InstEmitTexture.cs 31 KB

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  1. using Ryujinx.Graphics.Shader.Decoders;
  2. using Ryujinx.Graphics.Shader.IntermediateRepresentation;
  3. using Ryujinx.Graphics.Shader.Translation;
  4. using System;
  5. using System.Collections.Generic;
  6. using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
  7. namespace Ryujinx.Graphics.Shader.Instructions
  8. {
  9. static partial class InstEmit
  10. {
  11. public static void Sust(EmitterContext context)
  12. {
  13. OpCodeImage op = (OpCodeImage)context.CurrOp;
  14. SamplerType type = ConvertSamplerType(op.Dimensions);
  15. if (type == SamplerType.None)
  16. {
  17. // TODO: Error, encoding is invalid.
  18. return;
  19. }
  20. int raIndex = op.Ra.Index;
  21. int rbIndex = op.Rb.Index;
  22. Operand Ra()
  23. {
  24. if (raIndex > RegisterConsts.RegisterZeroIndex)
  25. {
  26. return Const(0);
  27. }
  28. return context.Copy(Register(raIndex++, RegisterType.Gpr));
  29. }
  30. Operand Rb()
  31. {
  32. if (rbIndex > RegisterConsts.RegisterZeroIndex)
  33. {
  34. return Const(0);
  35. }
  36. return context.Copy(Register(rbIndex++, RegisterType.Gpr));
  37. }
  38. bool isArray = op.Dimensions == ImageDimensions.Image1DArray ||
  39. op.Dimensions == ImageDimensions.Image2DArray;
  40. Operand arrayIndex = isArray ? Ra() : null;
  41. List<Operand> sourcesList = new List<Operand>();
  42. if (op.IsBindless)
  43. {
  44. sourcesList.Add(context.Copy(Register(op.Rc)));
  45. }
  46. int coordsCount = type.GetDimensions();
  47. for (int index = 0; index < coordsCount; index++)
  48. {
  49. sourcesList.Add(Ra());
  50. }
  51. if (isArray)
  52. {
  53. sourcesList.Add(arrayIndex);
  54. type |= SamplerType.Array;
  55. }
  56. if (op.UseComponents)
  57. {
  58. int componentMask = (int)op.Components;
  59. for (int compMask = componentMask, compIndex = 0; compMask != 0; compMask >>= 1, compIndex++)
  60. {
  61. if ((compMask & 1) != 0)
  62. {
  63. sourcesList.Add(Rb());
  64. }
  65. }
  66. }
  67. else
  68. {
  69. // TODO.
  70. }
  71. Operand[] sources = sourcesList.ToArray();
  72. int handle = !op.IsBindless ? op.Immediate : 0;
  73. TextureFlags flags = op.IsBindless ? TextureFlags.Bindless : TextureFlags.None;
  74. TextureOperation operation = new TextureOperation(
  75. Instruction.ImageStore,
  76. type,
  77. flags,
  78. handle,
  79. 0,
  80. null,
  81. sources);
  82. context.Add(operation);
  83. }
  84. public static void Tex(EmitterContext context)
  85. {
  86. EmitTextureSample(context, TextureFlags.None);
  87. }
  88. public static void TexB(EmitterContext context)
  89. {
  90. EmitTextureSample(context, TextureFlags.Bindless);
  91. }
  92. public static void Tld(EmitterContext context)
  93. {
  94. EmitTextureSample(context, TextureFlags.IntCoords);
  95. }
  96. public static void TldB(EmitterContext context)
  97. {
  98. EmitTextureSample(context, TextureFlags.IntCoords | TextureFlags.Bindless);
  99. }
  100. public static void Texs(EmitterContext context)
  101. {
  102. OpCodeTextureScalar op = (OpCodeTextureScalar)context.CurrOp;
  103. if (op.Rd0.IsRZ && op.Rd1.IsRZ)
  104. {
  105. return;
  106. }
  107. List<Operand> sourcesList = new List<Operand>();
  108. int raIndex = op.Ra.Index;
  109. int rbIndex = op.Rb.Index;
  110. Operand Ra()
  111. {
  112. if (raIndex > RegisterConsts.RegisterZeroIndex)
  113. {
  114. return Const(0);
  115. }
  116. return context.Copy(Register(raIndex++, RegisterType.Gpr));
  117. }
  118. Operand Rb()
  119. {
  120. if (rbIndex > RegisterConsts.RegisterZeroIndex)
  121. {
  122. return Const(0);
  123. }
  124. return context.Copy(Register(rbIndex++, RegisterType.Gpr));
  125. }
  126. void AddTextureOffset(int coordsCount, int stride, int size)
  127. {
  128. Operand packedOffs = Rb();
  129. for (int index = 0; index < coordsCount; index++)
  130. {
  131. sourcesList.Add(context.BitfieldExtractS32(packedOffs, Const(index * stride), Const(size)));
  132. }
  133. }
  134. SamplerType type;
  135. TextureFlags flags;
  136. if (op is OpCodeTexs texsOp)
  137. {
  138. type = ConvertSamplerType(texsOp.Target);
  139. if (type == SamplerType.None)
  140. {
  141. // TODO: Error, encoding is invalid.
  142. return;
  143. }
  144. flags = ConvertTextureFlags(texsOp.Target);
  145. if ((type & SamplerType.Array) != 0)
  146. {
  147. Operand arrayIndex = Ra();
  148. sourcesList.Add(Ra());
  149. sourcesList.Add(Rb());
  150. sourcesList.Add(arrayIndex);
  151. if ((type & SamplerType.Shadow) != 0)
  152. {
  153. sourcesList.Add(Rb());
  154. }
  155. if ((flags & TextureFlags.LodLevel) != 0)
  156. {
  157. sourcesList.Add(ConstF(0));
  158. }
  159. }
  160. else
  161. {
  162. switch (texsOp.Target)
  163. {
  164. case Decoders.TextureTarget.Texture1DLodZero:
  165. sourcesList.Add(Ra());
  166. break;
  167. case Decoders.TextureTarget.Texture2D:
  168. sourcesList.Add(Ra());
  169. sourcesList.Add(Rb());
  170. break;
  171. case Decoders.TextureTarget.Texture2DLodZero:
  172. sourcesList.Add(Ra());
  173. sourcesList.Add(Rb());
  174. sourcesList.Add(ConstF(0));
  175. break;
  176. case Decoders.TextureTarget.Texture2DLodLevel:
  177. case Decoders.TextureTarget.Texture2DDepthCompare:
  178. case Decoders.TextureTarget.Texture3D:
  179. case Decoders.TextureTarget.TextureCube:
  180. sourcesList.Add(Ra());
  181. sourcesList.Add(Ra());
  182. sourcesList.Add(Rb());
  183. break;
  184. case Decoders.TextureTarget.Texture2DLodZeroDepthCompare:
  185. case Decoders.TextureTarget.Texture3DLodZero:
  186. sourcesList.Add(Ra());
  187. sourcesList.Add(Ra());
  188. sourcesList.Add(Rb());
  189. sourcesList.Add(ConstF(0));
  190. break;
  191. case Decoders.TextureTarget.Texture2DLodLevelDepthCompare:
  192. case Decoders.TextureTarget.TextureCubeLodLevel:
  193. sourcesList.Add(Ra());
  194. sourcesList.Add(Ra());
  195. sourcesList.Add(Rb());
  196. sourcesList.Add(Rb());
  197. break;
  198. }
  199. }
  200. }
  201. else if (op is OpCodeTlds tldsOp)
  202. {
  203. type = ConvertSamplerType (tldsOp.Target);
  204. if (type == SamplerType.None)
  205. {
  206. // TODO: Error, encoding is invalid.
  207. return;
  208. }
  209. flags = ConvertTextureFlags(tldsOp.Target) | TextureFlags.IntCoords;
  210. switch (tldsOp.Target)
  211. {
  212. case TexelLoadTarget.Texture1DLodZero:
  213. sourcesList.Add(Ra());
  214. sourcesList.Add(Const(0));
  215. break;
  216. case TexelLoadTarget.Texture1DLodLevel:
  217. sourcesList.Add(Ra());
  218. sourcesList.Add(Rb());
  219. break;
  220. case TexelLoadTarget.Texture2DLodZero:
  221. sourcesList.Add(Ra());
  222. sourcesList.Add(Rb());
  223. sourcesList.Add(Const(0));
  224. break;
  225. case TexelLoadTarget.Texture2DLodZeroOffset:
  226. sourcesList.Add(Ra());
  227. sourcesList.Add(Ra());
  228. sourcesList.Add(Const(0));
  229. break;
  230. case TexelLoadTarget.Texture2DLodZeroMultisample:
  231. case TexelLoadTarget.Texture2DLodLevel:
  232. case TexelLoadTarget.Texture2DLodLevelOffset:
  233. sourcesList.Add(Ra());
  234. sourcesList.Add(Ra());
  235. sourcesList.Add(Rb());
  236. break;
  237. case TexelLoadTarget.Texture3DLodZero:
  238. sourcesList.Add(Ra());
  239. sourcesList.Add(Ra());
  240. sourcesList.Add(Rb());
  241. sourcesList.Add(Const(0));
  242. break;
  243. case TexelLoadTarget.Texture2DArrayLodZero:
  244. sourcesList.Add(Rb());
  245. sourcesList.Add(Rb());
  246. sourcesList.Add(Ra());
  247. sourcesList.Add(Const(0));
  248. break;
  249. }
  250. if ((flags & TextureFlags.Offset) != 0)
  251. {
  252. AddTextureOffset(type.GetDimensions(), 4, 4);
  253. }
  254. }
  255. else if (op is OpCodeTld4s tld4sOp)
  256. {
  257. if (!(tld4sOp.HasDepthCompare || tld4sOp.HasOffset))
  258. {
  259. sourcesList.Add(Ra());
  260. sourcesList.Add(Rb());
  261. }
  262. else
  263. {
  264. sourcesList.Add(Ra());
  265. sourcesList.Add(Ra());
  266. }
  267. type = SamplerType.Texture2D;
  268. flags = TextureFlags.Gather;
  269. if (tld4sOp.HasDepthCompare)
  270. {
  271. sourcesList.Add(Rb());
  272. type |= SamplerType.Shadow;
  273. }
  274. if (tld4sOp.HasOffset)
  275. {
  276. AddTextureOffset(type.GetDimensions(), 8, 6);
  277. flags |= TextureFlags.Offset;
  278. }
  279. sourcesList.Add(Const(tld4sOp.GatherCompIndex));
  280. }
  281. else
  282. {
  283. throw new InvalidOperationException($"Invalid opcode type \"{op.GetType().Name}\".");
  284. }
  285. Operand[] sources = sourcesList.ToArray();
  286. Operand[] rd0 = new Operand[2] { ConstF(0), ConstF(0) };
  287. Operand[] rd1 = new Operand[2] { ConstF(0), ConstF(0) };
  288. int destIncrement = 0;
  289. Operand GetDest()
  290. {
  291. int high = destIncrement >> 1;
  292. int low = destIncrement & 1;
  293. destIncrement++;
  294. if (op.IsFp16)
  295. {
  296. return high != 0
  297. ? (rd1[low] = Local())
  298. : (rd0[low] = Local());
  299. }
  300. else
  301. {
  302. int rdIndex = high != 0 ? op.Rd1.Index : op.Rd0.Index;
  303. if (rdIndex < RegisterConsts.RegisterZeroIndex)
  304. {
  305. rdIndex += low;
  306. }
  307. return Register(rdIndex, RegisterType.Gpr);
  308. }
  309. }
  310. int handle = op.Immediate;
  311. for (int compMask = op.ComponentMask, compIndex = 0; compMask != 0; compMask >>= 1, compIndex++)
  312. {
  313. if ((compMask & 1) != 0)
  314. {
  315. Operand dest = GetDest();
  316. TextureOperation operation = new TextureOperation(
  317. Instruction.TextureSample,
  318. type,
  319. flags,
  320. handle,
  321. compIndex,
  322. dest,
  323. sources);
  324. context.Add(operation);
  325. }
  326. }
  327. if (op.IsFp16)
  328. {
  329. context.Copy(Register(op.Rd0), context.PackHalf2x16(rd0[0], rd0[1]));
  330. context.Copy(Register(op.Rd1), context.PackHalf2x16(rd1[0], rd1[1]));
  331. }
  332. }
  333. public static void Tld4(EmitterContext context)
  334. {
  335. OpCodeTld4 op = (OpCodeTld4)context.CurrOp;
  336. if (op.Rd.IsRZ)
  337. {
  338. return;
  339. }
  340. int raIndex = op.Ra.Index;
  341. int rbIndex = op.Rb.Index;
  342. Operand Ra()
  343. {
  344. if (raIndex > RegisterConsts.RegisterZeroIndex)
  345. {
  346. return Const(0);
  347. }
  348. return context.Copy(Register(raIndex++, RegisterType.Gpr));
  349. }
  350. Operand Rb()
  351. {
  352. if (rbIndex > RegisterConsts.RegisterZeroIndex)
  353. {
  354. return Const(0);
  355. }
  356. return context.Copy(Register(rbIndex++, RegisterType.Gpr));
  357. }
  358. Operand arrayIndex = op.IsArray ? Ra() : null;
  359. List<Operand> sourcesList = new List<Operand>();
  360. SamplerType type = ConvertSamplerType(op.Dimensions);
  361. TextureFlags flags = TextureFlags.Gather;
  362. int coordsCount = type.GetDimensions();
  363. for (int index = 0; index < coordsCount; index++)
  364. {
  365. sourcesList.Add(Ra());
  366. }
  367. if (op.IsArray)
  368. {
  369. sourcesList.Add(arrayIndex);
  370. type |= SamplerType.Array;
  371. }
  372. Operand[] packedOffs = new Operand[2];
  373. packedOffs[0] = op.Offset != TextureGatherOffset.None ? Rb() : null;
  374. packedOffs[1] = op.Offset == TextureGatherOffset.Offsets ? Rb() : null;
  375. if (op.HasDepthCompare)
  376. {
  377. sourcesList.Add(Rb());
  378. type |= SamplerType.Shadow;
  379. }
  380. if (op.Offset != TextureGatherOffset.None)
  381. {
  382. int offsetTexelsCount = op.Offset == TextureGatherOffset.Offsets ? 4 : 1;
  383. for (int index = 0; index < coordsCount * offsetTexelsCount; index++)
  384. {
  385. Operand packed = packedOffs[(index >> 2) & 1];
  386. sourcesList.Add(context.BitfieldExtractS32(packed, Const((index & 3) * 8), Const(6)));
  387. }
  388. flags |= op.Offset == TextureGatherOffset.Offsets
  389. ? TextureFlags.Offsets
  390. : TextureFlags.Offset;
  391. }
  392. sourcesList.Add(Const(op.GatherCompIndex));
  393. Operand[] sources = sourcesList.ToArray();
  394. int rdIndex = op.Rd.Index;
  395. Operand GetDest()
  396. {
  397. if (rdIndex > RegisterConsts.RegisterZeroIndex)
  398. {
  399. return Const(0);
  400. }
  401. return Register(rdIndex++, RegisterType.Gpr);
  402. }
  403. int handle = op.Immediate;
  404. for (int compMask = op.ComponentMask, compIndex = 0; compMask != 0; compMask >>= 1, compIndex++)
  405. {
  406. if ((compMask & 1) != 0)
  407. {
  408. Operand dest = GetDest();
  409. TextureOperation operation = new TextureOperation(
  410. Instruction.TextureSample,
  411. type,
  412. flags,
  413. handle,
  414. compIndex,
  415. dest,
  416. sources);
  417. context.Add(operation);
  418. }
  419. }
  420. }
  421. public static void Txd(EmitterContext context)
  422. {
  423. OpCodeTxd op = (OpCodeTxd)context.CurrOp;
  424. if (op.Rd.IsRZ)
  425. {
  426. return;
  427. }
  428. int raIndex = op.Ra.Index;
  429. int rbIndex = op.Rb.Index;
  430. Operand Ra()
  431. {
  432. if (raIndex > RegisterConsts.RegisterZeroIndex)
  433. {
  434. return Const(0);
  435. }
  436. return context.Copy(Register(raIndex++, RegisterType.Gpr));
  437. }
  438. Operand Rb()
  439. {
  440. if (rbIndex > RegisterConsts.RegisterZeroIndex)
  441. {
  442. return Const(0);
  443. }
  444. return context.Copy(Register(rbIndex++, RegisterType.Gpr));
  445. }
  446. TextureFlags flags = TextureFlags.Derivatives;
  447. List<Operand> sourcesList = new List<Operand>();
  448. if (op.IsBindless)
  449. {
  450. sourcesList.Add(Ra());
  451. }
  452. SamplerType type = ConvertSamplerType(op.Dimensions);
  453. int coordsCount = type.GetDimensions();
  454. for (int index = 0; index < coordsCount; index++)
  455. {
  456. sourcesList.Add(Ra());
  457. }
  458. Operand packedParams = Ra();
  459. if (op.IsArray)
  460. {
  461. sourcesList.Add(context.BitwiseAnd(packedParams, Const(0xffff)));
  462. type |= SamplerType.Array;
  463. }
  464. // Derivatives (X and Y).
  465. for (int dIndex = 0; dIndex < 2 * coordsCount; dIndex++)
  466. {
  467. sourcesList.Add(Rb());
  468. }
  469. if (op.HasOffset)
  470. {
  471. for (int index = 0; index < coordsCount; index++)
  472. {
  473. sourcesList.Add(context.BitfieldExtractS32(packedParams, Const(16 + index * 4), Const(4)));
  474. }
  475. flags |= TextureFlags.Offset;
  476. }
  477. Operand[] sources = sourcesList.ToArray();
  478. int rdIndex = op.Rd.Index;
  479. Operand GetDest()
  480. {
  481. if (rdIndex > RegisterConsts.RegisterZeroIndex)
  482. {
  483. return Const(0);
  484. }
  485. return Register(rdIndex++, RegisterType.Gpr);
  486. }
  487. int handle = !op.IsBindless ? op.Immediate : 0;
  488. for (int compMask = op.ComponentMask, compIndex = 0; compMask != 0; compMask >>= 1, compIndex++)
  489. {
  490. if ((compMask & 1) != 0)
  491. {
  492. Operand dest = GetDest();
  493. TextureOperation operation = new TextureOperation(
  494. Instruction.TextureSample,
  495. type,
  496. flags,
  497. handle,
  498. compIndex,
  499. dest,
  500. sources);
  501. context.Add(operation);
  502. }
  503. }
  504. }
  505. public static void Txq(EmitterContext context)
  506. {
  507. EmitTextureQuery(context, bindless: false);
  508. }
  509. public static void TxqB(EmitterContext context)
  510. {
  511. EmitTextureQuery(context, bindless: true);
  512. }
  513. private static void EmitTextureQuery(EmitterContext context, bool bindless)
  514. {
  515. OpCodeTex op = (OpCodeTex)context.CurrOp;
  516. if (op.Rd.IsRZ)
  517. {
  518. return;
  519. }
  520. TextureProperty property = (TextureProperty)op.RawOpCode.Extract(22, 6);
  521. // TODO: Validate and use property.
