ConfigurationState.cs 29 KB

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  1. using Ryujinx.Common;
  2. using Ryujinx.Common.Configuration.Hid;
  3. using Ryujinx.Common.Logging;
  4. using Ryujinx.Configuration.Hid;
  5. using Ryujinx.Configuration.System;
  6. using Ryujinx.Configuration.Ui;
  7. using System;
  8. using System.Collections.Generic;
  9. namespace Ryujinx.Configuration
  10. {
  11. public class ConfigurationState
  12. {
  13. /// <summary>
  14. /// UI configuration section
  15. /// </summary>
  16. public class UiSection
  17. {
  18. public class Columns
  19. {
  20. public ReactiveObject<bool> FavColumn { get; private set; }
  21. public ReactiveObject<bool> IconColumn { get; private set; }
  22. public ReactiveObject<bool> AppColumn { get; private set; }
  23. public ReactiveObject<bool> DevColumn { get; private set; }
  24. public ReactiveObject<bool> VersionColumn { get; private set; }
  25. public ReactiveObject<bool> TimePlayedColumn { get; private set; }
  26. public ReactiveObject<bool> LastPlayedColumn { get; private set; }
  27. public ReactiveObject<bool> FileExtColumn { get; private set; }
  28. public ReactiveObject<bool> FileSizeColumn { get; private set; }
  29. public ReactiveObject<bool> PathColumn { get; private set; }
  30. public Columns()
  31. {
  32. FavColumn = new ReactiveObject<bool>();
  33. IconColumn = new ReactiveObject<bool>();
  34. AppColumn = new ReactiveObject<bool>();
  35. DevColumn = new ReactiveObject<bool>();
  36. VersionColumn = new ReactiveObject<bool>();
  37. TimePlayedColumn = new ReactiveObject<bool>();
  38. LastPlayedColumn = new ReactiveObject<bool>();
  39. FileExtColumn = new ReactiveObject<bool>();
  40. FileSizeColumn = new ReactiveObject<bool>();
  41. PathColumn = new ReactiveObject<bool>();
  42. }
  43. }
  44. /// <summary>
  45. /// Used to toggle columns in the GUI
  46. /// </summary>
  47. public Columns GuiColumns { get; private set; }
  48. /// <summary>
  49. /// A list of directories containing games to be used to load games into the games list
  50. /// </summary>
  51. public ReactiveObject<List<string>> GameDirs { get; private set; }
  52. /// <summary>
  53. /// Enable or disable custom themes in the GUI
  54. /// </summary>
  55. public ReactiveObject<bool> EnableCustomTheme { get; private set; }
  56. /// <summary>
  57. /// Path to custom GUI theme
  58. /// </summary>
  59. public ReactiveObject<string> CustomThemePath { get; private set; }
  60. public UiSection()
  61. {
  62. GuiColumns = new Columns();
  63. GameDirs = new ReactiveObject<List<string>>();
  64. EnableCustomTheme = new ReactiveObject<bool>();
  65. CustomThemePath = new ReactiveObject<string>();
  66. }
  67. }
  68. /// <summary>
  69. /// Logger configuration section
  70. /// </summary>
  71. public class LoggerSection
  72. {
  73. /// <summary>
  74. /// Enables printing debug log messages
  75. /// </summary>
  76. public ReactiveObject<bool> EnableDebug { get; private set; }
  77. /// <summary>
  78. /// Enables printing stub log messages
  79. /// </summary>
  80. public ReactiveObject<bool> EnableStub { get; private set; }
  81. /// <summary>
  82. /// Enables printing info log messages
  83. /// </summary>
  84. public ReactiveObject<bool> EnableInfo { get; private set; }
  85. /// <summary>
  86. /// Enables printing warning log messages
  87. /// </summary>
  88. public ReactiveObject<bool> EnableWarn { get; private set; }
  89. /// <summary>
  90. /// Enables printing error log messages
  91. /// </summary>
  92. public ReactiveObject<bool> EnableError { get; private set; }
  93. /// <summary>
  94. /// Enables printing guest log messages
  95. /// </summary>
  96. public ReactiveObject<bool> EnableGuest { get; private set; }
  97. /// <summary>
