ShaderDecodeMove.cs 12 KB

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  1. using System;
  2. using static Ryujinx.Graphics.Gal.Shader.ShaderDecodeHelper;
  3. namespace Ryujinx.Graphics.Gal.Shader
  4. {
  5. static partial class ShaderDecode
  6. {
  7. private enum IntType
  8. {
  9. U8 = 0,
  10. U16 = 1,
  11. U32 = 2,
  12. U64 = 3,
  13. S8 = 4,
  14. S16 = 5,
  15. S32 = 6,
  16. S64 = 7
  17. }
  18. private enum FloatType
  19. {
  20. F16 = 1,
  21. F32 = 2,
  22. F64 = 3
  23. }
  24. public static void F2f_C(ShaderIrBlock Block, long OpCode)
  25. {
  26. EmitF2f(Block, OpCode, ShaderOper.CR);
  27. }
  28. public static void F2f_I(ShaderIrBlock Block, long OpCode)
  29. {
  30. EmitF2f(Block, OpCode, ShaderOper.Immf);
  31. }
  32. public static void F2f_R(ShaderIrBlock Block, long OpCode)
  33. {
  34. EmitF2f(Block, OpCode, ShaderOper.RR);
  35. }
  36. public static void F2i_C(ShaderIrBlock Block, long OpCode)
  37. {
  38. EmitF2i(Block, OpCode, ShaderOper.CR);
  39. }
  40. public static void F2i_I(ShaderIrBlock Block, long OpCode)
  41. {
  42. EmitF2i(Block, OpCode, ShaderOper.Immf);
  43. }
  44. public static void F2i_R(ShaderIrBlock Block, long OpCode)
  45. {
  46. EmitF2i(Block, OpCode, ShaderOper.RR);
  47. }
  48. public static void I2f_C(ShaderIrBlock Block, long OpCode)
  49. {
  50. EmitI2f(Block, OpCode, ShaderOper.CR);
  51. }
  52. public static void I2f_I(ShaderIrBlock Block, long OpCode)
  53. {
  54. EmitI2f(Block, OpCode, ShaderOper.Imm);
  55. }
  56. public static void I2f_R(ShaderIrBlock Block, long OpCode)
  57. {
  58. EmitI2f(Block, OpCode, ShaderOper.RR);
  59. }
  60. public static void I2i_C(ShaderIrBlock Block, long OpCode)
  61. {
  62. EmitI2i(Block, OpCode, ShaderOper.CR);
  63. }
  64. public static void I2i_I(ShaderIrBlock Block, long OpCode)
  65. {
  66. EmitI2i(Block, OpCode, ShaderOper.Imm);
  67. }
  68. public static void I2i_R(ShaderIrBlock Block, long OpCode)
  69. {
  70. EmitI2i(Block, OpCode, ShaderOper.RR);
  71. }
  72. public static void Mov_C(ShaderIrBlock Block, long OpCode)
  73. {
  74. ShaderIrOperCbuf Cbuf = GetOperCbuf34(OpCode);
  75. Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Cbuf), OpCode));
  76. }
  77. public static void Mov_I(ShaderIrBlock Block, long OpCode)
  78. {
  79. ShaderIrOperImm Imm = GetOperImm19_20(OpCode);
  80. Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Imm), OpCode));
  81. }
  82. public static void Mov_I32(ShaderIrBlock Block, long OpCode)
  83. {
  84. ShaderIrOperImm Imm = GetOperImm32_20(OpCode);
  85. Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Imm), OpCode));
  86. }
  87. public static void Mov_R(ShaderIrBlock Block, long OpCode)
  88. {
  89. ShaderIrOperGpr Gpr = GetOperGpr20(OpCode);
  90. Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Gpr), OpCode));
  91. }
  92. public static void Sel_C(ShaderIrBlock Block, long OpCode)
  93. {
  94. EmitSel(Block, OpCode, ShaderOper.CR);
  95. }
  96. public static void Sel_I(ShaderIrBlock Block, long OpCode)
  97. {
  98. EmitSel(Block, OpCode, ShaderOper.Imm);
  99. }
  100. public static void Sel_R(ShaderIrBlock Block, long OpCode)
  101. {
  102. EmitSel(Block, OpCode, ShaderOper.RR);
  103. }
  104. private static void EmitF2f(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
  105. {
  106. bool NegA = ((OpCode >> 45) & 1) != 0;
  107. bool AbsA = ((OpCode >> 49) & 1) != 0;
  108. ShaderIrNode OperA;
  109. switch (Oper)
  110. {
  111. case ShaderOper.CR: OperA = GetOperCbuf34 (OpCode); break;
  112. case ShaderOper.Immf: OperA = GetOperImmf19_20(OpCode); break;
  113. case ShaderOper.RR: OperA = GetOperGpr20 (OpCode); break;
  114. default: throw new ArgumentException(nameof(Oper));
  115. }
  116. OperA = GetAluFabsFneg(OperA, AbsA, NegA);
  117. ShaderIrInst RoundInst = GetRoundInst(OpCode);
  118. if (RoundInst != ShaderIrInst.Invalid)
  119. {
  120. OperA = new ShaderIrOp(RoundInst, OperA);
  121. }
  122. Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), OperA), OpCode));
  123. }
  124. private static void EmitF2i(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
  125. {
  126. IntType Type = GetIntType(OpCode);
  127. if (Type == IntType.U64 ||
  128. Type == IntType.S64)
  129. {
  130. //TODO: 64-bits support.
