riperiperi 5d69d9103e Texture/Buffer Memory Management Improvements (#1408) %!s(int64=5) %!d(string=hai) anos
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Image 5d69d9103e Texture/Buffer Memory Management Improvements (#1408) %!s(int64=5) %!d(string=hai) anos
Queries a33dc2f491 Improved Logger (#1292) %!s(int64=5) %!d(string=hai) anos
Buffer.cs 5011640b30 Spanify Graphics Abstraction Layer (#1226) %!s(int64=5) %!d(string=hai) anos
Constants.cs 5011640b30 Spanify Graphics Abstraction Layer (#1226) %!s(int64=5) %!d(string=hai) anos
Debugger.cs e19193e073 Rename DebugLevel Performance to Slowdowns (#1450) %!s(int64=5) %!d(string=hai) anos
EnumConversion.cs a33dc2f491 Improved Logger (#1292) %!s(int64=5) %!d(string=hai) anos
FormatInfo.cs af8498d679 Add basic error logging to the GPU %!s(int64=6) %!d(string=hai) anos
FormatTable.cs 8dbcae1ff8 Implement BGRA texture support (#1418) %!s(int64=5) %!d(string=hai) anos
Framebuffer.cs d941f4c070 Remember bound framebuffer to avoid glGetInteger use. (#1273) %!s(int64=5) %!d(string=hai) anos
Handle.cs 5011640b30 Spanify Graphics Abstraction Layer (#1226) %!s(int64=5) %!d(string=hai) anos
HwCapabilities.cs 51fbc1fde4 Use polygon offset clamp if supported (#1429) %!s(int64=5) %!d(string=hai) anos
Pipeline.cs a33dc2f491 Improved Logger (#1292) %!s(int64=5) %!d(string=hai) anos
Program.cs a33dc2f491 Improved Logger (#1292) %!s(int64=5) %!d(string=hai) anos
Renderer.cs 5d69d9103e Texture/Buffer Memory Management Improvements (#1408) %!s(int64=5) %!d(string=hai) anos
ResourcePool.cs 5d69d9103e Texture/Buffer Memory Management Improvements (#1408) %!s(int64=5) %!d(string=hai) anos
Ryujinx.Graphics.OpenGL.csproj 4c54f36c38 Upgrade projects to C#8 (#1193) %!s(int64=6) %!d(string=hai) anos
Shader.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
VertexArray.cs 5011640b30 Spanify Graphics Abstraction Layer (#1226) %!s(int64=5) %!d(string=hai) anos
VertexBuffer.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
Window.cs 8dbcae1ff8 Implement BGRA texture support (#1418) %!s(int64=5) %!d(string=hai) anos