ThreadedTexture.cs 4.8 KB

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  1. using Ryujinx.Graphics.GAL.Multithreading.Commands.Texture;
  2. using Ryujinx.Graphics.GAL.Multithreading.Model;
  3. using System.Buffers;
  4. namespace Ryujinx.Graphics.GAL.Multithreading.Resources
  5. {
  6. /// <summary>
  7. /// Threaded representation of a texture.
  8. /// </summary>
  9. class ThreadedTexture : ITexture
  10. {
  11. private readonly ThreadedRenderer _renderer;
  12. private readonly TextureCreateInfo _info;
  13. public ITexture Base;
  14. public int Width => _info.Width;
  15. public int Height => _info.Height;
  16. public ThreadedTexture(ThreadedRenderer renderer, TextureCreateInfo info)
  17. {
  18. _renderer = renderer;
  19. _info = info;
  20. }
  21. private TableRef<T> Ref<T>(T reference)
  22. {
  23. return new TableRef<T>(_renderer, reference);
  24. }
  25. public void CopyTo(ITexture destination, int firstLayer, int firstLevel)
  26. {
  27. _renderer.New<TextureCopyToCommand>().Set(Ref(this), Ref((ThreadedTexture)destination), firstLayer, firstLevel);
  28. _renderer.QueueCommand();
  29. }
  30. public void CopyTo(ITexture destination, int srcLayer, int dstLayer, int srcLevel, int dstLevel)
  31. {
  32. _renderer.New<TextureCopyToSliceCommand>().Set(Ref(this), Ref((ThreadedTexture)destination), srcLayer, dstLayer, srcLevel, dstLevel);
  33. _renderer.QueueCommand();
  34. }
  35. public void CopyTo(ITexture destination, Extents2D srcRegion, Extents2D dstRegion, bool linearFilter)
  36. {
  37. ThreadedTexture dest = (ThreadedTexture)destination;
  38. if (_renderer.IsGpuThread())
  39. {
  40. _renderer.New<TextureCopyToScaledCommand>().Set(Ref(this), Ref(dest), srcRegion, dstRegion, linearFilter);
  41. _renderer.QueueCommand();
  42. }
  43. else
  44. {
  45. // Scaled copy can happen on another thread for a res scale flush.
  46. ThreadedHelpers.SpinUntilNonNull(ref Base);
  47. ThreadedHelpers.SpinUntilNonNull(ref dest.Base);
  48. Base.CopyTo(dest.Base, srcRegion, dstRegion, linearFilter);
  49. }
  50. }
  51. public ITexture CreateView(TextureCreateInfo info, int firstLayer, int firstLevel)
  52. {
  53. ThreadedTexture newTex = new(_renderer, info);
  54. _renderer.New<TextureCreateViewCommand>().Set(Ref(this), Ref(newTex), info, firstLayer, firstLevel);
  55. _renderer.QueueCommand();
  56. return newTex;
  57. }
  58. public PinnedSpan<byte> GetData()
  59. {
  60. if (_renderer.IsGpuThread())
  61. {
  62. ResultBox<PinnedSpan<byte>> box = new();
  63. _renderer.New<TextureGetDataCommand>().Set(Ref(this), Ref(box));
  64. _renderer.InvokeCommand();
  65. return box.Result;
  66. }
  67. else
  68. {
  69. ThreadedHelpers.SpinUntilNonNull(ref Base);
  70. return Base.GetData();
  71. }
  72. }
  73. public PinnedSpan<byte> GetData(int layer, int level)
  74. {
  75. if (_renderer.IsGpuThread())
  76. {
  77. ResultBox<PinnedSpan<byte>> box = new();
  78. _renderer.New<TextureGetDataSliceCommand>().Set(Ref(this), Ref(box), layer, level);
  79. _renderer.InvokeCommand();
  80. return box.Result;
  81. }
  82. else
  83. {
  84. ThreadedHelpers.SpinUntilNonNull(ref Base);
  85. return Base.GetData(layer, level);
  86. }
  87. }
  88. public void CopyTo(BufferRange range, int layer, int level, int stride)
  89. {
  90. _renderer.New<TextureCopyToBufferCommand>().Set(Ref(this), range, layer, level, stride);
  91. _renderer.QueueCommand();
  92. }
  93. /// <inheritdoc/>
  94. public void SetData(IMemoryOwner<byte> data)
  95. {
  96. _renderer.New<TextureSetDataCommand>().Set(Ref(this), Ref(data));
  97. _renderer.QueueCommand();
  98. }
  99. /// <inheritdoc/>
  100. public void SetData(IMemoryOwner<byte> data, int layer, int level)
  101. {
  102. _renderer.New<TextureSetDataSliceCommand>().Set(Ref(this), Ref(data), layer, level);
  103. _renderer.QueueCommand();
  104. }
  105. /// <inheritdoc/>
  106. public void SetData(IMemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
  107. {
  108. _renderer.New<TextureSetDataSliceRegionCommand>().Set(Ref(this), Ref(data), layer, level, region);
  109. _renderer.QueueCommand();
  110. }
  111. public void SetStorage(BufferRange buffer)
  112. {
  113. _renderer.New<TextureSetStorageCommand>().Set(Ref(this), buffer);
  114. _renderer.QueueCommand();
  115. }
  116. public void Release()
  117. {
  118. _renderer.New<TextureReleaseCommand>().Set(Ref(this));
  119. _renderer.QueueCommand();
  120. }
  121. }
  122. }