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- using Ryujinx.Graphics.Gal;
- using Ryujinx.Graphics.Gal.Shader;
- using System;
- using System.IO;
- namespace Ryujinx.ShaderTools
- {
- class Program
- {
- static void Main(string[] args)
- {
- if (args.Length == 2)
- {
- GlslDecompiler Decompiler = new GlslDecompiler();
- GalShaderType ShaderType = GalShaderType.Vertex;
- switch (args[0].ToLower())
- {
- case "v": ShaderType = GalShaderType.Vertex; break;
- case "tc": ShaderType = GalShaderType.TessControl; break;
- case "te": ShaderType = GalShaderType.TessEvaluation; break;
- case "g": ShaderType = GalShaderType.Geometry; break;
- case "f": ShaderType = GalShaderType.Fragment; break;
- }
- using (FileStream FS = new FileStream(args[1], FileMode.Open, FileAccess.Read))
- {
- Memory Mem = new Memory(FS);
- GlslProgram Program = Decompiler.Decompile(Mem, 0, ShaderType);
- Console.WriteLine(Program.Code);
- }
- }
- else
- {
- Console.WriteLine("Usage: Ryujinx.ShaderTools [v|tc|te|g|f] shader.bin");
- }
- }
- }
- }
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