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- using Ryujinx.Graphics.GAL.Multithreading.Commands.Texture;
- using Ryujinx.Graphics.GAL.Multithreading.Model;
- using System.Buffers;
- namespace Ryujinx.Graphics.GAL.Multithreading.Resources
- {
- /// <summary>
- /// Threaded representation of a texture.
- /// </summary>
- class ThreadedTexture : ITexture
- {
- private readonly ThreadedRenderer _renderer;
- private readonly TextureCreateInfo _info;
- public ITexture Base;
- public int Width => _info.Width;
- public int Height => _info.Height;
- public ThreadedTexture(ThreadedRenderer renderer, TextureCreateInfo info)
- {
- _renderer = renderer;
- _info = info;
- }
- private TableRef<T> Ref<T>(T reference)
- {
- return new TableRef<T>(_renderer, reference);
- }
- public void CopyTo(ITexture destination, int firstLayer, int firstLevel)
- {
- _renderer.New<TextureCopyToCommand>().Set(Ref(this), Ref((ThreadedTexture)destination), firstLayer, firstLevel);
- _renderer.QueueCommand();
- }
- public void CopyTo(ITexture destination, int srcLayer, int dstLayer, int srcLevel, int dstLevel)
- {
- _renderer.New<TextureCopyToSliceCommand>().Set(Ref(this), Ref((ThreadedTexture)destination), srcLayer, dstLayer, srcLevel, dstLevel);
- _renderer.QueueCommand();
- }
- public void CopyTo(ITexture destination, Extents2D srcRegion, Extents2D dstRegion, bool linearFilter)
- {
- ThreadedTexture dest = (ThreadedTexture)destination;
- if (_renderer.IsGpuThread())
- {
- _renderer.New<TextureCopyToScaledCommand>().Set(Ref(this), Ref(dest), srcRegion, dstRegion, linearFilter);
- _renderer.QueueCommand();
- }
- else
- {
- // Scaled copy can happen on another thread for a res scale flush.
- ThreadedHelpers.SpinUntilNonNull(ref Base);
- ThreadedHelpers.SpinUntilNonNull(ref dest.Base);
- Base.CopyTo(dest.Base, srcRegion, dstRegion, linearFilter);
- }
- }
- public ITexture CreateView(TextureCreateInfo info, int firstLayer, int firstLevel)
- {
- ThreadedTexture newTex = new(_renderer, info);
- _renderer.New<TextureCreateViewCommand>().Set(Ref(this), Ref(newTex), info, firstLayer, firstLevel);
- _renderer.QueueCommand();
- return newTex;
- }
- public PinnedSpan<byte> GetData()
- {
- if (_renderer.IsGpuThread())
- {
- ResultBox<PinnedSpan<byte>> box = new();
- _renderer.New<TextureGetDataCommand>().Set(Ref(this), Ref(box));
- _renderer.InvokeCommand();
- return box.Result;
- }
- else
- {
- ThreadedHelpers.SpinUntilNonNull(ref Base);
- return Base.GetData();
- }
- }
- public PinnedSpan<byte> GetData(int layer, int level)
- {
- if (_renderer.IsGpuThread())
- {
- ResultBox<PinnedSpan<byte>> box = new();
- _renderer.New<TextureGetDataSliceCommand>().Set(Ref(this), Ref(box), layer, level);
- _renderer.InvokeCommand();
- return box.Result;
- }
- else
- {
- ThreadedHelpers.SpinUntilNonNull(ref Base);
- return Base.GetData(layer, level);
- }
- }
- public void CopyTo(BufferRange range, int layer, int level, int stride)
- {
- _renderer.New<TextureCopyToBufferCommand>().Set(Ref(this), range, layer, level, stride);
- _renderer.QueueCommand();
- }
- /// <inheritdoc/>
- public void SetData(IMemoryOwner<byte> data)
- {
- _renderer.New<TextureSetDataCommand>().Set(Ref(this), Ref(data));
- _renderer.QueueCommand();
- }
- /// <inheritdoc/>
- public void SetData(IMemoryOwner<byte> data, int layer, int level)
- {
- _renderer.New<TextureSetDataSliceCommand>().Set(Ref(this), Ref(data), layer, level);
- _renderer.QueueCommand();
- }
- /// <inheritdoc/>
- public void SetData(IMemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
- {
- _renderer.New<TextureSetDataSliceRegionCommand>().Set(Ref(this), Ref(data), layer, level, region);
- _renderer.QueueCommand();
- }
- public void SetStorage(BufferRange buffer)
- {
- _renderer.New<TextureSetStorageCommand>().Set(Ref(this), buffer);
- _renderer.QueueCommand();
- }
- public void Release()
- {
- _renderer.New<TextureReleaseCommand>().Set(Ref(this));
- _renderer.QueueCommand();
- }
- }
- }
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