  131. //Note: GLSL doesn't support 64-bits integers.
  132. throw new NotImplementedException();
  133. }
  134. bool NegA = ((OpCode >> 45) & 1) != 0;
  135. bool AbsA = ((OpCode >> 49) & 1) != 0;
  136. ShaderIrNode OperA;
  137. switch (Oper)
  138. {
  139. case ShaderOper.CR: OperA = GetOperCbuf34 (OpCode); break;
  140. case ShaderOper.Immf: OperA = GetOperImmf19_20(OpCode); break;
  141. case ShaderOper.RR: OperA = GetOperGpr20 (OpCode); break;
  142. default: throw new ArgumentException(nameof(Oper));
  143. }
  144. OperA = GetAluFabsFneg(OperA, AbsA, NegA);
  145. ShaderIrInst RoundInst = GetRoundInst(OpCode);
  146. if (RoundInst != ShaderIrInst.Invalid)
  147. {
  148. OperA = new ShaderIrOp(RoundInst, OperA);
  149. }
  150. bool Signed = Type >= IntType.S8;
  151. int Size = 8 << ((int)Type & 3);
  152. if (Size < 32)
  153. {
  154. uint Mask = uint.MaxValue >> (32 - Size);
  155. float CMin = 0;
  156. float CMax = Mask;
  157. if (Signed)
  158. {
  159. uint HalfMask = Mask >> 1;
  160. CMin -= HalfMask + 1;
  161. CMax = HalfMask;
  162. }
  163. ShaderIrOperImmf IMin = new ShaderIrOperImmf(CMin);
  164. ShaderIrOperImmf IMax = new ShaderIrOperImmf(CMax);
  165. OperA = new ShaderIrOp(ShaderIrInst.Fclamp, OperA, IMin, IMax);
  166. }
  167. ShaderIrInst Inst = Signed
  168. ? ShaderIrInst.Ftos
  169. : ShaderIrInst.Ftou;
  170. ShaderIrNode Op = new ShaderIrOp(Inst, OperA);
  171. Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
  172. }
  173. private static void EmitI2f(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
  174. {
  175. IntType Type = GetIntType(OpCode);
  176. if (Type == IntType.U64 ||
  177. Type == IntType.S64)
  178. {
  179. //TODO: 64-bits support.
  180. //Note: GLSL doesn't support 64-bits integers.
  181. throw new NotImplementedException();
  182. }
  183. int Sel = (int)(OpCode >> 41) & 3;
  184. bool NegA = ((OpCode >> 45) & 1) != 0;
  185. bool AbsA = ((OpCode >> 49) & 1) != 0;
  186. ShaderIrNode OperA;
  187. switch (Oper)
  188. {
  189. case ShaderOper.CR: OperA = GetOperCbuf34 (OpCode); break;
  190. case ShaderOper.Imm: OperA = GetOperImm19_20(OpCode); break;
  191. case ShaderOper.RR: OperA = GetOperGpr20 (OpCode); break;
  192. default: throw new ArgumentException(nameof(Oper));
  193. }
  194. OperA = GetAluIabsIneg(OperA, AbsA, NegA);
  195. bool Signed = Type >= IntType.S8;
  196. int Shift = Sel * 8;
  197. int Size = 8 << ((int)Type & 3);
  198. if (Shift != 0)
  199. {
  200. OperA = new ShaderIrOp(ShaderIrInst.Asr, OperA, new ShaderIrOperImm(Shift));
  201. }
  202. if (Size < 32)
  203. {
  204. OperA = ExtendTo32(OperA, Signed, Size);
  205. }
  206. ShaderIrInst Inst = Signed
  207. ? ShaderIrInst.Stof
  208. : ShaderIrInst.Utof;
  209. ShaderIrNode Op = new ShaderIrOp(Inst, OperA);
  210. Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
  211. }
  212. private static void EmitI2i(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
  213. {
  214. IntType Type = GetIntType(OpCode);
  215. if (Type == IntType.U64 ||
  216. Type == IntType.S64)
  217. {
  218. //TODO: 64-bits support.
