OpCodeHfmaCbuf.cs 875 B

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  1. using Ryujinx.Graphics.Shader.Instructions;
  2. namespace Ryujinx.Graphics.Shader.Decoders
  3. {
  4. class OpCodeHfmaCbuf : OpCodeHfma, IOpCodeHfma, IOpCodeCbuf
  5. {
  6. public int Offset { get; }
  7. public int Slot { get; }
  8. public bool NegateB { get; }
  9. public bool NegateC { get; }
  10. public bool Saturate { get; }
  11. public FPHalfSwizzle SwizzleB => FPHalfSwizzle.FP32;
  12. public FPHalfSwizzle SwizzleC { get; }
  13. public OpCodeHfmaCbuf(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
  14. {
  15. Offset = opCode.Extract(20, 14);
  16. Slot = opCode.Extract(34, 5);
  17. NegateC = opCode.Extract(51);
  18. Saturate = opCode.Extract(52);
  19. SwizzleC = (FPHalfSwizzle)opCode.Extract(53, 2);
  20. NegateB = opCode.Extract(56);
  21. }
  22. }
  23. }