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- using Ryujinx.Graphics.Shader.IntermediateRepresentation;
- using System.Collections.Generic;
- namespace Ryujinx.Graphics.Shader.Translation.Optimizations
- {
- static class GlobalToStorage
- {
- private const int StorageDescsBaseOffset = 0x44; // In words.
- private const int StorageDescSize = 4; // In words.
- private const int StorageMaxCount = 16;
- private const int StorageDescsSize = StorageDescSize * StorageMaxCount;
- public static void RunPass(BasicBlock block, ShaderStage stage)
- {
- int sbStart = GetStorageBaseCbOffset(stage);
- int sbEnd = sbStart + StorageDescsSize;
- for (LinkedListNode<INode> node = block.Operations.First; node != null; node = node.Next)
- {
- if (!(node.Value is Operation operation))
- {
- continue;
- }
- if (operation.Inst.IsAtomic() ||
- operation.Inst == Instruction.LoadGlobal ||
- operation.Inst == Instruction.StoreGlobal)
- {
- Operand source = operation.GetSource(0);
- if (source.AsgOp is Operation asgOperation)
- {
- int storageIndex = SearchForStorageBase(asgOperation, sbStart, sbEnd);
- if (storageIndex >= 0)
- {
- node = ReplaceGlobalWithStorage(node, storageIndex);
- }
- }
- }
- }
- }
- private static LinkedListNode<INode> ReplaceGlobalWithStorage(LinkedListNode<INode> node, int storageIndex)
- {
- Operation operation = (Operation)node.Value;
- Operation storageOp;
- if (operation.Inst.IsAtomic())
- {
- Operand[] sources = new Operand[operation.SourcesCount];
- for (int index = 0; index < operation.SourcesCount; index++)
- {
- sources[index] = operation.GetSource(index);
- }
- Instruction inst = (operation.Inst & ~Instruction.MrMask) | Instruction.MrStorage;
- storageOp = new Operation(inst, storageIndex, operation.Dest, sources);
- }
- else if (operation.Inst == Instruction.LoadGlobal)
- {
- Operand source = operation.GetSource(0);
- storageOp = new Operation(Instruction.LoadStorage, storageIndex, operation.Dest, source);
- }
- else
- {
- Operand src1 = operation.GetSource(0);
- Operand src2 = operation.GetSource(1);
- storageOp = new Operation(Instruction.StoreStorage, storageIndex, null, src1, src2);
- }
- for (int index = 0; index < operation.SourcesCount; index++)
- {
- operation.SetSource(index, null);
- }
- LinkedListNode<INode> oldNode = node;
- node = node.List.AddAfter(node, storageOp);
- node.List.Remove(oldNode);
- return node;
- }
- private static int SearchForStorageBase(Operation operation, int sbStart, int sbEnd)
- {
- Queue<Operation> assignments = new Queue<Operation>();
- assignments.Enqueue(operation);
- while (assignments.TryDequeue(out operation))
- {
- for (int index = 0; index < operation.SourcesCount; index++)
- {
- Operand source = operation.GetSource(index);
- if (source.Type == OperandType.ConstantBuffer)
- {
- int slot = source.GetCbufSlot();
- int offset = source.GetCbufOffset();
- if (slot == 0 && offset >= sbStart && offset < sbEnd)
- {
- int storageIndex = (offset - sbStart) / StorageDescSize;
- return storageIndex;
- }
- }
- if (source.AsgOp is Operation asgOperation)
- {
- assignments.Enqueue(asgOperation);
- }
- }
- }
- return -1;
- }
- public static int GetStorageCbOffset(ShaderStage stage, int slot)
- {
- return GetStorageBaseCbOffset(stage) + slot * StorageDescSize;
- }
- private static int GetStorageBaseCbOffset(ShaderStage stage)
- {
- switch (stage)
- {
- case ShaderStage.Compute: return StorageDescsBaseOffset + 2 * StorageDescsSize;
- case ShaderStage.Vertex: return StorageDescsBaseOffset;
- case ShaderStage.TessellationControl: return StorageDescsBaseOffset + 1 * StorageDescsSize;
- case ShaderStage.TessellationEvaluation: return StorageDescsBaseOffset + 2 * StorageDescsSize;
- case ShaderStage.Geometry: return StorageDescsBaseOffset + 3 * StorageDescsSize;
- case ShaderStage.Fragment: return StorageDescsBaseOffset + 4 * StorageDescsSize;
- }
- return 0;
- }
- }
- }
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