ShaderDecodeHelper.cs 9.5 KB

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  1. using System;
  2. namespace Ryujinx.Graphics.Gal.Shader
  3. {
  4. static class ShaderDecodeHelper
  5. {
  6. public static ShaderIrOperAbuf[] GetOperAbuf20(long OpCode)
  7. {
  8. int Abuf = (int)(OpCode >> 20) & 0x3ff;
  9. int Reg = (int)(OpCode >> 39) & 0xff;
  10. int Size = (int)(OpCode >> 47) & 3;
  11. ShaderIrOperAbuf[] Opers = new ShaderIrOperAbuf[Size + 1];
  12. for (int Index = 0; Index <= Size; Index++)
  13. {
  14. Opers[Index] = new ShaderIrOperAbuf(Abuf + Index * 4, Reg);
  15. }
  16. return Opers;
  17. }
  18. public static ShaderIrOperAbuf GetOperAbuf28(long OpCode)
  19. {
  20. int Abuf = (int)(OpCode >> 28) & 0x3ff;
  21. int Reg = (int)(OpCode >> 39) & 0xff;
  22. return new ShaderIrOperAbuf(Abuf, Reg);
  23. }
  24. public static ShaderIrOperCbuf GetOperCbuf34(long OpCode)
  25. {
  26. return new ShaderIrOperCbuf(
  27. (int)(OpCode >> 34) & 0x1f,
  28. (int)(OpCode >> 20) & 0x3fff);
  29. }
  30. public static ShaderIrOperCbuf GetOperCbuf36(long OpCode)
  31. {
  32. return new ShaderIrOperCbuf(
  33. (int)(OpCode >> 36) & 0x1f,
  34. (int)(OpCode >> 22) & 0x3fff, GetOperGpr8(OpCode));
  35. }
  36. public static ShaderIrOperGpr GetOperGpr8(long OpCode)
  37. {
  38. return new ShaderIrOperGpr((int)(OpCode >> 8) & 0xff);
  39. }
  40. public static ShaderIrOperGpr GetOperGpr20(long OpCode)
  41. {
  42. return new ShaderIrOperGpr((int)(OpCode >> 20) & 0xff);
  43. }
  44. public static ShaderIrOperGpr GetOperGpr39(long OpCode)
  45. {
  46. return new ShaderIrOperGpr((int)(OpCode >> 39) & 0xff);
  47. }
  48. public static ShaderIrOperGpr GetOperGpr0(long OpCode)
  49. {
  50. return new ShaderIrOperGpr((int)(OpCode >> 0) & 0xff);
  51. }
  52. public static ShaderIrOperGpr GetOperGpr28(long OpCode)
  53. {
  54. return new ShaderIrOperGpr((int)(OpCode >> 28) & 0xff);
  55. }
  56. public static ShaderIrOperImm GetOperImm5_39(long OpCode)
  57. {
  58. return new ShaderIrOperImm((int)(OpCode >> 39) & 0x1f);
  59. }
  60. public static ShaderIrOperImm GetOperImm13_36(long OpCode)
  61. {
  62. return new ShaderIrOperImm((int)(OpCode >> 36) & 0x1fff);
  63. }
  64. public static ShaderIrOperImm GetOperImm32_20(long OpCode)
  65. {
  66. return new ShaderIrOperImm((int)(OpCode >> 20));
  67. }
  68. public static ShaderIrOperImmf GetOperImmf32_20(long OpCode)
  69. {
  70. return new ShaderIrOperImmf(BitConverter.Int32BitsToSingle((int)(OpCode >> 20)));
  71. }
  72. public static ShaderIrOperImm GetOperImm19_20(long OpCode)
  73. {
  74. int Value = (int)(OpCode >> 20) & 0x7ffff;
  75. bool Neg = ((OpCode >> 56) & 1) != 0;
  76. if (Neg)
  77. {
  78. Value = -Value;
  79. }
  80. return new ShaderIrOperImm((int)Value);
  81. }
  82. public static ShaderIrOperImmf GetOperImmf19_20(long OpCode)
  83. {
