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- using Ryujinx.Common.Configuration.Hid;
- using Ryujinx.Common.Configuration.Hid.Controller;
- using Ryujinx.Common.Configuration.Hid.Keyboard;
- using Ryujinx.HLE.HOS.Services.Hid;
- using System;
- using System.Collections.Generic;
- using System.Diagnostics;
- using System.Linq;
- using System.Runtime.CompilerServices;
- using CemuHookClient = Ryujinx.Input.Motion.CemuHook.Client;
- using ControllerType = Ryujinx.Common.Configuration.Hid.ControllerType;
- using PlayerIndex = Ryujinx.HLE.HOS.Services.Hid.PlayerIndex;
- using Switch = Ryujinx.HLE.Switch;
- namespace Ryujinx.Input.HLE
- {
- public class NpadManager : IDisposable
- {
- private readonly CemuHookClient _cemuHookClient;
- private readonly object _lock = new();
- private bool _blockInputUpdates;
- private const int MaxControllers = 9;
- private readonly NpadController[] _controllers;
- private readonly IGamepadDriver _keyboardDriver;
- private readonly IGamepadDriver _gamepadDriver;
- private readonly IGamepadDriver _mouseDriver;
- private bool _isDisposed;
- private List<InputConfig> _inputConfig;
- private bool _enableKeyboard;
- private bool _enableMouse;
- private Switch _device;
- public NpadManager(IGamepadDriver keyboardDriver, IGamepadDriver gamepadDriver, IGamepadDriver mouseDriver)
- {
- _controllers = new NpadController[MaxControllers];
- _cemuHookClient = new CemuHookClient(this);
- _keyboardDriver = keyboardDriver;
- _gamepadDriver = gamepadDriver;
- _mouseDriver = mouseDriver;
- _inputConfig = new List<InputConfig>();
- _gamepadDriver.OnGamepadConnected += HandleOnGamepadConnected;
- _gamepadDriver.OnGamepadDisconnected += HandleOnGamepadDisconnected;
- }
- private void RefreshInputConfigForHLE()
- {
- lock (_lock)
- {
- List<InputConfig> validInputs = new();
- foreach (var inputConfigEntry in _inputConfig)
- {
- if (_controllers[(int)inputConfigEntry.PlayerIndex] != null)
- {
- validInputs.Add(inputConfigEntry);
- }
- }
- _device.Hid.RefreshInputConfig(validInputs);
- }
- }
- private void HandleOnGamepadDisconnected(string obj)
- {
- // Force input reload
- lock (_lock)
- {
- // Forcibly disconnect any controllers with this ID.
- for (int i = 0; i < _controllers.Length; i++)
- {
- if (_controllers[i]?.Id == obj)
- {
- _controllers[i]?.Dispose();
- _controllers[i] = null;
- }
- }
- ReloadConfiguration(_inputConfig, _enableKeyboard, _enableMouse);
- }
- }
- private void HandleOnGamepadConnected(string id)
- {
- // Force input reload
- ReloadConfiguration(_inputConfig, _enableKeyboard, _enableMouse);
- }
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- private bool DriverConfigurationUpdate(ref NpadController controller, InputConfig config)
- {
- IGamepadDriver targetDriver = _gamepadDriver;
- if (config is StandardControllerInputConfig)
- {
- targetDriver = _gamepadDriver;
- }
- else if (config is StandardKeyboardInputConfig)
- {
- targetDriver = _keyboardDriver;
- }
- Debug.Assert(targetDriver != null, "Unknown input configuration!");
- if (controller.GamepadDriver != targetDriver || controller.Id != config.Id)
- {
- return controller.UpdateDriverConfiguration(targetDriver, config);
- }
- return controller.GamepadDriver != null;
- }
- public void ReloadConfiguration(List<InputConfig> inputConfig, bool enableKeyboard, bool enableMouse)
- {
- lock (_lock)
- {
- NpadController[] oldControllers = _controllers.ToArray();
- List<InputConfig> validInputs = new();
- foreach (InputConfig inputConfigEntry in inputConfig)
- {
- NpadController controller;
- int index = (int)inputConfigEntry.PlayerIndex;
- if (oldControllers[index] != null)
- {
- // Try reuse the existing controller.
- controller = oldControllers[index];
- oldControllers[index] = null;
- }
- else
- {
- controller = new(_cemuHookClient);
- }
- bool isValid = DriverConfigurationUpdate(ref controller, inputConfigEntry);
- if (!isValid)
- {
- _controllers[index] = null;
- controller.Dispose();
- }
- else
- {
- _controllers[index] = controller;
- validInputs.Add(inputConfigEntry);
- }
- }
- for (int i = 0; i < oldControllers.Length; i++)
- {
- // Disconnect any controllers that weren't reused by the new configuration.
