(EnableCap.StencilTest, New.StencilTestEnabled);
  177. }
  178. if (New.StencilTwoSideEnabled != Old.StencilTwoSideEnabled)
  179. {
  180. Enable((EnableCap)All.StencilTestTwoSideExt, New.StencilTwoSideEnabled);
  181. }
  182. if (New.StencilTestEnabled)
  183. {
  184. if (New.StencilBackFuncFunc != Old.StencilBackFuncFunc ||
  185. New.StencilBackFuncRef != Old.StencilBackFuncRef ||
  186. New.StencilBackFuncMask != Old.StencilBackFuncMask)
  187. {
  188. GL.StencilFuncSeparate(
  189. StencilFace.Back,
  190. OGLEnumConverter.GetStencilFunc(New.StencilBackFuncFunc),
  191. New.StencilBackFuncRef,
  192. New.StencilBackFuncMask);
  193. }
  194. if (New.StencilBackOpFail != Old.StencilBackOpFail ||
  195. New.StencilBackOpZFail != Old.StencilBackOpZFail ||
  196. New.StencilBackOpZPass != Old.StencilBackOpZPass)
  197. {
  198. GL.StencilOpSeparate(
  199. StencilFace.Back,
  200. OGLEnumConverter.GetStencilOp(New.StencilBackOpFail),
  201. OGLEnumConverter.GetStencilOp(New.StencilBackOpZFail),
  202. OGLEnumConverter.GetStencilOp(New.StencilBackOpZPass));
  203. }
  204. if (New.StencilBackMask != Old.StencilBackMask)
  205. {
  206. GL.StencilMaskSeparate(StencilFace.Back, New.StencilBackMask);
  207. }
  208. if (New.StencilFrontFuncFunc != Old.StencilFrontFuncFunc ||
  209. New.StencilFrontFuncRef != Old.StencilFrontFuncRef ||
  210. New.StencilFrontFuncMask != Old.StencilFrontFuncMask)
  211. {
  212. GL.StencilFuncSeparate(
  213. StencilFace.Front,
  214. OGLEnumConverter.GetStencilFunc(New.StencilFrontFuncFunc),
  215. New.StencilFrontFuncRef,
  216. New.StencilFrontFuncMask);
  217. }
  218. if (New.StencilFrontOpFail != Old.StencilFrontOpFail ||
  219. New.StencilFrontOpZFail != Old.StencilFrontOpZFail ||
  220. New.StencilFrontOpZPass != Old.StencilFrontOpZPass)
  221. {
  222. GL.StencilOpSeparate(
  223. StencilFace.Front,
  224. OGLEnumConverter.GetStencilOp(New.StencilFrontOpFail),
  225. OGLEnumConverter.GetStencilOp(New.StencilFrontOpZFail),
  226. OGLEnumConverter.GetStencilOp(New.StencilFrontOpZPass));
  227. }
  228. if (New.StencilFrontMask != Old.StencilFrontMask)
  229. {
  230. GL.StencilMaskSeparate(StencilFace.Front, New.StencilFrontMask);
  231. }
  232. }
  233. if (New.BlendEnabled != Old.BlendEnabled)
  234. {
  235. Enable(EnableCap.Blend, New.BlendEnabled);
  236. }
  237. if (New.BlendEnabled)
  238. {
  239. if (New.BlendSeparateAlpha)
  240. {
  241. if (New.BlendEquationRgb != Old.BlendEquationRgb ||
  242. New.BlendEquationAlpha != Old.BlendEquationAlpha)
  243. {
  244. GL.BlendEquationSeparate(
  245. OGLEnumConverter.GetBlendEquation(New.BlendEquationRgb),
  246. OGLEnumConverter.GetBlendEquation(New.BlendEquationAlpha));
  247. }
  248. if (New.BlendFuncSrcRgb != Old.BlendFuncSrcRgb ||
  249. New.BlendFuncDstRgb != Old.BlendFuncDstRgb ||
  250. New.BlendFuncSrcAlpha != Old.BlendFuncSrcAlpha ||
  251. New.BlendFuncDstAlpha != Old.BlendFuncDstAlpha)
  252. {
  253. GL.BlendFuncSeparate(
  254. (BlendingFactorSrc) OGLEnumConverter.GetBlendFactor(New.BlendFuncSrcRgb),
  255. (BlendingFactorDest)OGLEnumConverter.GetBlendFactor(New.BlendFuncDstRgb),
  256. (BlendingFactorSrc) OGLEnumConverter.GetBlendFactor(New.BlendFuncSrcAlpha),
  257. (BlendingFactorDest)OGLEnumConverter.GetBlendFactor(New.BlendFuncDstAlpha));
  258. }
  259. }
  260. else
  261. {
  262. if (New.BlendEquationRgb != Old.BlendEquationRgb)
  263. {
  264. GL.BlendEquation(OGLEnumConverter.GetBlendEquation(New.BlendEquationRgb));
  265. }
  266. if (New.BlendFuncSrcRgb != Old.BlendFuncSrcRgb ||
  267. New.BlendFuncDstRgb != Old.BlendFuncDstRgb)
  268. {
  269. GL.BlendFunc(
  270. OGLEnumConverter.GetBlendFactor(New.BlendFuncSrcRgb),
  271. OGLEnumConverter.GetBlendFactor(New.BlendFuncDstRgb));
  272. }
  273. }
  274. }
  275. for (int Index = 0; Index < GalPipelineState.RenderTargetsCount; Index++)
  276. {
  277. if (!New.ColorMasks[Index].Equals(Old.ColorMasks[Index]))
  278. {
  279. GL.ColorMask(
  280. Index,
  281. New.ColorMasks[Index].Red,
  282. New.ColorMasks[Index].Green,
  283. New.ColorMasks[Index].Blue,
  284. New.ColorMasks[Index].Alpha);
  285. }
  286. }
  287. if (New.PrimitiveRestartEnabled != Old.PrimitiveRestartEnabled)
  288. {
  289. Enable(EnableCap.PrimitiveRestart, New.PrimitiveRestartEnabled);
  290. }
  291. if (New.PrimitiveRestartEnabled)
  292. {
  293. if (New.PrimitiveRestartIndex != Old.PrimitiveRestartIndex)
  294. {
  295. GL.PrimitiveRestartIndex(New.PrimitiveRestartIndex);
  296. }
  297. }
  298. Old = New;
  299. }
  300. private void BindConstBuffers(GalPipelineState New)
  301. {
  302. int FreeBinding = OGLShader.ReservedCbufCount;
  303. void BindIfNotNull(OGLShaderStage Stage)
  304. {
  305. if (Stage != null)
  306. {
  307. foreach (ShaderDeclInfo DeclInfo in Stage.ConstBufferUsage)
  308. {
  309. long Key = New.ConstBufferKeys[(int)Stage.Type][DeclInfo.Cbuf];
  310. if (Key != 0 && Buffer.TryGetUbo(Key, out int UboHandle))
  311. {
  312. GL.BindBufferBase(BufferRangeTarget.UniformBuffer, FreeBinding, UboHandle);
  313. }
  314. FreeBinding++;
  315. }
  316. }
  317. }
  318. BindIfNotNull(Shader.Current.Vertex);
  319. BindIfNotNull(Shader.Current.TessControl);
  320. BindIfNotNull(Shader.Current.TessEvaluation);
  321. BindIfNotNull(Shader.Current.Geometry);
  322. BindIfNotNull(Shader.Current.Fragment);
  323. }
  324. private void BindVertexLayout(GalPipelineState New)
  325. {
  326. foreach (GalVertexBinding Binding in New.VertexBindings)
  327. {
  328. if (!Binding.Enabled || !Rasterizer.TryGetVbo(Binding.VboKey, out int VboHandle))
  329. {
  330. continue;
  331. }
  332. if (VaoHandle == 0)
  333. {
  334. VaoHandle = GL.GenVertexArray();
  335. //Vertex arrays shouldn't be used anywhere else in OpenGL's backend
  336. //if you want to use it, move this line out of the if
  337. GL.BindVertexArray(VaoHandle);
  338. }
  339. foreach (GalVertexAttrib Attrib in Binding.Attribs)
  340. {
  341. //Skip uninitialized attributes.
  342. if (Attrib.Size == 0)
  343. {
  344. continue;
  345. }
  346. GL.BindBuffer(BufferTarget.ArrayBuffer, VboHandle);
  347. bool Unsigned =
  348. Attrib.Type == GalVertexAttribType.Unorm ||
  349. Attrib.Type == GalVertexAttribType.Uint ||
  350. Attrib.Type == GalVertexAttribType.Uscaled;
  351. bool Normalize =
  352. Attrib.Type == GalVertexAttribType.Snorm ||
  353. Attrib.Type == GalVertexAttribType.Unorm;
  354. VertexAttribPointerType Type = 0;
  355. if (Attrib.Type == GalVertexAttribType.Float)
  356. {
  357. Type = GetType(FloatAttribTypes, Attrib);
  358. }
  359. else
  360. {
  361. if (Unsigned)
  362. {
  363. Type = GetType(UnsignedAttribTypes, Attrib);
  364. }
  365. else
  366. {
  367. Type = GetType(SignedAttribTypes, Attrib);
  368. }
  369. }
  370. if (!AttribElements.TryGetValue(Attrib.Size, out int Size))
  371. {
  372. throw new InvalidOperationException("Invalid attribute size \"" + Attrib.Size + "\"!");
  373. }
  374. int Offset = Attrib.Offset;
  375. if (Binding.Stride != 0)
  376. {
  377. GL.EnableVertexAttribArray(Attrib.Index);
  378. if (Attrib.Type == GalVertexAttribType.Sint ||
  379. Attrib.Type == GalVertexAttribType.Uint)
  380. {
  381. IntPtr Pointer = new IntPtr(Offset);
  382. VertexAttribIntegerType IType = (VertexAttribIntegerType)Type;
  383. GL.VertexAttribIPointer(Attrib.Index, Size, IType, Binding.Stride, Pointer);
  384. }
  385. else
  386. {
  387. GL.VertexAttribPointer(Attrib.Index, Size, Type, Normalize, Binding.Stride, Offset);
  388. }
  389. }
  390. else
  391. {
  392. GL.DisableVertexAttribArray(Attrib.Index);
  393. SetConstAttrib(Attrib);
  394. }
  395. if (Binding.Instanced && Binding.Divisor != 0)
  396. {
  397. GL.VertexAttribDivisor(Attrib.Index, 1);
  398. }
  399. else
  400. {
  401. GL.VertexAttribDivisor(Attrib.Index, 0);
  402. }
  403. }
  404. }
  405. }
  406. private static VertexAttribPointerType GetType(Dictionary<GalVertexAttribSize, VertexAttribPointerType> Dict, GalVertexAttrib Attrib)
  407. {
  408. if (!Dict.TryGetValue(Attrib.Size, out VertexAttribPointerType Type))
  409. {
  410. throw new NotImplementedException("Unsupported size \"" + Attrib.Size + "\" on type \"" + Attrib.Type + "\"!");
  411. }
  412. return Type;
  413. }
  414. private unsafe static void SetConstAttrib(GalVertexAttrib Attrib)
  415. {
  416. void Unsupported()
  417. {
  418. throw new NotImplementedException("Constant attribute " + Attrib.Size + " not implemented!");
  419. }
  420. if (Attrib.Size == GalVertexAttribSize._10_10_10_2 ||
  421. Attrib.Size == GalVertexAttribSize._11_11_10)
  422. {
  423. Unsupported();
  424. }
  425. if (Attrib.Type == GalVertexAttribType.Unorm)
  426. {
  427. switch (Attrib.Size)
  428. {
  429. case GalVertexAttribSize._8:
  430. case GalVertexAttribSize._8_8:
  431. case GalVertexAttribSize._8_8_8:
  432. case GalVertexAttribSize._8_8_8_8:
  433. GL.VertexAttrib4N((uint)Attrib.Index, (byte*)Attrib.Pointer);
  434. break;
  435. case GalVertexAttribSize._16:
  436. case GalVertexAttribSize._16_16:
  437. case GalVertexAttribSize._16_16_16:
  438. case GalVertexAttribSize._16_16_16_16:
  439. GL.VertexAttrib4N((uint)Attrib.Index, (ushort*)Attrib.Pointer);
  440. break;
  441. case GalVertexAttribSize._32:
  442. case GalVertexAttribSize._32_32:
  443. case GalVertexAttribSize._32_32_32:
  444. case GalVertexAttribSize._32_32_32_32:
  445. GL.VertexAttrib4N((uint)Attrib.Index, (uint*)Attrib.Pointer);
