TextureHelper.cs 5.2 KB

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  1. using ChocolArm64.Memory;
  2. using Ryujinx.Graphics.Gal;
  3. using Ryujinx.HLE.Gpu.Memory;
  4. using System;
  5. namespace Ryujinx.HLE.Gpu.Texture
  6. {
  7. static class TextureHelper
  8. {
  9. public static ISwizzle GetSwizzle(TextureInfo Texture, int Width, int Bpp)
  10. {
  11. switch (Texture.Swizzle)
  12. {
  13. case TextureSwizzle._1dBuffer:
  14. case TextureSwizzle.Pitch:
  15. case TextureSwizzle.PitchColorKey:
  16. return new LinearSwizzle(Texture.Pitch, Bpp);
  17. case TextureSwizzle.BlockLinear:
  18. case TextureSwizzle.BlockLinearColorKey:
  19. return new BlockLinearSwizzle(Width, Bpp, Texture.BlockHeight);
  20. }
  21. throw new NotImplementedException(Texture.Swizzle.ToString());
  22. }
  23. public static int GetTextureSize(GalTexture Texture)
  24. {
  25. switch (Texture.Format)
  26. {
  27. case GalTextureFormat.R32G32B32A32:
  28. return Texture.Width * Texture.Height * 16;
  29. case GalTextureFormat.R16G16B16A16:
  30. return Texture.Width * Texture.Height * 8;
  31. case GalTextureFormat.A8B8G8R8:
  32. case GalTextureFormat.R32:
  33. case GalTextureFormat.ZF32:
  34. return Texture.Width * Texture.Height * 4;
  35. case GalTextureFormat.A1B5G5R5:
  36. case GalTextureFormat.B5G6R5:
  37. case GalTextureFormat.G8R8:
  38. case GalTextureFormat.R16:
  39. return Texture.Width * Texture.Height * 2;
  40. case GalTextureFormat.R8:
  41. return Texture.Width * Texture.Height;
  42. case GalTextureFormat.BC1:
  43. case GalTextureFormat.BC4:
  44. {
  45. return CompressedTextureSize(Texture.Width, Texture.Height, 4, 4, 8);
  46. }
  47. case GalTextureFormat.BC7U:
  48. case GalTextureFormat.BC2:
  49. case GalTextureFormat.BC3:
  50. case GalTextureFormat.BC5:
  51. case GalTextureFormat.Astc2D4x4:
  52. {
  53. return CompressedTextureSize(Texture.Width, Texture.Height, 4, 4, 16);
  54. }
  55. case GalTextureFormat.Astc2D5x5:
  56. {
  57. return CompressedTextureSize(Texture.Width, Texture.Height, 5, 5, 16);
  58. }
  59. case GalTextureFormat.Astc2D6x6:
  60. {
  61. return CompressedTextureSize(Texture.Width, Texture.Height, 6, 6, 16);
  62. }
  63. case GalTextureFormat.Astc2D8x8:
  64. {
  65. return CompressedTextureSize(Texture.Width, Texture.Height, 8, 8, 16);
  66. }
  67. case GalTextureFormat.Astc2D10x10:
  68. {
  69. return CompressedTextureSize(Texture.Width, Texture.Height, 10, 10, 16);
  70. }
  71. case GalTextureFormat.Astc2D12x12:
  72. {
  73. return CompressedTextureSize(Texture.Width, Texture.Height, 12, 12, 16);
  74. }
  75. case GalTextureFormat.Astc2D5x4:
  76. {
  77. return CompressedTextureSize(Texture.Width, Texture.Height, 5, 4, 16);
  78. }
  79. case GalTextureFormat.Astc2D6x5:
  80. {
  81. return CompressedTextureSize(Texture.Width, Texture.Height, 6, 5, 16);
  82. }
  83. case GalTextureFormat.Astc2D8x6:
  84. {
  85. return CompressedTextureSize(Texture.Width, Texture.Height, 8, 6, 16);
  86. }
  87. case GalTextureFormat.Astc2D10x8:
  88. {
  89. return CompressedTextureSize(Texture.Width, Texture.Height, 10, 8, 16);
  90. }
  91. case GalTextureFormat.Astc2D12x10:
  92. {
  93. return CompressedTextureSize(Texture.Width, Texture.Height, 12, 10, 16);
  94. }
  95. case GalTextureFormat.Astc2D8x5:
  96. {
  97. return CompressedTextureSize(Texture.Width, Texture.Height, 8, 5, 16);
  98. }
  99. case GalTextureFormat.Astc2D10x5:
  100. {
  101. return CompressedTextureSize(Texture.Width, Texture.Height, 10, 5, 16);
  102. }
  103. case GalTextureFormat.Astc2D10x6:
  104. {
  105. return CompressedTextureSize(Texture.Width, Texture.Height, 10, 6, 16);
  106. }
  107. }
  108. throw new NotImplementedException(Texture.Format.ToString());
  109. }
  110. public static int CompressedTextureSize(int TextureWidth, int TextureHeight, int BlockWidth, int BlockHeight, int Bpb)
  111. {
  112. int W = (TextureWidth + (BlockWidth - 1)) / BlockWidth;
  113. int H = (TextureHeight + (BlockHeight - 1)) / BlockHeight;
  114. return W * H * Bpb;
  115. }
  116. public static (AMemory Memory, long Position) GetMemoryAndPosition(
  117. IAMemory Memory,
  118. long Position)
  119. {
  120. if (Memory is NvGpuVmm Vmm)
  121. {
  122. return (Vmm.Memory, Vmm.GetPhysicalAddress(Position));
  123. }
  124. return ((AMemory)Memory, Position);
  125. }
  126. }
  127. }