  98. /// Enables printing FS access log messages
  99. /// </summary>
  100. public ReactiveObject<bool> EnableFsAccessLog { get; private set; }
  101. /// <summary>
  102. /// Controls which log messages are written to the log targets
  103. /// </summary>
  104. public ReactiveObject<LogClass[]> FilteredClasses { get; private set; }
  105. /// <summary>
  106. /// Enables or disables logging to a file on disk
  107. /// </summary>
  108. public ReactiveObject<bool> EnableFileLog { get; private set; }
  109. public LoggerSection()
  110. {
  111. EnableDebug = new ReactiveObject<bool>();
  112. EnableStub = new ReactiveObject<bool>();
  113. EnableInfo = new ReactiveObject<bool>();
  114. EnableWarn = new ReactiveObject<bool>();
  115. EnableError = new ReactiveObject<bool>();
  116. EnableGuest = new ReactiveObject<bool>();
  117. EnableFsAccessLog = new ReactiveObject<bool>();
  118. FilteredClasses = new ReactiveObject<LogClass[]>();
  119. EnableFileLog = new ReactiveObject<bool>();
  120. }
  121. }
  122. /// <summary>
  123. /// System configuration section
  124. /// </summary>
  125. public class SystemSection
  126. {
  127. /// <summary>
  128. /// Change System Language
  129. /// </summary>
  130. public ReactiveObject<Language> Language { get; private set; }
  131. /// <summary>
  132. /// Change System Region
  133. /// </summary>
  134. public ReactiveObject<Region> Region { get; private set; }
  135. /// <summary>
  136. /// Change System TimeZone
  137. /// </summary>
  138. public ReactiveObject<string> TimeZone { get; private set; }
  139. /// <summary>
  140. /// System Time Offset in Seconds
  141. /// </summary>
  142. public ReactiveObject<long> SystemTimeOffset { get; private set; }
  143. /// <summary>
  144. /// Enables or disables Docked Mode
  145. /// </summary>
  146. public ReactiveObject<bool> EnableDockedMode { get; private set; }
  147. /// <summary>
  148. /// Enables or disables multi-core scheduling of threads
  149. /// </summary>
  150. public ReactiveObject<bool> EnableMulticoreScheduling { get; private set; }
  151. /// <summary>
  152. /// Enables or disables profiled translation cache persistency
  153. /// </summary>
  154. public ReactiveObject<bool> EnablePtc { get; private set; }
  155. /// <summary>
  156. /// Enables integrity checks on Game content files
  157. /// </summary>
  158. public ReactiveObject<bool> EnableFsIntegrityChecks { get; private set; }
  159. /// <summary>
  160. /// Enables FS access log output to the console. Possible modes are 0-3
  161. /// </summary>
  162. public ReactiveObject<int> FsGlobalAccessLogMode { get; private set; }
  163. /// <summary>
  164. /// Enable or disable ignoring missing services
  165. /// </summary>
  166. public ReactiveObject<bool> IgnoreMissingServices { get; private set; }
  167. public SystemSection()
  168. {
  169. Language = new ReactiveObject<Language>();
  170. Region = new ReactiveObject<Region>();
  171. TimeZone = new ReactiveObject<string>();
  172. SystemTimeOffset = new ReactiveObject<long>();
  173. EnableDockedMode = new ReactiveObject<bool>();
  174. EnableMulticoreScheduling = new ReactiveObject<bool>();
  175. EnablePtc = new ReactiveObject<bool>();
  176. EnableFsIntegrityChecks = new ReactiveObject<bool>();
  177. FsGlobalAccessLogMode = new ReactiveObject<int>();
  178. IgnoreMissingServices = new ReactiveObject<bool>();
  179. }
  180. }
  181. /// <summary>
  182. /// Hid configuration section
  183. /// </summary>
  184. public class HidSection
  185. {
  186. /// <summary>
  187. /// Enable or disable keyboard support (Independent from controllers binding)
  188. /// </summary>
  189. public ReactiveObject<bool> EnableKeyboard { get; private set; }
  190. /// <summary>
  191. /// Input device configuration.