  522. Instruction inst = Instruction.TextureSize;
  523. SamplerType type = SamplerType.Texture2D;
  524. TextureFlags flags = bindless ? TextureFlags.Bindless : TextureFlags.None;
  525. int raIndex = op.Ra.Index;
  526. Operand Ra()
  527. {
  528. if (raIndex > RegisterConsts.RegisterZeroIndex)
  529. {
  530. return Const(0);
  531. }
  532. return context.Copy(Register(raIndex++, RegisterType.Gpr));
  533. }
  534. List<Operand> sourcesList = new List<Operand>();
  535. if (bindless)
  536. {
  537. sourcesList.Add(Ra());
  538. }
  539. sourcesList.Add(Ra());
  540. Operand[] sources = sourcesList.ToArray();
  541. int rdIndex = op.Rd.Index;
  542. Operand GetDest()
  543. {
  544. if (rdIndex > RegisterConsts.RegisterZeroIndex)
  545. {
  546. return Const(0);
  547. }
  548. return Register(rdIndex++, RegisterType.Gpr);
  549. }
  550. int handle = !bindless ? op.Immediate : 0;
  551. for (int compMask = op.ComponentMask, compIndex = 0; compMask != 0; compMask >>= 1, compIndex++)
  552. {
  553. if ((compMask & 1) != 0)
  554. {
  555. Operand dest = GetDest();
  556. TextureOperation operation = new TextureOperation(
  557. inst,
  558. type,
  559. flags,
  560. handle,
  561. compIndex,
  562. dest,
  563. sources);
  564. context.Add(operation);
  565. }
  566. }
  567. }
  568. private static void EmitTextureSample(EmitterContext context, TextureFlags flags)
  569. {
  570. OpCodeTexture op = (OpCodeTexture)context.CurrOp;
  571. bool isBindless = (flags & TextureFlags.Bindless) != 0;
  572. bool intCoords = (flags & TextureFlags.IntCoords) != 0;
  573. if (op.Rd.IsRZ)
  574. {
  575. return;
  576. }
  577. int raIndex = op.Ra.Index;
  578. int rbIndex = op.Rb.Index;
  579. Operand Ra()
  580. {
  581. if (raIndex > RegisterConsts.RegisterZeroIndex)
  582. {
  583. return Const(0);
  584. }
  585. return context.Copy(Register(raIndex++, RegisterType.Gpr));
  586. }
  587. Operand Rb()
  588. {
  589. if (rbIndex > RegisterConsts.RegisterZeroIndex)
  590. {
  591. return Const(0);
  592. }
  593. return context.Copy(Register(rbIndex++, RegisterType.Gpr));
  594. }
  595. Operand arrayIndex = op.IsArray ? Ra() : null;
  596. List<Operand> sourcesList = new List<Operand>();
  597. if (isBindless)
  598. {
  599. sourcesList.Add(Rb());
  600. }
  601. SamplerType type = ConvertSamplerType(op.Dimensions);
  602. int coordsCount = type.GetDimensions();
  603. for (int index = 0; index < coordsCount; index++)
  604. {
  605. sourcesList.Add(Ra());
  606. }
  607. if (op.IsArray)
  608. {
  609. sourcesList.Add(arrayIndex);
  610. type |= SamplerType.Array;
  611. }
  612. bool hasLod = op.LodMode > TextureLodMode.LodZero;
  613. Operand lodValue = hasLod ? Rb() : ConstF(0);
  614. Operand packedOffs = op.HasOffset ? Rb() : null;
  615. if (op.HasDepthCompare)
  616. {
  617. sourcesList.Add(Rb());
  618. type |= SamplerType.Shadow;
  619. }
  620. if ((op.LodMode == TextureLodMode.LodZero ||
  621. op.LodMode == TextureLodMode.LodLevel ||
  622. op.LodMode == TextureLodMode.LodLevelA) && !op.IsMultisample)
  623. {
  624. sourcesList.Add(lodValue);
  625. flags |= TextureFlags.LodLevel;
  626. }
  627. if (op.HasOffset)
