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- using Ryujinx.SDL2.Common;
- using System;
- using System.Collections.Generic;
- using System.Threading;
- using static SDL2.SDL;
- namespace Ryujinx.Input.SDL2
- {
- public class SDL2GamepadDriver : IGamepadDriver
- {
- private readonly Dictionary<int, string> _gamepadsInstanceIdsMapping;
- private readonly List<string> _gamepadsIds;
- private readonly Lock _lock = new();
- public ReadOnlySpan<string> GamepadsIds
- {
- get
- {
- lock (_lock)
- {
- return _gamepadsIds.ToArray();
- }
- }
- }
- public string DriverName => "SDL2";
- public event Action<string> OnGamepadConnected;
- public event Action<string> OnGamepadDisconnected;
- public SDL2GamepadDriver()
- {
- _gamepadsInstanceIdsMapping = new Dictionary<int, string>();
- _gamepadsIds = new List<string>();
- SDL2Driver.Instance.Initialize();
- SDL2Driver.Instance.OnJoyStickConnected += HandleJoyStickConnected;
- SDL2Driver.Instance.OnJoystickDisconnected += HandleJoyStickDisconnected;
- // Add already connected gamepads
- int numJoysticks = SDL_NumJoysticks();
- for (int joystickIndex = 0; joystickIndex < numJoysticks; joystickIndex++)
- {
- HandleJoyStickConnected(joystickIndex, SDL_JoystickGetDeviceInstanceID(joystickIndex));
- }
- }
- private string GenerateGamepadId(int joystickIndex)
- {
- Guid guid = SDL_JoystickGetDeviceGUID(joystickIndex);
- // Add a unique identifier to the start of the GUID in case of duplicates.
- if (guid == Guid.Empty)
- {
- return null;
- }
- string id;
- lock (_lock)
- {
- int guidIndex = 0;
- id = guidIndex + "-" + guid;
- while (_gamepadsIds.Contains(id))
- {
- id = (++guidIndex) + "-" + guid;
- }
- }
- return id;
- }
- private int GetJoystickIndexByGamepadId(string id)
- {
- lock (_lock)
- {
- return _gamepadsIds.IndexOf(id);
- }
- }
- private void HandleJoyStickDisconnected(int joystickInstanceId)
- {
- if (!_gamepadsInstanceIdsMapping.Remove(joystickInstanceId, out string id))
- return;
- lock (_lock)
- {
- _gamepadsIds.Remove(id);
- }
- OnGamepadDisconnected?.Invoke(id);
- }
- private void HandleJoyStickConnected(int joystickDeviceId, int joystickInstanceId)
- {
- if (SDL_IsGameController(joystickDeviceId) == SDL_bool.SDL_TRUE)
- {
- if (_gamepadsInstanceIdsMapping.ContainsKey(joystickInstanceId))
- {
- // Sometimes a JoyStick connected event fires after the app starts even though it was connected before
- // so it is rejected to avoid doubling the entries.
- return;
- }
- string id = GenerateGamepadId(joystickDeviceId);
- if (id == null)
- {
- return;
- }
- if (_gamepadsInstanceIdsMapping.TryAdd(joystickInstanceId, id))
- {
- lock (_lock)
- {
- if (joystickDeviceId <= _gamepadsIds.FindLastIndex(_ => true))
- _gamepadsIds.Insert(joystickDeviceId, id);
- else
- _gamepadsIds.Add(id);
- }
- OnGamepadConnected?.Invoke(id);
- }
- }
- }
- protected virtual void Dispose(bool disposing)
- {
- if (disposing)
- {
- SDL2Driver.Instance.OnJoyStickConnected -= HandleJoyStickConnected;
- SDL2Driver.Instance.OnJoystickDisconnected -= HandleJoyStickDisconnected;
- // Simulate a full disconnect when disposing
- foreach (string id in _gamepadsIds)
- {
- OnGamepadDisconnected?.Invoke(id);
- }
- lock (_lock)
- {
- _gamepadsIds.Clear();
- }
- SDL2Driver.Instance.Dispose();
- }
- }
- public void Dispose()
- {
- GC.SuppressFinalize(this);
- Dispose(true);
- }
- public IGamepad GetGamepad(string id)
- {
- int joystickIndex = GetJoystickIndexByGamepadId(id);
- if (joystickIndex == -1)
- {
- return null;
- }
- nint gamepadHandle = SDL_GameControllerOpen(joystickIndex);
- if (gamepadHandle == nint.Zero)
- {
- return null;
- }
- return new SDL2Gamepad(gamepadHandle, id);
- }
- }
- }
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