  446. break;
  447. }
  448. }
  449. else if (Attrib.Type == GalVertexAttribType.Snorm)
  450. {
  451. switch (Attrib.Size)
  452. {
  453. case GalVertexAttribSize._8:
  454. case GalVertexAttribSize._8_8:
  455. case GalVertexAttribSize._8_8_8:
  456. case GalVertexAttribSize._8_8_8_8:
  457. GL.VertexAttrib4N((uint)Attrib.Index, (sbyte*)Attrib.Pointer);
  458. break;
  459. case GalVertexAttribSize._16:
  460. case GalVertexAttribSize._16_16:
  461. case GalVertexAttribSize._16_16_16:
  462. case GalVertexAttribSize._16_16_16_16:
  463. GL.VertexAttrib4N((uint)Attrib.Index, (short*)Attrib.Pointer);
  464. break;
  465. case GalVertexAttribSize._32:
  466. case GalVertexAttribSize._32_32:
  467. case GalVertexAttribSize._32_32_32:
  468. case GalVertexAttribSize._32_32_32_32:
  469. GL.VertexAttrib4N((uint)Attrib.Index, (int*)Attrib.Pointer);
  470. break;
  471. }
  472. }
  473. else if (Attrib.Type == GalVertexAttribType.Uint)
  474. {
  475. switch (Attrib.Size)
  476. {
  477. case GalVertexAttribSize._8:
  478. case GalVertexAttribSize._8_8:
  479. case GalVertexAttribSize._8_8_8:
  480. case GalVertexAttribSize._8_8_8_8:
  481. GL.VertexAttribI4((uint)Attrib.Index, (byte*)Attrib.Pointer);
  482. break;
  483. case GalVertexAttribSize._16:
  484. case GalVertexAttribSize._16_16:
  485. case GalVertexAttribSize._16_16_16:
  486. case GalVertexAttribSize._16_16_16_16:
  487. GL.VertexAttribI4((uint)Attrib.Index, (ushort*)Attrib.Pointer);
  488. break;
  489. case GalVertexAttribSize._32:
  490. case GalVertexAttribSize._32_32:
  491. case GalVertexAttribSize._32_32_32:
  492. case GalVertexAttribSize._32_32_32_32:
  493. GL.VertexAttribI4((uint)Attrib.Index, (uint*)Attrib.Pointer);
  494. break;
  495. }
  496. }
  497. else if (Attrib.Type == GalVertexAttribType.Sint)
  498. {
  499. switch (Attrib.Size)
  500. {
  501. case GalVertexAttribSize._8:
  502. case GalVertexAttribSize._8_8:
  503. case GalVertexAttribSize._8_8_8:
  504. case GalVertexAttribSize._8_8_8_8:
  505. GL.VertexAttribI4((uint)Attrib.Index, (sbyte*)Attrib.Pointer);
  506. break;
  507. case GalVertexAttribSize._16:
  508. case GalVertexAttribSize._16_16:
  509. case GalVertexAttribSize._16_16_16:
  510. case GalVertexAttribSize._16_16_16_16:
  511. GL.VertexAttribI4((uint)Attrib.Index, (short*)Attrib.Pointer);
  512. break;
  513. case GalVertexAttribSize._32:
  514. case GalVertexAttribSize._32_32:
  515. case GalVertexAttribSize._32_32_32:
  516. case GalVertexAttribSize._32_32_32_32:
  517. GL.VertexAttribI4((uint)Attrib.Index, (int*)Attrib.Pointer);
  518. break;
  519. }
  520. }
  521. else if (Attrib.Type == GalVertexAttribType.Float)
  522. {
  523. switch (Attrib.Size)
  524. {
  525. case GalVertexAttribSize._32:
  526. case GalVertexAttribSize._32_32:
  527. case GalVertexAttribSize._32_32_32:
  528. case GalVertexAttribSize._32_32_32_32:
  529. GL.VertexAttrib4(Attrib.Index, (float*)Attrib.Pointer);
  530. break;
  531. default: Unsupported(); break;
  532. }
  533. }
  534. }
  535. private void Enable(EnableCap Cap, bool Enabled)
  536. {
  537. if (Enabled)
  538. {
  539. GL.Enable(Cap);
  540. }
  541. else
  542. {
  543. GL.Disable(Cap);
  544. }
  545. }
  546. public void ResetDepthMask()
  547. {
  548. Old.DepthWriteEnabled = true;
  549. }
  550. public void ResetColorMask(int Index)
  551. {
  552. Old.ColorMasks[Index] = ColorMaskRgba.Default;
  553. }
  554. }
  555. }