  192. /// NOTE: This ReactiveObject won't issue an event when the List has elements added or removed.
  193. /// TODO: Implement a ReactiveList class.
  194. /// </summary>
  195. public ReactiveObject<List<InputConfig>> InputConfig { get; private set; }
  196. public HidSection()
  197. {
  198. EnableKeyboard = new ReactiveObject<bool>();
  199. InputConfig = new ReactiveObject<List<InputConfig>>();
  200. }
  201. }
  202. /// <summary>
  203. /// Graphics configuration section
  204. /// </summary>
  205. public class GraphicsSection
  206. {
  207. /// <summary>
  208. /// Max Anisotropy. Values range from 0 - 16. Set to -1 to let the game decide.
  209. /// </summary>
  210. public ReactiveObject<float> MaxAnisotropy { get; private set; }
  211. /// <summary>
  212. /// Dumps shaders in this local directory
  213. /// </summary>
  214. public ReactiveObject<string> ShadersDumpPath { get; private set; }
  215. /// <summary>
  216. /// Enables or disables Vertical Sync
  217. /// </summary>
  218. public ReactiveObject<bool> EnableVsync { get; private set; }
  219. public GraphicsSection()
  220. {
  221. MaxAnisotropy = new ReactiveObject<float>();
  222. ShadersDumpPath = new ReactiveObject<string>();
  223. EnableVsync = new ReactiveObject<bool>();
  224. }
  225. }
  226. /// <summary>
  227. /// The default configuration instance
  228. /// </summary>
  229. public static ConfigurationState Instance { get; private set; }
  230. /// <summary>
  231. /// The Ui section
  232. /// </summary>
  233. public UiSection Ui { get; private set; }
  234. /// <summary>
  235. /// The Logger section
  236. /// </summary>
  237. public LoggerSection Logger { get; private set; }
  238. /// <summary>
  239. /// The System section
  240. /// </summary>
  241. public SystemSection System { get; private set; }
  242. /// <summary>
  243. /// The Graphics section
  244. /// </summary>
  245. public GraphicsSection Graphics { get; private set; }
  246. /// <summary>
  247. /// The Hid section
  248. /// </summary>
  249. public HidSection Hid { get; private set; }
  250. /// <summary>
  251. /// Enables or disables Discord Rich Presence
  252. /// </summary>
  253. public ReactiveObject<bool> EnableDiscordIntegration { get; private set; }
  254. private ConfigurationState()
  255. {
  256. Ui = new UiSection();
  257. Logger = new LoggerSection();
  258. System = new SystemSection();
  259. Graphics = new GraphicsSection();
  260. Hid = new HidSection();
  261. EnableDiscordIntegration = new ReactiveObject<bool>();
  262. }
  263. public ConfigurationFileFormat ToFileFormat()
  264. {
  265. List<ControllerConfig> controllerConfigList = new List<ControllerConfig>();
  266. List<KeyboardConfig> keyboardConfigList = new List<KeyboardConfig>();
  267. foreach (InputConfig inputConfig in Hid.InputConfig.Value)
  268. {
  269. if (inputConfig is ControllerConfig controllerConfig)
  270. {
  271. controllerConfigList.Add(controllerConfig);
  272. }
  273. else if (inputConfig is KeyboardConfig keyboardConfig)
  274. {
  275. keyboardConfigList.Add(keyboardConfig);
  276. }
  277. }
  278. ConfigurationFileFormat configurationFile = new ConfigurationFileFormat
