VulkanRenderer.cs 32 KB

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  1. using Ryujinx.Common.Configuration;
  2. using Ryujinx.Common.Logging;
  3. using Ryujinx.Graphics.GAL;
  4. using Ryujinx.Graphics.Shader;
  5. using Ryujinx.Graphics.Shader.Translation;
  6. using Ryujinx.Graphics.Vulkan.MoltenVK;
  7. using Ryujinx.Graphics.Vulkan.Queries;
  8. using Silk.NET.Vulkan;
  9. using Silk.NET.Vulkan.Extensions.EXT;
  10. using Silk.NET.Vulkan.Extensions.KHR;
  11. using System;
  12. using System.Collections.Generic;
  13. using System.Linq;
  14. using System.Runtime.InteropServices;
  15. namespace Ryujinx.Graphics.Vulkan
  16. {
  17. public sealed class VulkanRenderer : IRenderer
  18. {
  19. private Instance _instance;
  20. private SurfaceKHR _surface;
  21. private PhysicalDevice _physicalDevice;
  22. private Device _device;
  23. private WindowBase _window;
  24. private bool _initialized;
  25. internal FormatCapabilities FormatCapabilities { get; private set; }
  26. internal HardwareCapabilities Capabilities;
  27. internal Vk Api { get; private set; }
  28. internal KhrSurface SurfaceApi { get; private set; }
  29. internal KhrSwapchain SwapchainApi { get; private set; }
  30. internal ExtConditionalRendering ConditionalRenderingApi { get; private set; }
  31. internal ExtExtendedDynamicState ExtendedDynamicStateApi { get; private set; }
  32. internal KhrPushDescriptor PushDescriptorApi { get; private set; }
  33. internal ExtTransformFeedback TransformFeedbackApi { get; private set; }
  34. internal KhrDrawIndirectCount DrawIndirectCountApi { get; private set; }
  35. internal ExtDebugUtils DebugUtilsApi { get; private set; }
  36. internal uint QueueFamilyIndex { get; private set; }
  37. internal Queue Queue { get; private set; }
  38. internal Queue BackgroundQueue { get; private set; }
  39. internal object BackgroundQueueLock { get; private set; }
  40. internal object QueueLock { get; private set; }
  41. internal MemoryAllocator MemoryAllocator { get; private set; }
  42. internal CommandBufferPool CommandBufferPool { get; private set; }
  43. internal DescriptorSetManager DescriptorSetManager { get; private set; }
  44. internal PipelineLayoutCache PipelineLayoutCache { get; private set; }
  45. internal BackgroundResources BackgroundResources { get; private set; }
  46. internal Action<Action> InterruptAction { get; private set; }
  47. internal BufferManager BufferManager { get; private set; }
  48. internal HashSet<ShaderCollection> Shaders { get; }
  49. internal HashSet<ITexture> Textures { get; }
  50. internal HashSet<SamplerHolder> Samplers { get; }
  51. private Counters _counters;
  52. private SyncManager _syncManager;
  53. private PipelineFull _pipeline;
  54. private DebugUtilsMessengerEXT _debugUtilsMessenger;
  55. internal HelperShader HelperShader { get; private set; }
  56. internal PipelineFull PipelineInternal => _pipeline;
  57. public IPipeline Pipeline => _pipeline;
  58. public IWindow Window => _window;
  59. private readonly Func<Instance, Vk, SurfaceKHR> _getSurface;
  60. private readonly Func<string[]> _getRequiredExtensions;
  61. private readonly string _preferredGpuId;
  62. internal Vendor Vendor { get; private set; }
  63. internal bool IsAmdWindows { get; private set; }
  64. internal bool IsIntelWindows { get; private set; }
  65. internal bool IsAmdGcn { get; private set; }
  66. internal bool IsMoltenVk { get; private set; }
  67. internal bool IsTBDR { get; private set; }
  68. public string GpuVendor { get; private set; }
  69. public string GpuRenderer { get; private set; }
  70. public string GpuVersion { get; private set; }
  71. public bool PreferThreading => true;
  72. public event EventHandler<ScreenCaptureImageInfo> ScreenCaptured;
  73. public VulkanRenderer(Func<Instance, Vk, SurfaceKHR> surfaceFunc, Func<string[]> requiredExtensionsFunc, string preferredGpuId)
  74. {
  75. _getSurface = surfaceFunc;
  76. _getRequiredExtensions = requiredExtensionsFunc;
  77. _preferredGpuId = preferredGpuId;
  78. Shaders = new HashSet<ShaderCollection>();
  79. Textures = new HashSet<ITexture>();
  80. Samplers = new HashSet<SamplerHolder>();
  81. if (OperatingSystem.IsMacOS())
  82. {
  83. MVKInitialization.Initialize();
  84. // Any device running on MacOS is using MoltenVK, even Intel and AMD vendors.
