OpCodeTxd.cs 441 B

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  1. using Ryujinx.Graphics.Shader.Instructions;
  2. namespace Ryujinx.Graphics.Shader.Decoders
  3. {
  4. class OpCodeTxd : OpCodeTexture
  5. {
  6. public bool IsBindless { get; }
  7. public OpCodeTxd(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
  8. {
  9. HasOffset = opCode.Extract(35);
  10. IsBindless = opCode.Extract(54);
  11. LodMode = TextureLodMode.None;
  12. }
  13. }
  14. }