  84. uint Imm = (uint)(OpCode >> 20) & 0x7ffff;
  85. bool Neg = ((OpCode >> 56) & 1) != 0;
  86. Imm <<= 12;
  87. if (Neg)
  88. {
  89. Imm |= 0x80000000;
  90. }
  91. float Value = BitConverter.Int32BitsToSingle((int)Imm);
  92. return new ShaderIrOperImmf(Value);
  93. }
  94. public static ShaderIrOperPred GetOperPred0(long OpCode)
  95. {
  96. return new ShaderIrOperPred((int)(OpCode >> 0) & 7);
  97. }
  98. public static ShaderIrOperPred GetOperPred3(long OpCode)
  99. {
  100. return new ShaderIrOperPred((int)(OpCode >> 3) & 7);
  101. }
  102. public static ShaderIrOperPred GetOperPred12(long OpCode)
  103. {
  104. return new ShaderIrOperPred((int)(OpCode >> 12) & 7);
  105. }
  106. public static ShaderIrOperPred GetOperPred29(long OpCode)
  107. {
  108. return new ShaderIrOperPred((int)(OpCode >> 29) & 7);
  109. }
  110. public static ShaderIrNode GetOperPred39N(long OpCode)
  111. {
  112. ShaderIrNode Node = GetOperPred39(OpCode);
  113. if (((OpCode >> 42) & 1) != 0)
  114. {
  115. Node = new ShaderIrOp(ShaderIrInst.Bnot, Node);
  116. }
  117. return Node;
  118. }
  119. public static ShaderIrOperPred GetOperPred39(long OpCode)
  120. {
  121. return new ShaderIrOperPred((int)(OpCode >> 39) & 7);
  122. }
  123. public static ShaderIrOperPred GetOperPred48(long OpCode)
  124. {
  125. return new ShaderIrOperPred((int)((OpCode >> 48) & 7));
  126. }
  127. public static ShaderIrInst GetCmp(long OpCode)
  128. {
  129. switch ((int)(OpCode >> 49) & 7)
  130. {
  131. case 1: return ShaderIrInst.Clt;
  132. case 2: return ShaderIrInst.Ceq;
  133. case 3: return ShaderIrInst.Cle;
  134. case 4: return ShaderIrInst.Cgt;
  135. case 5: return ShaderIrInst.Cne;
  136. case 6: return ShaderIrInst.Cge;
  137. }
  138. throw new ArgumentException(nameof(OpCode));
  139. }
  140. public static ShaderIrInst GetCmpF(long OpCode)
  141. {
  142. switch ((int)(OpCode >> 48) & 0xf)
  143. {
  144. case 0x1: return ShaderIrInst.Fclt;
  145. case 0x2: return ShaderIrInst.Fceq;
  146. case 0x3: return ShaderIrInst.Fcle;
  147. case 0x4: return ShaderIrInst.Fcgt;
  148. case 0x5: return ShaderIrInst.Fcne;
  149. case 0x6: return ShaderIrInst.Fcge;
  150. case 0x7: return ShaderIrInst.Fcnum;
  151. case 0x8: return ShaderIrInst.Fcnan;
  152. case 0x9: return ShaderIrInst.Fcltu;
  153. case 0xa: return ShaderIrInst.Fcequ;
  154. case 0xb: return ShaderIrInst.Fcleu;
  155. case 0xc: return ShaderIrInst.Fcgtu;
  156. case 0xd: return ShaderIrInst.Fcneu;
  157. case 0xe: return ShaderIrInst.Fcgeu;
  158. }
  159. throw new ArgumentException(nameof(OpCode));
  160. }
  161. public static ShaderIrInst GetBLop45(long OpCode)
  162. {
  163. switch ((int)(OpCode >> 45) & 3)
  164. {
  165. case 0: return ShaderIrInst.Band;
  166. case 1: return ShaderIrInst.Bor;
  167. case 2: return ShaderIrInst.Bxor;
  168. }
  169. throw new ArgumentException(nameof(OpCode));