- oldControllers[i]?.Dispose();
- oldControllers[i] = null;
- }
- _inputConfig = inputConfig;
- _enableKeyboard = enableKeyboard;
- _enableMouse = enableMouse;
- _device.Hid.RefreshInputConfig(validInputs);
- }
- }
- public void UnblockInputUpdates()
- {
- lock (_lock)
- {
- foreach (InputConfig inputConfig in _inputConfig)
- {
- _controllers[(int)inputConfig.PlayerIndex]?.GamepadDriver?.Clear();
- }
- _blockInputUpdates = false;
- }
- }
- public void BlockInputUpdates()
- {
- lock (_lock)
- {
- _blockInputUpdates = true;
- }
- }
- public void Initialize(Switch device, List<InputConfig> inputConfig, bool enableKeyboard, bool enableMouse)
- {
- _device = device;
- _device.Configuration.RefreshInputConfig = RefreshInputConfigForHLE;
- ReloadConfiguration(inputConfig, enableKeyboard, enableMouse);
- }
- public void Update(float aspectRatio = 1)
- {
- lock (_lock)
- {
- List<GamepadInput> hleInputStates = new();
- List<SixAxisInput> hleMotionStates = new(NpadDevices.MaxControllers);
- KeyboardInput? hleKeyboardInput = null;
- foreach (InputConfig inputConfig in _inputConfig)
- {
- GamepadInput inputState = default;
- (SixAxisInput, SixAxisInput) motionState = default;
- NpadController controller = _controllers[(int)inputConfig.PlayerIndex];
- PlayerIndex playerIndex = (PlayerIndex)inputConfig.PlayerIndex;
- bool isJoyconPair = false;
- // Do we allow input updates and is a controller connected?
- if (!_blockInputUpdates && controller != null)
- {
- DriverConfigurationUpdate(ref controller, inputConfig);
- controller.UpdateUserConfiguration(inputConfig);
- controller.Update();
- controller.UpdateRumble(_device.Hid.Npads.GetRumbleQueue(playerIndex));
- inputState = controller.GetHLEInputState();
- inputState.Buttons |= _device.Hid.UpdateStickButtons(inputState.LStick, inputState.RStick);
- isJoyconPair = inputConfig.ControllerType == ControllerType.JoyconPair;
- var altMotionState = isJoyconPair ? controller.GetHLEMotionState(true) : default;
- motionState = (controller.GetHLEMotionState(), altMotionState);
- }
- else
- {
- // Ensure that orientation isn't null
- motionState.Item1.Orientation = new float[9];
- }
- inputState.PlayerId = playerIndex;
- motionState.Item1.PlayerId = playerIndex;
- hleInputStates.Add(inputState);
- hleMotionStates.Add(motionState.Item1);
- if (isJoyconPair && !motionState.Item2.Equals(default))
- {
- motionState.Item2.PlayerId = playerIndex;
- hleMotionStates.Add(motionState.Item2);
- }
- }
- if (!_blockInputUpdates && _enableKeyboard)
- {
- hleKeyboardInput = NpadController.GetHLEKeyboardInput(_keyboardDriver);
- }
- _device.Hid.Npads.Update(hleInputStates);
- _device.Hid.Npads.UpdateSixAxis(hleMotionStates);
- if (hleKeyboardInput.HasValue)
- {
- _device.Hid.Keyboard.Update(hleKeyboardInput.Value);
- }
- if (_enableMouse)
- {
- var mouse = _mouseDriver.GetGamepad("0") as IMouse;
- var mouseInput = IMouse.GetMouseStateSnapshot(mouse);
- uint buttons = 0;
- if (mouseInput.IsPressed(MouseButton.Button1))
- {
- buttons |= 1 << 0;
- }
- if (mouseInput.IsPressed(MouseButton.Button2))
- {
- buttons |= 1 << 1;
- }
- if (mouseInput.IsPressed(MouseButton.Button3))
- {
- buttons |= 1 << 2;
- }
- if (mouseInput.IsPressed(MouseButton.Button4))
- {
- buttons |= 1 << 3;
- }
- if (mouseInput.IsPressed(MouseButton.Button5))
- {
- buttons |= 1 << 4;
- }
- var position = IMouse.GetScreenPosition(mouseInput.Position, mouse.ClientSize, aspectRatio);
- _device.Hid.Mouse.Update((int)position.X, (int)position.Y, buttons, (int)mouseInput.Scroll.X, (int)mouseInput.Scroll.Y, true);
- }
- else
- {
- _device.Hid.Mouse.Update(0, 0);
- }
- _device.TamperMachine.UpdateInput(hleInputStates);
- }
- }
- internal InputConfig GetPlayerInputConfigByIndex(int index)
- {
- lock (_lock)
- {
- return _inputConfig.Find(x => x.PlayerIndex == (Common.Configuration.Hid.PlayerIndex)index);
- }
- }
- protected virtual void Dispose(bool disposing)
- {
- if (disposing)
- {
- lock (_lock)
- {
- if (!_isDisposed)
- {
- _cemuHookClient.Dispose();
- _gamepadDriver.OnGamepadConnected -= HandleOnGamepadConnected;
- _gamepadDriver.OnGamepadDisconnected -= HandleOnGamepadDisconnected;
- for (int i = 0; i < _controllers.Length; i++)
- {
- _controllers[i]?.Dispose();
- }
- _isDisposed = true;
- }
- }
- }
- }
- public void Dispose()
- {
- GC.SuppressFinalize(this);
- Dispose(true);
- }
- }
- }
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