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- using Ryujinx.Common.Logging;
- using Ryujinx.HLE.HOS.Services.Arp;
- namespace Ryujinx.HLE.HOS.Services.Account.Acc
- {
- class IManagerForApplication : IpcService
- {
- private UserId _userId;
- private ApplicationLaunchProperty _applicationLaunchProperty;
- private const long NetworkServiceAccountId = 0xcafe;
- public IManagerForApplication(UserId userId, ApplicationLaunchProperty applicationLaunchProperty)
- {
- _userId = userId;
- _applicationLaunchProperty = applicationLaunchProperty;
- }
- [Command(0)]
- // CheckAvailability()
- public ResultCode CheckAvailability(ServiceCtx context)
- {
- Logger.PrintStub(LogClass.ServiceAcc);
- return ResultCode.Success;
- }
- [Command(1)]
- // GetAccountId() -> nn::account::NetworkServiceAccountId
- public ResultCode GetAccountId(ServiceCtx context)
- {
- Logger.PrintStub(LogClass.ServiceAcc, new { NetworkServiceAccountId });
- context.ResponseData.Write(NetworkServiceAccountId);
- return ResultCode.Success;
- }
- [Command(130)]
- // GetNintendoAccountUserResourceCacheForApplication() -> (nn::account::NintendoAccountId, buffer<nn::account::nas::NasUserBaseForApplication, 0x1a>, buffer<bytes, 6>)
- public ResultCode GetNintendoAccountUserResourceCacheForApplication(ServiceCtx context)
- {
- Logger.PrintStub(LogClass.ServiceAcc, new { NetworkServiceAccountId });
- context.ResponseData.Write(NetworkServiceAccountId);
- // TODO: determine and fill the two output IPC buffers.
- return ResultCode.Success;
- }
- }
- }
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