gdkchan 34d19f381c Fix texture level offset/size calculation when sparse tile width is > 1 (#1142) %!s(int64=6) %!d(string=hai) anos
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Astc 53bbc1311f Fix AstcDecoder Success property never being set to true %!s(int64=6) %!d(string=hai) anos
BlockLinearConstants.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
BlockLinearLayout.cs 1a550e810c Copy 16 bytes at a time for layout conversion, if possible %!s(int64=6) %!d(string=hai) anos
LayoutConverter.cs 34d19f381c Fix texture level offset/size calculation when sparse tile width is > 1 (#1142) %!s(int64=6) %!d(string=hai) anos
OffsetCalculator.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
Ryujinx.Graphics.Texture.csproj c46edfab85 Update .NET Core to 3.1, and update NuGet Packages (#1121) %!s(int64=6) %!d(string=hai) anos
Size.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
SizeCalculator.cs 34d19f381c Fix texture level offset/size calculation when sparse tile width is > 1 (#1142) %!s(int64=6) %!d(string=hai) anos
SizeInfo.cs 3cb1fa0e85 Implement texture buffers (#1152) %!s(int64=6) %!d(string=hai) anos