  85. IsMoltenVk = true;
  86. }
  87. }
  88. private unsafe void LoadFeatures(string[] supportedExtensions, uint maxQueueCount, uint queueFamilyIndex)
  89. {
  90. FormatCapabilities = new FormatCapabilities(Api, _physicalDevice);
  91. var supportedFeatures = Api.GetPhysicalDeviceFeature(_physicalDevice);
  92. if (Api.TryGetDeviceExtension(_instance, _device, out ExtConditionalRendering conditionalRenderingApi))
  93. {
  94. ConditionalRenderingApi = conditionalRenderingApi;
  95. }
  96. if (Api.TryGetDeviceExtension(_instance, _device, out ExtExtendedDynamicState extendedDynamicStateApi))
  97. {
  98. ExtendedDynamicStateApi = extendedDynamicStateApi;
  99. }
  100. if (Api.TryGetDeviceExtension(_instance, _device, out KhrPushDescriptor pushDescriptorApi))
  101. {
  102. PushDescriptorApi = pushDescriptorApi;
  103. }
  104. if (Api.TryGetDeviceExtension(_instance, _device, out ExtTransformFeedback transformFeedbackApi))
  105. {
  106. TransformFeedbackApi = transformFeedbackApi;
  107. }
  108. if (Api.TryGetDeviceExtension(_instance, _device, out KhrDrawIndirectCount drawIndirectCountApi))
  109. {
  110. DrawIndirectCountApi = drawIndirectCountApi;
  111. }
  112. if (maxQueueCount >= 2)
  113. {
  114. Api.GetDeviceQueue(_device, queueFamilyIndex, 1, out var backgroundQueue);
  115. BackgroundQueue = backgroundQueue;
  116. BackgroundQueueLock = new object();
  117. }
  118. PhysicalDeviceProperties2 properties2 = new PhysicalDeviceProperties2()
  119. {
  120. SType = StructureType.PhysicalDeviceProperties2
  121. };
  122. PhysicalDeviceBlendOperationAdvancedPropertiesEXT propertiesBlendOperationAdvanced = new PhysicalDeviceBlendOperationAdvancedPropertiesEXT()
  123. {
  124. SType = StructureType.PhysicalDeviceBlendOperationAdvancedPropertiesExt
  125. };
  126. bool supportsBlendOperationAdvanced = supportedExtensions.Contains("VK_EXT_blend_operation_advanced");
  127. if (supportsBlendOperationAdvanced)
  128. {
  129. propertiesBlendOperationAdvanced.PNext = properties2.PNext;
  130. properties2.PNext = &propertiesBlendOperationAdvanced;
  131. }
  132. PhysicalDeviceSubgroupSizeControlPropertiesEXT propertiesSubgroupSizeControl = new PhysicalDeviceSubgroupSizeControlPropertiesEXT()
  133. {
  134. SType = StructureType.PhysicalDeviceSubgroupSizeControlPropertiesExt
  135. };
  136. if (Capabilities.SupportsSubgroupSizeControl)
  137. {
  138. properties2.PNext = &propertiesSubgroupSizeControl;
  139. }
  140. bool supportsTransformFeedback = supportedExtensions.Contains(ExtTransformFeedback.ExtensionName);
  141. PhysicalDeviceTransformFeedbackPropertiesEXT propertiesTransformFeedback = new PhysicalDeviceTransformFeedbackPropertiesEXT()
  142. {
  143. SType = StructureType.PhysicalDeviceTransformFeedbackPropertiesExt
  144. };
  145. if (supportsTransformFeedback)
  146. {
  147. propertiesTransformFeedback.PNext = properties2.PNext;
  148. properties2.PNext = &propertiesTransformFeedback;
  149. }
  150. PhysicalDevicePortabilitySubsetPropertiesKHR propertiesPortabilitySubset = new PhysicalDevicePortabilitySubsetPropertiesKHR()
  151. {
  152. SType = StructureType.PhysicalDevicePortabilitySubsetPropertiesKhr
  153. };
  154. PhysicalDeviceFeatures2 features2 = new PhysicalDeviceFeatures2()
  155. {
  156. SType = StructureType.PhysicalDeviceFeatures2
  157. };
  158. PhysicalDevicePrimitiveTopologyListRestartFeaturesEXT featuresPrimitiveTopologyListRestart = new PhysicalDevicePrimitiveTopologyListRestartFeaturesEXT()
  159. {
  160. SType = StructureType.PhysicalDevicePrimitiveTopologyListRestartFeaturesExt
  161. };
  162. PhysicalDeviceRobustness2FeaturesEXT featuresRobustness2 = new PhysicalDeviceRobustness2FeaturesEXT()
  163. {
  164. SType = StructureType.PhysicalDeviceRobustness2FeaturesExt
  165. };
  166. PhysicalDeviceShaderFloat16Int8FeaturesKHR featuresShaderInt8 = new PhysicalDeviceShaderFloat16Int8FeaturesKHR()
  167. {
  168. SType = StructureType.PhysicalDeviceShaderFloat16Int8Features
  169. };
  170. PhysicalDeviceCustomBorderColorFeaturesEXT featuresCustomBorderColor = new PhysicalDeviceCustomBorderColorFeaturesEXT()
  171. {
  172. SType = StructureType.PhysicalDeviceCustomBorderColorFeaturesExt
  173. };
  174. PhysicalDevicePortabilitySubsetFeaturesKHR featuresPortabilitySubset = new PhysicalDevicePortabilitySubsetFeaturesKHR()
  175. {
  176. SType = StructureType.PhysicalDevicePortabilitySubsetFeaturesKhr
  177. };
  178. if (supportedExtensions.Contains("VK_EXT_primitive_topology_list_restart"))
  179. {
  180. features2.PNext = &featuresPrimitiveTopologyListRestart;
  181. }
  182. if (supportedExtensions.Contains("VK_EXT_robustness2"))
  183. {
  184. featuresRobustness2.PNext = features2.PNext;
  185. features2.PNext = &featuresRobustness2;
  186. }
  187. if (supportedExtensions.Contains("VK_KHR_shader_float16_int8"))
  188. {
  189. featuresShaderInt8.PNext = features2.PNext;
  190. features2.PNext = &featuresShaderInt8;
  191. }
  192. if (supportedExtensions.Contains("VK_EXT_custom_border_color"))
  193. {
  194. featuresCustomBorderColor.PNext = features2.PNext;
  195. features2.PNext = &featuresCustomBorderColor;
  196. }
  197. bool usePortability = supportedExtensions.Contains("VK_KHR_portability_subset");
  198. if (usePortability)
  199. {
  200. propertiesPortabilitySubset.PNext = properties2.PNext;
  201. properties2.PNext = &propertiesPortabilitySubset;
  202. featuresPortabilitySubset.PNext = features2.PNext;
  203. features2.PNext = &featuresPortabilitySubset;
  204. }
  205. Api.GetPhysicalDeviceProperties2(_physicalDevice, &properties2);
  206. Api.GetPhysicalDeviceFeatures2(_physicalDevice, &features2);
  207. var portabilityFlags = PortabilitySubsetFlags.None;
  208. uint vertexBufferAlignment = 1;
  209. if (usePortability)
  210. {
  211. vertexBufferAlignment = propertiesPortabilitySubset.MinVertexInputBindingStrideAlignment;
  212. portabilityFlags |= featuresPortabilitySubset.TriangleFans ? 0 : PortabilitySubsetFlags.NoTriangleFans;
  213. portabilityFlags |= featuresPortabilitySubset.PointPolygons ? 0 : PortabilitySubsetFlags.NoPointMode;
  214. portabilityFlags |= featuresPortabilitySubset.ImageView2DOn3DImage ? 0 : PortabilitySubsetFlags.No3DImageView;
  215. portabilityFlags |= featuresPortabilitySubset.SamplerMipLodBias ? 0 : PortabilitySubsetFlags.NoLodBias;
  216. }
  217. bool supportsCustomBorderColor = supportedExtensions.Contains("VK_EXT_custom_border_color") &&
  218. featuresCustomBorderColor.CustomBorderColors &&
  219. featuresCustomBorderColor.CustomBorderColorWithoutFormat;
  220. ref var properties = ref properties2.Properties;
  221. SampleCountFlags supportedSampleCounts =
  222. properties.Limits.FramebufferColorSampleCounts &
  223. properties.Limits.FramebufferDepthSampleCounts &
  224. properties.Limits.FramebufferStencilSampleCounts;
  225. Capabilities = new HardwareCapabilities(
  226. supportedExtensions.Contains("VK_EXT_index_type_uint8"),
  227. supportsCustomBorderColor,
  228. supportsBlendOperationAdvanced,
  229. propertiesBlendOperationAdvanced.AdvancedBlendCorrelatedOverlap,
  230. propertiesBlendOperationAdvanced.AdvancedBlendNonPremultipliedSrcColor,
  231. propertiesBlendOperationAdvanced.AdvancedBlendNonPremultipliedDstColor,
  232. supportedExtensions.Contains(KhrDrawIndirectCount.ExtensionName),
  233. supportedExtensions.Contains("VK_EXT_fragment_shader_interlock"),
  234. supportedExtensions.Contains("VK_NV_geometry_shader_passthrough"),
  235. supportedExtensions.Contains("VK_EXT_subgroup_size_control"),
  236. featuresShaderInt8.ShaderInt8,
  237. supportedExtensions.Contains("VK_EXT_shader_stencil_export"),
  238. supportedExtensions.Contains(ExtConditionalRendering.ExtensionName),
  239. supportedExtensions.Contains(ExtExtendedDynamicState.ExtensionName),
  240. features2.Features.MultiViewport,
  241. featuresRobustness2.NullDescriptor || IsMoltenVk,
  242. supportedExtensions.Contains(KhrPushDescriptor.ExtensionName),
  243. featuresPrimitiveTopologyListRestart.PrimitiveTopologyListRestart,
  244. featuresPrimitiveTopologyListRestart.PrimitiveTopologyPatchListRestart,
  245. supportsTransformFeedback,
  246. propertiesTransformFeedback.TransformFeedbackQueries,
  247. features2.Features.OcclusionQueryPrecise,
  248. supportedFeatures.PipelineStatisticsQuery,
  249. supportedFeatures.GeometryShader,
  250. propertiesSubgroupSizeControl.MinSubgroupSize,
  251. propertiesSubgroupSizeControl.MaxSubgroupSize,
  252. propertiesSubgroupSizeControl.RequiredSubgroupSizeStages,
  253. supportedSampleCounts,
  254. portabilityFlags,
  255. vertexBufferAlignment);
  256. MemoryAllocator = new MemoryAllocator(Api, _physicalDevice, _device, properties.Limits.MaxMemoryAllocationCount);
  257. CommandBufferPool = VulkanInitialization.CreateCommandBufferPool(Api, _device, Queue, QueueLock, queueFamilyIndex);
  258. DescriptorSetManager = new DescriptorSetManager(_device);
  259. PipelineLayoutCache = new PipelineLayoutCache();
  260. BackgroundResources = new BackgroundResources(this, _device);
  261. BufferManager = new BufferManager(this, _device);
  262. _syncManager = new SyncManager(this, _device);
  263. _pipeline = new PipelineFull(this, _device);
  264. _pipeline.Initialize();
  265. HelperShader = new HelperShader(this, _device);
  266. _counters = new Counters(this, _device, _pipeline);
  267. }
  268. private unsafe void SetupContext(GraphicsDebugLevel logLevel)
  269. {
  270. var api = Vk.GetApi();
  271. Api = api;
  272. _instance = VulkanInitialization.CreateInstance(api, logLevel, _getRequiredExtensions(), out ExtDebugUtils debugUtils, out _debugUtilsMessenger);
  273. DebugUtilsApi = debugUtils;
  274. if (api.TryGetInstanceExtension(_instance, out KhrSurface surfaceApi))
  275. {
  276. SurfaceApi = surfaceApi;
  277. }
  278. _surface = _getSurface(_instance, api);
  279. _physicalDevice = VulkanInitialization.FindSuitablePhysicalDevice(api, _instance, _surface, _preferredGpuId);
  280. var queueFamilyIndex = VulkanInitialization.FindSuitableQueueFamily(api, _physicalDevice, _surface, out uint maxQueueCount);
  281. var supportedExtensions = VulkanInitialization.GetSupportedExtensions(api, _physicalDevice);
  282. _device = VulkanInitialization.CreateDevice(api, _physicalDevice, queueFamilyIndex, supportedExtensions, maxQueueCount);
  283. if (api.TryGetDeviceExtension(_instance, _device, out KhrSwapchain swapchainApi))
  284. {
  285. SwapchainApi = swapchainApi;
  286. }
  287. api.GetDeviceQueue(_device, queueFamilyIndex, 0, out var queue);
  288. Queue = queue;
  289. QueueLock = new object();
  290. LoadFeatures(supportedExtensions, maxQueueCount, queueFamilyIndex);
  291. _window = new Window(this, _surface, _physicalDevice, _device);
  292. _initialized = true;
  293. }
  294. public BufferHandle CreateBuffer(int size)
  295. {
  296. return BufferManager.CreateWithHandle(this, size, false);
  297. }
  298. public IProgram CreateProgram(ShaderSource[] sources, ShaderInfo info)
  299. {
  300. bool isCompute = sources.Length == 1 && sources[0].Stage == ShaderStage.Compute;
  301. if (info.State.HasValue || isCompute)
  302. {
  303. return new ShaderCollection(this, _device, sources, info.State ?? default, info.FromCache);
  304. }
  305. else
  306. {
  307. return new ShaderCollection(this, _device, sources);
  308. }
  309. }
  310. internal ShaderCollection CreateProgramWithMinimalLayout(ShaderSource[] sources, SpecDescription[] specDescription = null)
  311. {
  312. return new ShaderCollection(this, _device, sources, specDescription: specDescription, isMinimal: true);
  313. }
  314. public ISampler CreateSampler(GAL.SamplerCreateInfo info)
  315. {
  316. return new SamplerHolder(this, _device, info);
  317. }
  318. public ITexture CreateTexture(TextureCreateInfo info, float scale)
  319. {
  320. if (info.Target == Target.TextureBuffer)
  321. {
  322. return new TextureBuffer(this, info, scale);
  323. }
  324. return CreateTextureView(info, scale);
  325. }
  326. internal TextureView CreateTextureView(TextureCreateInfo info, float scale)
  327. {
  328. // This should be disposed when all views are destroyed.
  329. var storage = CreateTextureStorage(info, scale);
  330. return storage.CreateView(info, 0, 0);
  331. }
  332. internal TextureStorage CreateTextureStorage(TextureCreateInfo info, float scale)
  333. {
  334. return new TextureStorage(this, _device, info, scale);
  335. }
  336. public void DeleteBuffer(BufferHandle buffer)
  337. {
  338. BufferManager.Delete(buffer);
  339. }
  340. internal void FlushAllCommands()
  341. {
  342. _pipeline?.FlushCommandsImpl();
  343. }
  344. internal void RegisterFlush()
  345. {
  346. _syncManager.RegisterFlush();
  347. }
  348. public ReadOnlySpan<byte> GetBufferData(BufferHandle buffer, int offset, int size)
  349. {
  350. return BufferManager.GetData(buffer, offset, size);
  351. }
  352. public unsafe Capabilities GetCapabilities()
  353. {
  354. FormatFeatureFlags compressedFormatFeatureFlags =
  355. FormatFeatureFlags.SampledImageBit |
  356. FormatFeatureFlags.SampledImageFilterLinearBit |
  357. FormatFeatureFlags.BlitSrcBit |
  358. FormatFeatureFlags.TransferSrcBit |
  359. FormatFeatureFlags.TransferDstBit;
  360. bool supportsBc123CompressionFormat = FormatCapabilities.OptimalFormatsSupport(compressedFormatFeatureFlags,
  361. GAL.Format.Bc1RgbaSrgb,
  362. GAL.Format.Bc1RgbaUnorm,
  363. GAL.Format.Bc2Srgb,
  364. GAL.Format.Bc2Unorm,
  365. GAL.Format.Bc3Srgb,
  366. GAL.Format.Bc3Unorm);
  367. bool supportsBc45CompressionFormat = FormatCapabilities.OptimalFormatsSupport(compressedFormatFeatureFlags,
  368. GAL.Format.Bc4Snorm,
  369. GAL.Format.Bc4Unorm,
  370. GAL.Format.Bc5Snorm,
  371. GAL.Format.Bc5Unorm);
  372. bool supportsBc67CompressionFormat = FormatCapabilities.OptimalFormatsSupport(compressedFormatFeatureFlags,
  373. GAL.Format.Bc6HSfloat,
  374. GAL.Format.Bc6HUfloat,
  375. GAL.Format.Bc7Srgb,
  376. GAL.Format.Bc7Unorm);
  377. bool supportsEtc2CompressionFormat = FormatCapabilities.OptimalFormatsSupport(compressedFormatFeatureFlags,
  378. GAL.Format.Etc2RgbaSrgb,
  379. GAL.Format.Etc2RgbaUnorm,
  380. GAL.Format.Etc2RgbPtaSrgb,
  381. GAL.Format.Etc2RgbPtaUnorm,
  382. GAL.Format.Etc2RgbSrgb,
  383. GAL.Format.Etc2RgbUnorm);
  384. bool supports5BitComponentFormat = FormatCapabilities.OptimalFormatsSupport(compressedFormatFeatureFlags,
  385. GAL.Format.R5G6B5Unorm,
  386. GAL.Format.R5G5B5A1Unorm,
  387. GAL.Format.R5G5B5X1Unorm,
  388. GAL.Format.B5G6R5Unorm,
  389. GAL.Format.B5G5R5A1Unorm,
  390. GAL.Format.A1B5G5R5Unorm);
  391. bool supportsR4G4B4A4Format = FormatCapabilities.OptimalFormatsSupport(compressedFormatFeatureFlags,
  392. GAL.Format.R4G4B4A4Unorm);
  393. bool supportsAstcFormats = FormatCapabilities.OptimalFormatsSupport(compressedFormatFeatureFlags,
  394. GAL.Format.Astc4x4Unorm,
  395. GAL.Format.Astc5x4Unorm,
  396. GAL.Format.Astc5x5Unorm,
  397. GAL.Format.Astc6x5Unorm,
  398. GAL.Format.Astc6x6Unorm,
  399. GAL.Format.Astc8x5Unorm,