  628. {
  629. for (int index = 0; index < coordsCount; index++)
  630. {
  631. sourcesList.Add(context.BitfieldExtractS32(packedOffs, Const(index * 4), Const(4)));
  632. }
  633. flags |= TextureFlags.Offset;
  634. }
  635. if (op.LodMode == TextureLodMode.LodBias ||
  636. op.LodMode == TextureLodMode.LodBiasA)
  637. {
  638. sourcesList.Add(lodValue);
  639. flags |= TextureFlags.LodBias;
  640. }
  641. if (op.IsMultisample)
  642. {
  643. sourcesList.Add(Rb());
  644. type |= SamplerType.Multisample;
  645. }
  646. Operand[] sources = sourcesList.ToArray();
  647. int rdIndex = op.Rd.Index;
  648. Operand GetDest()
  649. {
  650. if (rdIndex > RegisterConsts.RegisterZeroIndex)
  651. {
  652. return Const(0);
  653. }
  654. return Register(rdIndex++, RegisterType.Gpr);
  655. }
  656. int handle = !isBindless ? op.Immediate : 0;
  657. for (int compMask = op.ComponentMask, compIndex = 0; compMask != 0; compMask >>= 1, compIndex++)
  658. {
  659. if ((compMask & 1) != 0)
  660. {
  661. Operand dest = GetDest();
  662. TextureOperation operation = new TextureOperation(
  663. Instruction.TextureSample,
  664. type,
  665. flags,
  666. handle,
  667. compIndex,
  668. dest,
  669. sources);
  670. context.Add(operation);
  671. }
  672. }
  673. }
  674. private static SamplerType ConvertSamplerType(ImageDimensions target)
  675. {
  676. switch (target)
  677. {
  678. case ImageDimensions.Image1D:
  679. return SamplerType.Texture1D;
  680. case ImageDimensions.ImageBuffer:
  681. return SamplerType.TextureBuffer;
  682. case ImageDimensions.Image1DArray:
  683. return SamplerType.Texture1D | SamplerType.Array;
  684. case ImageDimensions.Image2D:
  685. return SamplerType.Texture2D;
  686. case ImageDimensions.Image2DArray:
  687. return SamplerType.Texture2D | SamplerType.Array;
  688. case ImageDimensions.Image3D:
  689. return SamplerType.Texture3D;
  690. }
  691. return SamplerType.None;
  692. }
  693. private static SamplerType ConvertSamplerType(TextureDimensions dimensions)
  694. {
  695. switch (dimensions)
  696. {
  697. case TextureDimensions.Texture1D: return SamplerType.Texture1D;
  698. case TextureDimensions.Texture2D: return SamplerType.Texture2D;
  699. case TextureDimensions.Texture3D: return SamplerType.Texture3D;
  700. case TextureDimensions.TextureCube: return SamplerType.TextureCube;
  701. }
  702. throw new ArgumentException($"Invalid texture dimensions \"{dimensions}\".");
  703. }
  704. private static SamplerType ConvertSamplerType(Decoders.TextureTarget type)
  705. {
  706. switch (type)
  707. {
  708. case Decoders.TextureTarget.Texture1DLodZero:
  709. return SamplerType.Texture1D;
  710. case Decoders.TextureTarget.Texture2D:
  711. case Decoders.TextureTarget.Texture2DLodZero:
  712. case Decoders.TextureTarget.Texture2DLodLevel:
  713. return SamplerType.Texture2D;
  714. case Decoders.TextureTarget.Texture2DDepthCompare:
  715. case Decoders.TextureTarget.Texture2DLodLevelDepthCompare:
  716. case Decoders.TextureTarget.Texture2DLodZeroDepthCompare:
  717. return SamplerType.Texture2D | SamplerType.Shadow;
  718. case Decoders.TextureTarget.Texture2DArray:
