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- using Ryujinx.Graphics.Gpu.State;
- using System.IO;
- namespace Ryujinx.Graphics.Gpu
- {
- /// <summary>
- /// GPU commands FIFO.
- /// </summary>
- class NvGpuFifo
- {
- private const int MacrosCount = 0x80;
- private const int MacroIndexMask = MacrosCount - 1;
- // Note: The size of the macro memory is unknown, we just make
- // a guess here and use 256kb as the size. Increase if needed.
- private const int MmeWords = 256 * 256;
- private GpuContext _context;
- /// <summary>
- /// Cached GPU macro program.
- /// </summary>
- private struct CachedMacro
- {
- /// <summary>
- /// Word offset of the code on the code memory.
- /// </summary>
- public int Position { get; }
- private bool _executionPending;
- private int _argument;
- private MacroInterpreter _interpreter;
- /// <summary>
- /// Creates a new instance of the GPU cached macro program.
- /// </summary>
- /// <param name="position">Macro code start position</param>
- public CachedMacro(int position)
- {
- Position = position;
- _executionPending = false;
- _argument = 0;
- _interpreter = new MacroInterpreter();
- }
- /// <summary>
- /// Sets the first argument for the macro call.
- /// </summary>
- /// <param name="argument">First argument</param>
- public void StartExecution(int argument)
- {
- _argument = argument;
- _executionPending = true;
- }
- /// <summary>
- /// Starts executing the macro program code.
- /// </summary>
- /// <param name="mme">Program code</param>
- /// <param name="state">Current GPU state</param>
- public void Execute(int[] mme, ShadowRamControl shadowCtrl, GpuState state)
- {
- if (_executionPending)
- {
- _executionPending = false;
- _interpreter?.Execute(mme, Position, _argument, shadowCtrl, state);
- }
- }
- /// <summary>
- /// Pushes an argument to the macro call argument FIFO.
- /// </summary>
- /// <param name="argument">Argument to be pushed</param>
- public void PushArgument(int argument)
- {
- _interpreter?.Fifo.Enqueue(argument);
- }
- }
- private int _currMacroPosition;
- private int _currMacroBindIndex;
- private ShadowRamControl _shadowCtrl;
- private CachedMacro[] _macros;
- private int[] _mme;
- /// <summary>
- /// GPU sub-channel information.
- /// </summary>
- private class SubChannel
- {
- /// <summary>
- /// Sub-channel GPU state.
- /// </summary>
- public GpuState State { get; }
- /// <summary>
- /// Engine bound to the sub-channel.
- /// </summary>
- public ClassId Class { get; set; }
- /// <summary>
- /// Creates a new instance of the GPU sub-channel.
- /// </summary>
- public SubChannel()
- {
- State = new GpuState();
- }
- }
- private SubChannel[] _subChannels;
- private SubChannel _fifoChannel;
- /// <summary>
- /// Creates a new instance of the GPU commands FIFO.
- /// </summary>
- /// <param name="context">GPU emulation context</param>
- public NvGpuFifo(GpuContext context)
- {
- _context = context;
- _macros = new CachedMacro[MacrosCount];
- _mme = new int[MmeWords];
- _fifoChannel = new SubChannel();
- _context.Methods.RegisterCallbacksForFifo(_fifoChannel.State);
- _subChannels = new SubChannel[8];
- for (int index = 0; index < _subChannels.Length; index++)
- {
- _subChannels[index] = new SubChannel();
- _context.Methods.RegisterCallbacks(_subChannels[index].State);
- }
- }
- /// <summary>
- /// Send macro code/data to the MME
- /// </summary>
- /// <param name="index">The index in the MME</param>
- /// <param name="data">The data to use</param>
- public void SendMacroCodeData(int index, int data)
- {
- _mme[index] = data;
- }
- /// <summary>
- /// Bind a macro index to a position for the MME
- /// </summary>
- /// <param name="index">The macro index</param>
- /// <param name="position">The position of the macro</param>
- public void BindMacro(int index, int position)
- {
- _macros[index] = new CachedMacro(position);
- }
- /// <summary>
- /// Change the shadow RAM setting
- /// </summary>
- /// <param name="shadowCtrl">The new Shadow RAM setting</param>
- public void SetMmeShadowRamControl(ShadowRamControl shadowCtrl)
- {
- _shadowCtrl = shadowCtrl;
- }
- /// <summary>
- /// Calls a GPU method.
- /// </summary>
- /// <param name="meth">GPU method call parameters</param>
- public void CallMethod(MethodParams meth)
- {
- if ((MethodOffset)meth.Method == MethodOffset.BindChannel)
- {
- _subChannels[meth.SubChannel] = new SubChannel
- {
- Class = (ClassId)meth.Argument
- };
- _context.Methods.RegisterCallbacks(_subChannels[meth.SubChannel].State);
- }
- else if (meth.Method < 0x60)
- {
- // TODO: check if macros are shared between subchannels or not. For now let's assume they are.
- _fifoChannel.State.CallMethod(meth, _shadowCtrl);
- }
- else if (meth.Method < 0xe00)
- {
- _subChannels[meth.SubChannel].State.CallMethod(meth, _shadowCtrl);
- }
- else
- {
- int macroIndex = (meth.Method >> 1) & MacroIndexMask;
- if ((meth.Method & 1) != 0)
- {
- _macros[macroIndex].PushArgument(meth.Argument);
- }
- else
- {
- _macros[macroIndex].StartExecution(meth.Argument);
- }
- if (meth.IsLastCall)
- {
- _macros[macroIndex].Execute(_mme, _shadowCtrl, _subChannels[meth.SubChannel].State);
- _context.Methods.PerformDeferredDraws();
- }
- }
- }
- }
- }
|