gdkchan a38a72b062 Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc... 8 jaren geleden
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Exceptions 62b827f474 Split main project into core,graphics and chocolarm4 subproject (#29) 8 jaren geleden
Handles a38a72b062 Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc... 8 jaren geleden
Ipc a38a72b062 Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc... 8 jaren geleden
Kernel a38a72b062 Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc... 8 jaren geleden
Services a38a72b062 Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc... 8 jaren geleden
Utilities 7a27990faa Allow more than one process, free resources on process dispose, implement SvcExitThread 8 jaren geleden
AppletStateMgr.cs b9af34f3dd [HLE/Kernel] Somewhat improved sync primitives 8 jaren geleden
ErrorCode.cs 59d1b2ad83 Add MUL (vector by element), fix FCVTN, make svcs use MakeError too 8 jaren geleden
ErrorModule.cs 59d1b2ad83 Add MUL (vector by element), fix FCVTN, make svcs use MakeError too 8 jaren geleden
GlobalStateTable.cs 1bd99e5597 Support different framebuffer offsets (fixes #59) 8 jaren geleden
Homebrew.cs 79a5939734 Improvements to audout (#58) 8 jaren geleden
Horizon.cs 2a985de88c [HLE/Audio] Use correct audio device names 8 jaren geleden
IdDictionary.cs 1bd99e5597 Support different framebuffer offsets (fixes #59) 8 jaren geleden
MemoryRegions.cs b27944c0b5 Bump the maximum number of threads 8 jaren geleden
MemoryType.cs 62b827f474 Split main project into core,graphics and chocolarm4 subproject (#29) 8 jaren geleden
Process.cs a8ba340dde Improved logging (#103) 8 jaren geleden
ServiceCtx.cs 4314a8f3e5 [WIP] Add support for events (#60) 8 jaren geleden
SystemStateMgr.cs 2a985de88c [HLE/Audio] Use correct audio device names 8 jaren geleden