  719. case Decoders.TextureTarget.Texture2DArrayLodZero:
  720. return SamplerType.Texture2D | SamplerType.Array;
  721. case Decoders.TextureTarget.Texture2DArrayLodZeroDepthCompare:
  722. return SamplerType.Texture2D | SamplerType.Array | SamplerType.Shadow;
  723. case Decoders.TextureTarget.Texture3D:
  724. case Decoders.TextureTarget.Texture3DLodZero:
  725. return SamplerType.Texture3D;
  726. case Decoders.TextureTarget.TextureCube:
  727. case Decoders.TextureTarget.TextureCubeLodLevel:
  728. return SamplerType.TextureCube;
  729. }
  730. return SamplerType.None;
  731. }
  732. private static SamplerType ConvertSamplerType(TexelLoadTarget type)
  733. {
  734. switch (type)
  735. {
  736. case TexelLoadTarget.Texture1DLodZero:
  737. case TexelLoadTarget.Texture1DLodLevel:
  738. return SamplerType.Texture1D;
  739. case TexelLoadTarget.Texture2DLodZero:
  740. case TexelLoadTarget.Texture2DLodZeroOffset:
  741. case TexelLoadTarget.Texture2DLodLevel:
  742. case TexelLoadTarget.Texture2DLodLevelOffset:
  743. return SamplerType.Texture2D;
  744. case TexelLoadTarget.Texture2DLodZeroMultisample:
  745. return SamplerType.Texture2D | SamplerType.Multisample;
  746. case TexelLoadTarget.Texture3DLodZero:
  747. return SamplerType.Texture3D;
  748. case TexelLoadTarget.Texture2DArrayLodZero:
  749. return SamplerType.Texture2D | SamplerType.Array;
  750. }
  751. return SamplerType.None;
  752. }
  753. private static TextureFlags ConvertTextureFlags(Decoders.TextureTarget type)
  754. {
  755. switch (type)
  756. {
  757. case Decoders.TextureTarget.Texture1DLodZero:
  758. case Decoders.TextureTarget.Texture2DLodZero:
  759. case Decoders.TextureTarget.Texture2DLodLevel:
  760. case Decoders.TextureTarget.Texture2DLodLevelDepthCompare:
  761. case Decoders.TextureTarget.Texture2DLodZeroDepthCompare:
  762. case Decoders.TextureTarget.Texture2DArrayLodZero:
  763. case Decoders.TextureTarget.Texture2DArrayLodZeroDepthCompare:
  764. case Decoders.TextureTarget.Texture3DLodZero:
  765. case Decoders.TextureTarget.TextureCubeLodLevel:
  766. return TextureFlags.LodLevel;
  767. case Decoders.TextureTarget.Texture2D:
  768. case Decoders.TextureTarget.Texture2DDepthCompare:
  769. case Decoders.TextureTarget.Texture2DArray:
  770. case Decoders.TextureTarget.Texture3D:
  771. case Decoders.TextureTarget.TextureCube:
  772. return TextureFlags.None;
  773. }
  774. return TextureFlags.None;
  775. }
  776. private static TextureFlags ConvertTextureFlags(TexelLoadTarget type)
  777. {
  778. switch (type)
  779. {
  780. case TexelLoadTarget.Texture1DLodZero:
  781. case TexelLoadTarget.Texture1DLodLevel:
  782. case TexelLoadTarget.Texture2DLodZero:
  783. case TexelLoadTarget.Texture2DLodLevel:
  784. case TexelLoadTarget.Texture2DLodZeroMultisample:
  785. case TexelLoadTarget.Texture3DLodZero:
  786. case TexelLoadTarget.Texture2DArrayLodZero:
  787. return TextureFlags.LodLevel;
  788. case TexelLoadTarget.Texture2DLodZeroOffset:
  789. case TexelLoadTarget.Texture2DLodLevelOffset:
  790. return TextureFlags.LodLevel | TextureFlags.Offset;
  791. }
  792. return TextureFlags.None;
  793. }
  794. }
  795. }