  279. {
  280. Version = ConfigurationFileFormat.CurrentVersion,
  281. MaxAnisotropy = Graphics.MaxAnisotropy,
  282. GraphicsShadersDumpPath = Graphics.ShadersDumpPath,
  283. LoggingEnableDebug = Logger.EnableDebug,
  284. LoggingEnableStub = Logger.EnableStub,
  285. LoggingEnableInfo = Logger.EnableInfo,
  286. LoggingEnableWarn = Logger.EnableWarn,
  287. LoggingEnableError = Logger.EnableError,
  288. LoggingEnableGuest = Logger.EnableGuest,
  289. LoggingEnableFsAccessLog = Logger.EnableFsAccessLog,
  290. LoggingFilteredClasses = Logger.FilteredClasses,
  291. EnableFileLog = Logger.EnableFileLog,
  292. SystemLanguage = System.Language,
  293. SystemRegion = System.Region,
  294. SystemTimeZone = System.TimeZone,
  295. SystemTimeOffset = System.SystemTimeOffset,
  296. DockedMode = System.EnableDockedMode,
  297. EnableDiscordIntegration = EnableDiscordIntegration,
  298. EnableVsync = Graphics.EnableVsync,
  299. EnableMulticoreScheduling = System.EnableMulticoreScheduling,
  300. EnablePtc = System.EnablePtc,
  301. EnableFsIntegrityChecks = System.EnableFsIntegrityChecks,
  302. FsGlobalAccessLogMode = System.FsGlobalAccessLogMode,
  303. IgnoreMissingServices = System.IgnoreMissingServices,
  304. GuiColumns = new GuiColumns()
  305. {
  306. FavColumn = Ui.GuiColumns.FavColumn,
  307. IconColumn = Ui.GuiColumns.IconColumn,
  308. AppColumn = Ui.GuiColumns.AppColumn,
  309. DevColumn = Ui.GuiColumns.DevColumn,
  310. VersionColumn = Ui.GuiColumns.VersionColumn,
  311. TimePlayedColumn = Ui.GuiColumns.TimePlayedColumn,
  312. LastPlayedColumn = Ui.GuiColumns.LastPlayedColumn,
  313. FileExtColumn = Ui.GuiColumns.FileExtColumn,
  314. FileSizeColumn = Ui.GuiColumns.FileSizeColumn,
  315. PathColumn = Ui.GuiColumns.PathColumn,
  316. },
  317. GameDirs = Ui.GameDirs,
  318. EnableCustomTheme = Ui.EnableCustomTheme,
  319. CustomThemePath = Ui.CustomThemePath,
  320. EnableKeyboard = Hid.EnableKeyboard,
  321. KeyboardConfig = keyboardConfigList,
  322. ControllerConfig = controllerConfigList
  323. };
  324. return configurationFile;
  325. }
  326. public void LoadDefault()
  327. {
  328. Graphics.MaxAnisotropy.Value = -1;
  329. Graphics.ShadersDumpPath.Value = "";
  330. Logger.EnableDebug.Value = false;
  331. Logger.EnableStub.Value = true;
  332. Logger.EnableInfo.Value = true;
  333. Logger.EnableWarn.Value = true;
  334. Logger.EnableError.Value = true;
  335. Logger.EnableGuest.Value = true;
  336. Logger.EnableFsAccessLog.Value = false;
  337. Logger.FilteredClasses.Value = new LogClass[] { };
  338. Logger.EnableFileLog.Value = true;
  339. System.Language.Value = Language.AmericanEnglish;
  340. System.Region.Value = Region.USA;
  341. System.TimeZone.Value = "UTC";
  342. System.SystemTimeOffset.Value = 0;
  343. System.EnableDockedMode.Value = false;
  344. EnableDiscordIntegration.Value = true;
  345. Graphics.EnableVsync.Value = true;
  346. System.EnableMulticoreScheduling.Value = true;
  347. System.EnablePtc.Value = false;
  348. System.EnableFsIntegrityChecks.Value = true;
  349. System.FsGlobalAccessLogMode.Value = 0;
  350. System.IgnoreMissingServices.Value = false;
  351. Ui.GuiColumns.FavColumn.Value = true;
