gdkchan 911ea38e93 Support shader gl_Color, gl_SecondaryColor and gl_TexCoord built-ins (#2817) %!s(int64=4) %!d(string=hai) anos
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BitfieldExtensions.cs a7109c767b Rewrite shader decoding stage (#2698) %!s(int64=4) %!d(string=hai) anos
Block.cs a7109c767b Rewrite shader decoding stage (#2698) %!s(int64=4) %!d(string=hai) anos
DecodedFunction.cs 99445dd0a6 Add support for fragment shader interlock (#2768) %!s(int64=4) %!d(string=hai) anos
DecodedProgram.cs 99445dd0a6 Add support for fragment shader interlock (#2768) %!s(int64=4) %!d(string=hai) anos
Decoder.cs 911ea38e93 Support shader gl_Color, gl_SecondaryColor and gl_TexCoord built-ins (#2817) %!s(int64=4) %!d(string=hai) anos
FunctionType.cs 99445dd0a6 Add support for fragment shader interlock (#2768) %!s(int64=4) %!d(string=hai) anos
InstDecoders.cs 99445dd0a6 Add support for fragment shader interlock (#2768) %!s(int64=4) %!d(string=hai) anos
InstName.cs a7109c767b Rewrite shader decoding stage (#2698) %!s(int64=4) %!d(string=hai) anos
InstOp.cs a7109c767b Rewrite shader decoding stage (#2698) %!s(int64=4) %!d(string=hai) anos
InstProps.cs 99445dd0a6 Add support for fragment shader interlock (#2768) %!s(int64=4) %!d(string=hai) anos
InstTable.cs 99445dd0a6 Add support for fragment shader interlock (#2768) %!s(int64=4) %!d(string=hai) anos
Register.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
RegisterConsts.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
RegisterType.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos