gdkchan a15b951721 Fix wrong face culling once and for all (#1277) %!s(int64=6) %!d(string=hai) anos
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Optimizations 5795bb1528 Support separate textures and samplers (#1216) %!s(int64=6) %!d(string=hai) anos
AttributeConsts.cs 769c02235f Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled %!s(int64=6) %!d(string=hai) anos
ControlFlowGraph.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
Dominance.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
EmitterContext.cs a15b951721 Fix wrong face culling once and for all (#1277) %!s(int64=6) %!d(string=hai) anos
EmitterContextInsts.cs dc97457bf0 Initial support for double precision shader instructions. (#963) %!s(int64=6) %!d(string=hai) anos
GlobalMemory.cs 7e4d986a73 Support compute uniform buffers emulated with global memory (#924) %!s(int64=6) %!d(string=hai) anos
Lowering.cs 5795bb1528 Support separate textures and samplers (#1216) %!s(int64=6) %!d(string=hai) anos
ShaderConfig.cs b8eb6abecc Refactor shader GPU state and memory access (#1203) %!s(int64=6) %!d(string=hai) anos
ShaderHeader.cs b8eb6abecc Refactor shader GPU state and memory access (#1203) %!s(int64=6) %!d(string=hai) anos
Ssa.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
TranslationFlags.cs a15b951721 Fix wrong face culling once and for all (#1277) %!s(int64=6) %!d(string=hai) anos
Translator.cs a15b951721 Fix wrong face culling once and for all (#1277) %!s(int64=6) %!d(string=hai) anos