  352. Ui.GuiColumns.IconColumn.Value = true;
  353. Ui.GuiColumns.AppColumn.Value = true;
  354. Ui.GuiColumns.DevColumn.Value = true;
  355. Ui.GuiColumns.VersionColumn.Value = true;
  356. Ui.GuiColumns.TimePlayedColumn.Value = true;
  357. Ui.GuiColumns.LastPlayedColumn.Value = true;
  358. Ui.GuiColumns.FileExtColumn.Value = true;
  359. Ui.GuiColumns.FileSizeColumn.Value = true;
  360. Ui.GuiColumns.PathColumn.Value = true;
  361. Ui.GameDirs.Value = new List<string>();
  362. Ui.EnableCustomTheme.Value = false;
  363. Ui.CustomThemePath.Value = "";
  364. Hid.EnableKeyboard.Value = false;
  365. Hid.InputConfig.Value = new List<InputConfig>
  366. {
  367. new KeyboardConfig
  368. {
  369. Index = 0,
  370. ControllerType = ControllerType.JoyconPair,
  371. PlayerIndex = PlayerIndex.Player1,
  372. LeftJoycon = new NpadKeyboardLeft
  373. {
  374. StickUp = Key.W,
  375. StickDown = Key.S,
  376. StickLeft = Key.A,
  377. StickRight = Key.D,
  378. StickButton = Key.F,
  379. DPadUp = Key.Up,
  380. DPadDown = Key.Down,
  381. DPadLeft = Key.Left,
  382. DPadRight = Key.Right,
  383. ButtonMinus = Key.Minus,
  384. ButtonL = Key.E,
  385. ButtonZl = Key.Q,
  386. ButtonSl = Key.Home,
  387. ButtonSr = Key.End
  388. },
  389. RightJoycon = new NpadKeyboardRight
  390. {
  391. StickUp = Key.I,
  392. StickDown = Key.K,
  393. StickLeft = Key.J,
  394. StickRight = Key.L,
  395. StickButton = Key.H,
  396. ButtonA = Key.Z,
  397. ButtonB = Key.X,
  398. ButtonX = Key.C,
  399. ButtonY = Key.V,
  400. ButtonPlus = Key.Plus,
  401. ButtonR = Key.U,
  402. ButtonZr = Key.O,
  403. ButtonSl = Key.PageUp,
  404. ButtonSr = Key.PageDown
  405. },
  406. Hotkeys = new KeyboardHotkeys
  407. {
  408. ToggleVsync = Key.Tab
  409. }
  410. }
  411. };
  412. }
  413. public void Load(ConfigurationFileFormat configurationFileFormat, string configurationFilePath)
  414. {
  415. bool configurationFileUpdated = false;
  416. if (configurationFileFormat.Version < 0 || configurationFileFormat.Version > ConfigurationFileFormat.CurrentVersion)
  417. {
  418. Common.Logging.Logger.PrintWarning(LogClass.Application, $"Unsupported configuration version {configurationFileFormat.Version}, loading default.");
  419. LoadDefault();
  420. return;
  421. }
  422. if (configurationFileFormat.Version < 2)
  423. {
  424. Common.Logging.Logger.PrintWarning(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 2.");
  425. configurationFileFormat.SystemRegion = Region.USA;
  426. configurationFileUpdated = true;
  427. }
  428. if (configurationFileFormat.Version < 3)
  429. {
  430. Common.Logging.Logger.PrintWarning(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 3.");
  431. configurationFileFormat.SystemTimeZone = "UTC";
  432. configurationFileUpdated = true;
  433. }
  434. if (configurationFileFormat.Version < 4)
  435. {
  436. Common.Logging.Logger.PrintWarning(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 4.");
  437. configurationFileFormat.MaxAnisotropy = -1;
  438. configurationFileUpdated = true;
  439. }
  440. if (configurationFileFormat.Version < 5)
  441. {
  442. Common.Logging.Logger.PrintWarning(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 5.");
