riperiperi cda659955c Texture Sync, incompatible overlap handling, data flush improvements. (#2971) vor 4 Jahren
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ConditionalRendering.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) vor 4 Jahren
ConstantBufferUpdater.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) vor 4 Jahren
DrawManager.cs 788aec511f Limit Custom Anisotropic Filtering to mipmapped textures with many levels (#2832) vor 4 Jahren
DrawState.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) vor 4 Jahren
IbStreamer.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) vor 4 Jahren
SemaphoreUpdater.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) vor 4 Jahren
StateUpdateTracker.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) vor 4 Jahren
StateUpdater.cs ef39b2ebdd Flip scissor box when the YNegate bit is set (#2941) vor 4 Jahren
ThreedClass.cs cda659955c Texture Sync, incompatible overlap handling, data flush improvements. (#2971) vor 4 Jahren
ThreedClassState.cs e7c2dc8ec3 Fix for texture pool not being updated when it should + buffer texture related fixes (#2911) vor 4 Jahren