gdkchan 0ef0fc044a Small graphics abstraction layer cleanup (#3257) 4 rokov pred
..
Multithreading 3bd357045f Do not allow render targets not explicitly written by the fragment shader to be modified (#3063) 4 rokov pred
AddressMode.cs 654e617fe7 Some code cleanup 6 rokov pred
BlendDescriptor.cs a728610b40 Implement Constant Color blends (#1119) 6 rokov pred
BlendFactor.cs 654e617fe7 Some code cleanup 6 rokov pred
BlendOp.cs 329ba5b39b Fix incorrect GPU GL blend func values (#1612) 5 rokov pred
BufferHandle.cs 5011640b30 Spanify Graphics Abstraction Layer (#1226) 6 rokov pred
BufferRange.cs 812e32f775 Fix transform feedback errors caused by host pause/resume and multiple uses (#1634) 5 rokov pred
Capabilities.cs 42c75dbb8f Add support for BC1/2/3 decompression (for 3D textures) (#2987) 4 rokov pred
ColorF.cs a728610b40 Implement Constant Color blends (#1119) 6 rokov pred
CompareMode.cs 654e617fe7 Some code cleanup 6 rokov pred
CompareOp.cs e25b7c9848 Initial support for the guest OpenGL driver (NVIDIA and Nouveau) 6 rokov pred
CounterType.cs 1876b346fe Initial work 6 rokov pred
DepthMode.cs 7ce5584f9e Support depth clip mode and disable shader fast math optimization on NVIDIA as a workaround for compiler bugs (?) 6 rokov pred
DepthStencilMode.cs 654e617fe7 Some code cleanup 6 rokov pred
DepthTestDescriptor.cs 654e617fe7 Some code cleanup 6 rokov pred
Extents2D.cs 9493cdfe55 Allow copy destination to have a different scale from source (#1711) 5 rokov pred
Extents2DF.cs 611bec6e44 Implement DrawTexture functionality (#2747) 4 rokov pred
Face.cs 1876b346fe Initial work 6 rokov pred
Format.cs e5ad1dfa48 Implement S8D24 texture format and tweak depth range detection (#2458) 4 rokov pred
FrontFace.cs 1876b346fe Initial work 6 rokov pred
ICounterEvent.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 rokov pred
IPipeline.cs 6e0799580f Fix render target clear when sizes mismatch (#2994) 4 rokov pred
IProgram.cs ddf4b92a9c Implement parallel host shader cache compilation. 5 rokov pred
IRenderer.cs 3bd357045f Do not allow render targets not explicitly written by the fragment shader to be modified (#3063) 4 rokov pred
ISampler.cs 1876b346fe Initial work 6 rokov pred
IShader.cs 1876b346fe Initial work 6 rokov pred
ITexture.cs cda659955c Texture Sync, incompatible overlap handling, data flush improvements. (#2971) 4 rokov pred
IWindow.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 rokov pred
ImageCrop.cs 15131d4350 Force crop when presentation cached texture size mismatches (#2957) 4 rokov pred
IndexType.cs 1876b346fe Initial work 6 rokov pred
LogicalOp.cs f224769c49 Implement Logical Operation registers and functionality (#1380) 5 rokov pred
MagFilter.cs 654e617fe7 Some code cleanup 6 rokov pred
MinFilter.cs 654e617fe7 Some code cleanup 6 rokov pred
Origin.cs a15b951721 Fix wrong face culling once and for all (#1277) 6 rokov pred
PolygonMode.cs d512ce122c Initial tessellation shader support (#2534) 4 rokov pred
PolygonModeMask.cs 1876b346fe Initial work 6 rokov pred
PrimitiveTopology.cs 1876b346fe Initial work 6 rokov pred
ProgramLinkStatus.cs ddf4b92a9c Implement parallel host shader cache compilation. 5 rokov pred
RectangleF.cs 6e0799580f Fix render target clear when sizes mismatch (#2994) 4 rokov pred
Ryujinx.Graphics.GAL.csproj 57d3296ba4 infra: Migrate to .NET 6 (#2829) 4 rokov pred
SamplerCreateInfo.cs 4c6feb652f Add seamless cubemap flag in sampler parameters. (#1658) 5 rokov pred
ScreenCaptureImageInfo.cs 28618c58d7 Add Screenshot Feature (#2354) 4 rokov pred
ShaderInfo.cs 3bd357045f Do not allow render targets not explicitly written by the fragment shader to be modified (#3063) 4 rokov pred
StencilOp.cs 654e617fe7 Some code cleanup 6 rokov pred
StencilTestDescriptor.cs 654e617fe7 Some code cleanup 6 rokov pred
SupportBufferUpdater.cs 79adba4402 Add support for render scale to vertex stage. (#2763) 4 rokov pred
SwizzleComponent.cs 654e617fe7 Some code cleanup 6 rokov pred
Target.cs 0ef0fc044a Small graphics abstraction layer cleanup (#3257) 4 rokov pred
TextureCreateInfo.cs f78bcb8048 Clamp number of mipmap levels to avoid API errors due to invalid textures (#2808) 4 rokov pred
TextureReleaseCallback.cs 1876b346fe Initial work 6 rokov pred
VertexAttribDescriptor.cs caf049ed15 Avoid some redundant GL calls (#1958) 5 rokov pred
VertexBufferDescriptor.cs 654e617fe7 Some code cleanup 6 rokov pred
Viewport.cs 1876b346fe Initial work 6 rokov pred
ViewportSwizzle.cs a15b951721 Fix wrong face culling once and for all (#1277) 6 rokov pred