greggameplayer 120fe6b74a Implement BF10GF11RF11 TextureFormat (#246) 8 年之前
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DeleteValueCallback.cs 231fae1a4c Texture/Vertex/Index data cache (#132) 8 年之前
FbFragShader.glsl 2ed733b1d5 Somewhat better NvFlinger (I guess) (fixes #30) 8 年之前
FbVtxShader.glsl 5d8a615c21 Enable hardware frame buffer texture scaling 8 年之前
OGLBlend.cs e7559f128f Small OpenGL Renderer refactoring (#177) 8 年之前
OGLCachedResource.cs 1968386808 Add locking methods to the ogl resource cache (#238) 8 年之前
OGLEnumConverter.cs 120fe6b74a Implement BF10GF11RF11 TextureFormat (#246) 8 年之前
OGLFrameBuffer.cs 0bec547b9d Disable front facing and face culling to avoid regression (#226) 8 年之前
OGLRasterizer.cs 1968386808 Add locking methods to the ogl resource cache (#238) 8 年之前
OGLRenderer.cs e7559f128f Small OpenGL Renderer refactoring (#177) 8 年之前
OGLShader.cs 3e13b40b35 Add config key to dump shaders in local directory (#265) 8 年之前
OGLStreamBuffer.cs af5f059d4e Fix GL.CreateBuffers -> GL.GenBuffers (#189) 8 年之前
OGLTexture.cs e71da4fb74 Implement BC6H_SF16 & BC6H_UF16 Texture Formats (#255) 8 年之前