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- using ChocolArm64.Memory;
- using Ryujinx.Graphics.Gal;
- using Ryujinx.HLE.Gpu.Memory;
- using System;
- namespace Ryujinx.HLE.Gpu.Texture
- {
- static class TextureHelper
- {
- public static ISwizzle GetSwizzle(TextureInfo Texture, int Width, int Bpp)
- {
- switch (Texture.Swizzle)
- {
- case TextureSwizzle._1dBuffer:
- case TextureSwizzle.Pitch:
- case TextureSwizzle.PitchColorKey:
- return new LinearSwizzle(Texture.Pitch, Bpp);
- case TextureSwizzle.BlockLinear:
- case TextureSwizzle.BlockLinearColorKey:
- return new BlockLinearSwizzle(Width, Bpp, Texture.BlockHeight);
- }
- throw new NotImplementedException(Texture.Swizzle.ToString());
- }
- public static int GetTextureSize(GalTexture Texture)
- {
- switch (Texture.Format)
- {
- case GalTextureFormat.R32G32B32A32:
- return Texture.Width * Texture.Height * 16;
- case GalTextureFormat.R16G16B16A16:
- return Texture.Width * Texture.Height * 8;
- case GalTextureFormat.A8B8G8R8:
- case GalTextureFormat.R32:
- case GalTextureFormat.ZF32:
- return Texture.Width * Texture.Height * 4;
- case GalTextureFormat.A1B5G5R5:
- case GalTextureFormat.B5G6R5:
- case GalTextureFormat.G8R8:
- case GalTextureFormat.R16:
- return Texture.Width * Texture.Height * 2;
- case GalTextureFormat.R8:
- return Texture.Width * Texture.Height;
- case GalTextureFormat.BC1:
- case GalTextureFormat.BC4:
- {
- return CompressedTextureSize(Texture.Width, Texture.Height, 4, 4, 8);
- }
- case GalTextureFormat.BC7U:
- case GalTextureFormat.BC2:
- case GalTextureFormat.BC3:
- case GalTextureFormat.BC5:
- case GalTextureFormat.Astc2D4x4:
- {
- return CompressedTextureSize(Texture.Width, Texture.Height, 4, 4, 16);
- }
- case GalTextureFormat.Astc2D5x5:
- {
- return CompressedTextureSize(Texture.Width, Texture.Height, 5, 5, 16);
- }
- case GalTextureFormat.Astc2D6x6:
- {
- return CompressedTextureSize(Texture.Width, Texture.Height, 6, 6, 16);
- }
- case GalTextureFormat.Astc2D8x8:
- {
- return CompressedTextureSize(Texture.Width, Texture.Height, 8, 8, 16);
- }
- case GalTextureFormat.Astc2D10x10:
- {
- return CompressedTextureSize(Texture.Width, Texture.Height, 10, 10, 16);
- }
- case GalTextureFormat.Astc2D12x12:
- {
- return CompressedTextureSize(Texture.Width, Texture.Height, 12, 12, 16);
- }
- case GalTextureFormat.Astc2D5x4:
- {
- return CompressedTextureSize(Texture.Width, Texture.Height, 5, 4, 16);
- }
- case GalTextureFormat.Astc2D6x5:
- {
- return CompressedTextureSize(Texture.Width, Texture.Height, 6, 5, 16);
- }
- case GalTextureFormat.Astc2D8x6:
- {
- return CompressedTextureSize(Texture.Width, Texture.Height, 8, 6, 16);
- }
- case GalTextureFormat.Astc2D10x8:
- {
- return CompressedTextureSize(Texture.Width, Texture.Height, 10, 8, 16);
- }
- case GalTextureFormat.Astc2D12x10:
- {
- return CompressedTextureSize(Texture.Width, Texture.Height, 12, 10, 16);
- }
- case GalTextureFormat.Astc2D8x5:
- {
- return CompressedTextureSize(Texture.Width, Texture.Height, 8, 5, 16);
- }
- case GalTextureFormat.Astc2D10x5:
- {
- return CompressedTextureSize(Texture.Width, Texture.Height, 10, 5, 16);
- }
- case GalTextureFormat.Astc2D10x6:
- {
- return CompressedTextureSize(Texture.Width, Texture.Height, 10, 6, 16);
- }
- }
- throw new NotImplementedException(Texture.Format.ToString());
- }
- public static int CompressedTextureSize(int TextureWidth, int TextureHeight, int BlockWidth, int BlockHeight, int Bpb)
- {
- int W = (TextureWidth + (BlockWidth - 1)) / BlockWidth;
- int H = (TextureHeight + (BlockHeight - 1)) / BlockHeight;
- return W * H * Bpb;
- }
- public static (AMemory Memory, long Position) GetMemoryAndPosition(
- IAMemory Memory,
- long Position)
- {
- if (Memory is NvGpuVmm Vmm)
- {
- return (Vmm.Memory, Vmm.GetPhysicalAddress(Position));
- }
- return ((AMemory)Memory, Position);
- }
- }
- }
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