Ryujinx.Graphics.Shader.csproj 1.1 KB

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  1. <Project Sdk="Microsoft.NET.Sdk">
  2. <ItemGroup>
  3. <EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\MultiplyHighS32.glsl" />
  4. <EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\MultiplyHighU32.glsl" />
  5. <EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\Shuffle.glsl" />
  6. <EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\ShuffleDown.glsl" />
  7. <EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\ShuffleUp.glsl" />
  8. <EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\ShuffleXor.glsl" />
  9. <EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\SwizzleAdd.glsl" />
  10. <EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\TexelFetchScale_fp.glsl" />
  11. <EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\TexelFetchScale_cp.glsl" />
  12. </ItemGroup>
  13. <ItemGroup>
  14. <ProjectReference Include="..\Ryujinx.Common\Ryujinx.Common.csproj" />
  15. </ItemGroup>
  16. <PropertyGroup>
  17. <TargetFramework>netcoreapp3.1</TargetFramework>
  18. <LangVersion>8.0</LangVersion>
  19. <RuntimeIdentifiers>win-x64;osx-x64;linux-x64</RuntimeIdentifiers>
  20. </PropertyGroup>
  21. </Project>