  443. configurationFileFormat.SystemTimeOffset = 0;
  444. configurationFileUpdated = true;
  445. }
  446. if (configurationFileFormat.Version < 6)
  447. {
  448. Common.Logging.Logger.PrintWarning(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 6.");
  449. configurationFileFormat.ControllerConfig = new List<ControllerConfig>();
  450. configurationFileFormat.KeyboardConfig = new List<KeyboardConfig>{
  451. new KeyboardConfig
  452. {
  453. Index = 0,
  454. ControllerType = ControllerType.JoyconPair,
  455. PlayerIndex = PlayerIndex.Player1,
  456. LeftJoycon = new NpadKeyboardLeft
  457. {
  458. StickUp = Key.W,
  459. StickDown = Key.S,
  460. StickLeft = Key.A,
  461. StickRight = Key.D,
  462. StickButton = Key.F,
  463. DPadUp = Key.Up,
  464. DPadDown = Key.Down,
  465. DPadLeft = Key.Left,
  466. DPadRight = Key.Right,
  467. ButtonMinus = Key.Minus,
  468. ButtonL = Key.E,
  469. ButtonZl = Key.Q,
  470. ButtonSl = Key.Unbound,
  471. ButtonSr = Key.Unbound
  472. },
  473. RightJoycon = new NpadKeyboardRight
  474. {
  475. StickUp = Key.I,
  476. StickDown = Key.K,
  477. StickLeft = Key.J,
  478. StickRight = Key.L,
  479. StickButton = Key.H,
  480. ButtonA = Key.Z,
  481. ButtonB = Key.X,
  482. ButtonX = Key.C,
  483. ButtonY = Key.V,
  484. ButtonPlus = Key.Plus,
  485. ButtonR = Key.U,
  486. ButtonZr = Key.O,
  487. ButtonSl = Key.Unbound,
  488. ButtonSr = Key.Unbound
  489. },
  490. Hotkeys = new KeyboardHotkeys
  491. {
  492. ToggleVsync = Key.Tab
  493. }
  494. }
  495. };
  496. configurationFileUpdated = true;
  497. }
  498. // Only needed for version 6 configurations.
  499. if (configurationFileFormat.Version == 6)
  500. {
  501. Common.Logging.Logger.PrintWarning(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 7.");
  502. for (int i = 0; i < configurationFileFormat.KeyboardConfig.Count; i++)
  503. {
  504. if (configurationFileFormat.KeyboardConfig[i].Index != KeyboardConfig.AllKeyboardsIndex)
  505. {
  506. configurationFileFormat.KeyboardConfig[i].Index++;
  507. }
  508. }
  509. }
  510. if (configurationFileFormat.Version < 8)
  511. {
  512. Common.Logging.Logger.PrintWarning(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 8.");
  513. configurationFileFormat.EnablePtc = false;
  514. configurationFileUpdated = true;
  515. }
  516. List<InputConfig> inputConfig = new List<InputConfig>();
  517. foreach (ControllerConfig controllerConfig in configurationFileFormat.ControllerConfig)
  518. {
  519. inputConfig.Add(controllerConfig);
  520. }
  521. foreach (KeyboardConfig keyboardConfig in configurationFileFormat.KeyboardConfig)
  522. {
  523. inputConfig.Add(keyboardConfig);
  524. }
  525. Graphics.MaxAnisotropy.Value = configurationFileFormat.MaxAnisotropy;
  526. Graphics.ShadersDumpPath.Value = configurationFileFormat.GraphicsShadersDumpPath;
  527. Logger.EnableDebug.Value = configurationFileFormat.LoggingEnableDebug;
  528. Logger.EnableStub.Value = configurationFileFormat.LoggingEnableStub;
  529. Logger.EnableInfo.Value = configurationFileFormat.LoggingEnableInfo;
  530. Logger.EnableWarn.Value = configurationFileFormat.LoggingEnableWarn;