  170. }
  171. public static ShaderIrInst GetBLop24(long OpCode)
  172. {
  173. switch ((int)(OpCode >> 24) & 3)
  174. {
  175. case 0: return ShaderIrInst.Band;
  176. case 1: return ShaderIrInst.Bor;
  177. case 2: return ShaderIrInst.Bxor;
  178. }
  179. throw new ArgumentException(nameof(OpCode));
  180. }
  181. public static ShaderIrNode GetPredNode(ShaderIrNode Node, long OpCode)
  182. {
  183. ShaderIrOperPred Pred = GetPredNode(OpCode);
  184. if (Pred.Index != ShaderIrOperPred.UnusedIndex)
  185. {
  186. bool Inv = ((OpCode >> 19) & 1) != 0;
  187. Node = new ShaderIrCond(Pred, Node, Inv);
  188. }
  189. return Node;
  190. }
  191. private static ShaderIrOperPred GetPredNode(long OpCode)
  192. {
  193. int Pred = (int)(OpCode >> 16) & 0xf;
  194. if (Pred != 0xf)
  195. {
  196. Pred &= 7;
  197. }
  198. return new ShaderIrOperPred(Pred);
  199. }
  200. public static ShaderIrNode GetAluFabsFneg(ShaderIrNode Node, bool Abs, bool Neg)
  201. {
  202. return GetAluFneg(GetAluFabs(Node, Abs), Neg);
  203. }
  204. public static ShaderIrNode GetAluFabs(ShaderIrNode Node, bool Abs)
  205. {
  206. return Abs ? new ShaderIrOp(ShaderIrInst.Fabs, Node) : Node;
  207. }
  208. public static ShaderIrNode GetAluFneg(ShaderIrNode Node, bool Neg)
  209. {
  210. return Neg ? new ShaderIrOp(ShaderIrInst.Fneg, Node) : Node;
  211. }
  212. public static ShaderIrNode GetAluIabsIneg(ShaderIrNode Node, bool Abs, bool Neg)
  213. {
  214. return GetAluIneg(GetAluIabs(Node, Abs), Neg);
  215. }
  216. public static ShaderIrNode GetAluIabs(ShaderIrNode Node, bool Abs)
  217. {
  218. return Abs ? new ShaderIrOp(ShaderIrInst.Abs, Node) : Node;
  219. }
  220. public static ShaderIrNode GetAluIneg(ShaderIrNode Node, bool Neg)
  221. {
  222. return Neg ? new ShaderIrOp(ShaderIrInst.Neg, Node) : Node;
  223. }
  224. public static ShaderIrNode GetAluNot(ShaderIrNode Node, bool Not)
  225. {
  226. return Not ? new ShaderIrOp(ShaderIrInst.Not, Node) : Node;
  227. }
  228. public static ShaderIrNode ExtendTo32(ShaderIrNode Node, bool Signed, int Size)
  229. {
  230. int Shift = 32 - Size;
  231. ShaderIrInst RightShift = Signed
  232. ? ShaderIrInst.Asr
  233. : ShaderIrInst.Lsr;
  234. Node = new ShaderIrOp(ShaderIrInst.Lsl, Node, new ShaderIrOperImm(Shift));
  235. Node = new ShaderIrOp(RightShift, Node, new ShaderIrOperImm(Shift));
  236. return Node;
  237. }
  238. public static ShaderIrNode ExtendTo32(ShaderIrNode Node, bool Signed, ShaderIrNode Size)
  239. {
  240. ShaderIrOperImm WordSize = new ShaderIrOperImm(32);
  241. ShaderIrOp Shift = new ShaderIrOp(ShaderIrInst.Sub, WordSize, Size);
  242. ShaderIrInst RightShift = Signed
  243. ? ShaderIrInst.Asr
  244. : ShaderIrInst.Lsr;
  245. Node = new ShaderIrOp(ShaderIrInst.Lsl, Node, Shift);
  246. Node = new ShaderIrOp(RightShift, Node, Shift);
  247. return Node;
  248. }
  249. }
  250. }