  219. //Note: GLSL doesn't support 64-bits integers.
  220. throw new NotImplementedException();
  221. }
  222. int Sel = (int)(OpCode >> 41) & 3;
  223. bool NegA = ((OpCode >> 45) & 1) != 0;
  224. bool AbsA = ((OpCode >> 49) & 1) != 0;
  225. bool SatA = ((OpCode >> 50) & 1) != 0;
  226. ShaderIrNode OperA;
  227. switch (Oper)
  228. {
  229. case ShaderOper.CR: OperA = GetOperCbuf34 (OpCode); break;
  230. case ShaderOper.Immf: OperA = GetOperImmf19_20(OpCode); break;
  231. case ShaderOper.RR: OperA = GetOperGpr20 (OpCode); break;
  232. default: throw new ArgumentException(nameof(Oper));
  233. }
  234. OperA = GetAluIabsIneg(OperA, AbsA, NegA);
  235. bool Signed = Type >= IntType.S8;
  236. int Shift = Sel * 8;
  237. int Size = 8 << ((int)Type & 3);
  238. if (Shift != 0)
  239. {
  240. OperA = new ShaderIrOp(ShaderIrInst.Asr, OperA, new ShaderIrOperImm(Shift));
  241. }
  242. if (Size < 32)
  243. {
  244. uint Mask = uint.MaxValue >> (32 - Size);
  245. if (SatA)
  246. {
  247. uint CMin = 0;
  248. uint CMax = Mask;
  249. if (Signed)
  250. {
  251. uint HalfMask = Mask >> 1;
  252. CMin -= HalfMask + 1;
  253. CMax = HalfMask;
  254. }
  255. ShaderIrOperImm IMin = new ShaderIrOperImm((int)CMin);
  256. ShaderIrOperImm IMax = new ShaderIrOperImm((int)CMax);
  257. OperA = new ShaderIrOp(Signed
  258. ? ShaderIrInst.Clamps
  259. : ShaderIrInst.Clampu, OperA, IMin, IMax);
  260. }
  261. else
  262. {
  263. OperA = ExtendTo32(OperA, Signed, Size);
  264. }
  265. }
  266. Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), OperA), OpCode));
  267. }
  268. private static void EmitSel(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
  269. {
  270. ShaderIrOperGpr Dst = GetOperGpr0 (OpCode);
  271. ShaderIrNode Pred = GetOperPred39N(OpCode);
  272. ShaderIrNode ResultA = GetOperGpr8(OpCode);
  273. ShaderIrNode ResultB;
  274. switch (Oper)
  275. {
  276. case ShaderOper.CR: ResultB = GetOperCbuf34 (OpCode); break;
  277. case ShaderOper.Imm: ResultB = GetOperImm19_20(OpCode); break;
  278. case ShaderOper.RR: ResultB = GetOperGpr20 (OpCode); break;
  279. default: throw new ArgumentException(nameof(Oper));
  280. }
  281. Block.AddNode(GetPredNode(new ShaderIrCond(Pred, new ShaderIrAsg(Dst, ResultA), false), OpCode));
  282. Block.AddNode(GetPredNode(new ShaderIrCond(Pred, new ShaderIrAsg(Dst, ResultB), true), OpCode));
  283. }
  284. private static IntType GetIntType(long OpCode)
  285. {
  286. bool Signed = ((OpCode >> 13) & 1) != 0;
  287. IntType Type = (IntType)((OpCode >> 10) & 3);
  288. if (Signed)
  289. {
  290. Type += (int)IntType.S8;
  291. }
  292. return Type;
  293. }
  294. private static FloatType GetFloatType(long OpCode)
  295. {
  296. return (FloatType)((OpCode >> 8) & 3);
  297. }
  298. private static ShaderIrInst GetRoundInst(long OpCode)
  299. {
  300. switch ((OpCode >> 39) & 3)
  301. {
  302. case 1: return ShaderIrInst.Floor;
  303. case 2: return ShaderIrInst.Ceil;
  304. case 3: return ShaderIrInst.Trunc;
  305. }
  306. return ShaderIrInst.Invalid;
  307. }
  308. }
  309. }