gdkchan 7f8a3541eb Fix decoding of block after shader BRA.CC instructions without predicate (#3472) %!s(int64=3) %!d(string=hai) anos
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CodeGen b46b63e06a Add support for alpha to coverage dithering (#3069) %!s(int64=3) %!d(string=hai) anos
Decoders 7f8a3541eb Fix decoding of block after shader BRA.CC instructions without predicate (#3472) %!s(int64=3) %!d(string=hai) anos
Instructions b34de74f81 Avoid adding shader buffer descriptors for constant buffers that are not used (#3478) %!s(int64=3) %!d(string=hai) anos
IntermediateRepresentation acc0b0f313 Fix FLO.SH shader instruction with a input of 0 (#2876) %!s(int64=4) %!d(string=hai) anos
StructuredIr b34de74f81 Avoid adding shader buffer descriptors for constant buffers that are not used (#3478) %!s(int64=3) %!d(string=hai) anos
Translation 7f8a3541eb Fix decoding of block after shader BRA.CC instructions without predicate (#3472) %!s(int64=3) %!d(string=hai) anos
BufferDescriptor.cs 43ebd7a9bb New shader cache implementation (#3194) %!s(int64=4) %!d(string=hai) anos
BufferUsageFlags.cs a1f77a5b6a Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790) %!s(int64=5) %!d(string=hai) anos
Constants.cs ee1038e542 Initial support for shader attribute indexing (#2546) %!s(int64=4) %!d(string=hai) anos
IGpuAccessor.cs b46b63e06a Add support for alpha to coverage dithering (#3069) %!s(int64=3) %!d(string=hai) anos
InputTopology.cs e44a43c7e1 Implement VMAD shader instruction and improve InvocationInfo and ISBERD handling (#3251) %!s(int64=4) %!d(string=hai) anos
OutputTopology.cs 9d7a142a48 Support texture rectangle targets (non-normalized coords) %!s(int64=6) %!d(string=hai) anos
Ryujinx.Graphics.Shader.csproj 79adba4402 Add support for render scale to vertex stage. (#2763) %!s(int64=4) %!d(string=hai) anos
SamplerType.cs 0031edae27 Avoid sampler conflicts on bindless samplers with the same name (#1642) %!s(int64=5) %!d(string=hai) anos
ShaderProgram.cs 43ebd7a9bb New shader cache implementation (#3194) %!s(int64=4) %!d(string=hai) anos
ShaderProgramInfo.cs 43ebd7a9bb New shader cache implementation (#3194) %!s(int64=4) %!d(string=hai) anos
ShaderStage.cs 79adba4402 Add support for render scale to vertex stage. (#2763) %!s(int64=4) %!d(string=hai) anos
SupportBuffer.cs 43b4b34376 Implement Viewport Transform Disable (#3328) %!s(int64=4) %!d(string=hai) anos
TessPatchType.cs d512ce122c Initial tessellation shader support (#2534) %!s(int64=4) %!d(string=hai) anos
TessSpacing.cs d512ce122c Initial tessellation shader support (#2534) %!s(int64=4) %!d(string=hai) anos
TextureDescriptor.cs 43ebd7a9bb New shader cache implementation (#3194) %!s(int64=4) %!d(string=hai) anos
TextureFormat.cs 03711dd7b5 Implement SULD shader instruction (#1117) %!s(int64=6) %!d(string=hai) anos
TextureHandle.cs 5afd521c5a Bindless elimination for constant sampler handle (#3424) %!s(int64=3) %!d(string=hai) anos
TextureUsageFlags.cs 99445dd0a6 Add support for fragment shader interlock (#2768) %!s(int64=4) %!d(string=hai) anos