OpCodeAtom.cs 1.1 KB

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  1. using Ryujinx.Graphics.Shader.Instructions;
  2. namespace Ryujinx.Graphics.Shader.Decoders
  3. {
  4. class OpCodeAtom : OpCode, IOpCodeRd, IOpCodeRa, IOpCodeReg
  5. {
  6. public Register Rd { get; }
  7. public Register Ra { get; }
  8. public Register Rb { get; }
  9. public ReductionType Type { get; }
  10. public int Offset { get; }
  11. public bool Extended { get; }
  12. public AtomicOp AtomicOp { get; }
  13. public OpCodeAtom(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
  14. {
  15. Rd = new Register(opCode.Extract(0, 8), RegisterType.Gpr);
  16. Ra = new Register(opCode.Extract(8, 8), RegisterType.Gpr);
  17. Rb = new Register(opCode.Extract(20, 8), RegisterType.Gpr);
  18. Type = (ReductionType)opCode.Extract(28, 2);
  19. if (Type == ReductionType.FP32FtzRn)
  20. {
  21. Type = ReductionType.S64;
  22. }
  23. Offset = opCode.Extract(30, 22);
  24. Extended = opCode.Extract(48);
  25. AtomicOp = (AtomicOp)opCode.Extract(52, 4);
  26. }
  27. }
  28. }