  531. Logger.EnableError.Value = configurationFileFormat.LoggingEnableError;
  532. Logger.EnableGuest.Value = configurationFileFormat.LoggingEnableGuest;
  533. Logger.EnableFsAccessLog.Value = configurationFileFormat.LoggingEnableFsAccessLog;
  534. Logger.FilteredClasses.Value = configurationFileFormat.LoggingFilteredClasses;
  535. Logger.EnableFileLog.Value = configurationFileFormat.EnableFileLog;
  536. System.Language.Value = configurationFileFormat.SystemLanguage;
  537. System.Region.Value = configurationFileFormat.SystemRegion;
  538. System.TimeZone.Value = configurationFileFormat.SystemTimeZone;
  539. System.SystemTimeOffset.Value = configurationFileFormat.SystemTimeOffset;
  540. System.EnableDockedMode.Value = configurationFileFormat.DockedMode;
  541. System.EnableDockedMode.Value = configurationFileFormat.DockedMode;
  542. EnableDiscordIntegration.Value = configurationFileFormat.EnableDiscordIntegration;
  543. Graphics.EnableVsync.Value = configurationFileFormat.EnableVsync;
  544. System.EnableMulticoreScheduling.Value = configurationFileFormat.EnableMulticoreScheduling;
  545. System.EnablePtc.Value = configurationFileFormat.EnablePtc;
  546. System.EnableFsIntegrityChecks.Value = configurationFileFormat.EnableFsIntegrityChecks;
  547. System.FsGlobalAccessLogMode.Value = configurationFileFormat.FsGlobalAccessLogMode;
  548. System.IgnoreMissingServices.Value = configurationFileFormat.IgnoreMissingServices;
  549. Ui.GuiColumns.FavColumn.Value = configurationFileFormat.GuiColumns.FavColumn;
  550. Ui.GuiColumns.IconColumn.Value = configurationFileFormat.GuiColumns.IconColumn;
  551. Ui.GuiColumns.AppColumn.Value = configurationFileFormat.GuiColumns.AppColumn;
  552. Ui.GuiColumns.DevColumn.Value = configurationFileFormat.GuiColumns.DevColumn;
  553. Ui.GuiColumns.VersionColumn.Value = configurationFileFormat.GuiColumns.VersionColumn;
  554. Ui.GuiColumns.TimePlayedColumn.Value = configurationFileFormat.GuiColumns.TimePlayedColumn;
  555. Ui.GuiColumns.LastPlayedColumn.Value = configurationFileFormat.GuiColumns.LastPlayedColumn;
  556. Ui.GuiColumns.FileExtColumn.Value = configurationFileFormat.GuiColumns.FileExtColumn;
  557. Ui.GuiColumns.FileSizeColumn.Value = configurationFileFormat.GuiColumns.FileSizeColumn;
  558. Ui.GuiColumns.PathColumn.Value = configurationFileFormat.GuiColumns.PathColumn;
  559. Ui.GameDirs.Value = configurationFileFormat.GameDirs;
  560. Ui.EnableCustomTheme.Value = configurationFileFormat.EnableCustomTheme;
  561. Ui.CustomThemePath.Value = configurationFileFormat.CustomThemePath;
  562. Hid.EnableKeyboard.Value = configurationFileFormat.EnableKeyboard;
  563. Hid.InputConfig.Value = inputConfig;
  564. if (configurationFileUpdated)
  565. {
  566. ToFileFormat().SaveConfig(configurationFilePath);
  567. Common.Logging.Logger.PrintWarning(LogClass.Application, "Configuration file has been updated!");
  568. }
  569. }
  570. public static void Initialize()
  571. {
  572. if (Instance != null)
  573. {
  574. throw new InvalidOperationException("Configuration is already initialized");
  575. }
  576. Instance = new ConfigurationState();
  577. }
  578. }
  579. }