  400. GAL.Format.Astc8x6Unorm,
  401. GAL.Format.Astc8x8Unorm,
  402. GAL.Format.Astc10x5Unorm,
  403. GAL.Format.Astc10x6Unorm,
  404. GAL.Format.Astc10x8Unorm,
  405. GAL.Format.Astc10x10Unorm,
  406. GAL.Format.Astc12x10Unorm,
  407. GAL.Format.Astc12x12Unorm,
  408. GAL.Format.Astc4x4Srgb,
  409. GAL.Format.Astc5x4Srgb,
  410. GAL.Format.Astc5x5Srgb,
  411. GAL.Format.Astc6x5Srgb,
  412. GAL.Format.Astc6x6Srgb,
  413. GAL.Format.Astc8x5Srgb,
  414. GAL.Format.Astc8x6Srgb,
  415. GAL.Format.Astc8x8Srgb,
  416. GAL.Format.Astc10x5Srgb,
  417. GAL.Format.Astc10x6Srgb,
  418. GAL.Format.Astc10x8Srgb,
  419. GAL.Format.Astc10x10Srgb,
  420. GAL.Format.Astc12x10Srgb,
  421. GAL.Format.Astc12x12Srgb);
  422. PhysicalDeviceVulkan12Features featuresVk12 = new PhysicalDeviceVulkan12Features()
  423. {
  424. SType = StructureType.PhysicalDeviceVulkan12Features
  425. };
  426. PhysicalDeviceFeatures2 features2 = new PhysicalDeviceFeatures2()
  427. {
  428. SType = StructureType.PhysicalDeviceFeatures2,
  429. PNext = &featuresVk12
  430. };
  431. Api.GetPhysicalDeviceFeatures2(_physicalDevice, &features2);
  432. Api.GetPhysicalDeviceProperties(_physicalDevice, out var properties);
  433. var limits = properties.Limits;
  434. return new Capabilities(
  435. api: TargetApi.Vulkan,
  436. GpuVendor,
  437. hasFrontFacingBug: IsIntelWindows,
  438. hasVectorIndexingBug: Vendor == Vendor.Qualcomm,
  439. needsFragmentOutputSpecialization: IsMoltenVk,
  440. reduceShaderPrecision: IsMoltenVk,
  441. supportsAstcCompression: features2.Features.TextureCompressionAstcLdr && supportsAstcFormats,
  442. supportsBc123Compression: supportsBc123CompressionFormat,
  443. supportsBc45Compression: supportsBc45CompressionFormat,
  444. supportsBc67Compression: supportsBc67CompressionFormat,
  445. supportsEtc2Compression: supportsEtc2CompressionFormat,
  446. supports3DTextureCompression: true,
  447. supportsBgraFormat: true,
  448. supportsR4G4Format: false,
  449. supportsR4G4B4A4Format: supportsR4G4B4A4Format,
  450. supportsSnormBufferTextureFormat: true,
  451. supports5BitComponentFormat: supports5BitComponentFormat,
  452. supportsBlendEquationAdvanced: Capabilities.SupportsBlendEquationAdvanced,
  453. supportsFragmentShaderInterlock: Capabilities.SupportsFragmentShaderInterlock,
  454. supportsFragmentShaderOrderingIntel: false,
  455. supportsGeometryShader: Capabilities.SupportsGeometryShader,
  456. supportsGeometryShaderPassthrough: Capabilities.SupportsGeometryShaderPassthrough,
  457. supportsImageLoadFormatted: features2.Features.ShaderStorageImageReadWithoutFormat,
  458. supportsLayerVertexTessellation: featuresVk12.ShaderOutputLayer,
  459. supportsMismatchingViewFormat: true,
  460. supportsCubemapView: !IsAmdGcn,
  461. supportsNonConstantTextureOffset: false,
  462. supportsShaderBallot: false,
  463. supportsTextureShadowLod: false,
  464. supportsViewportIndex: featuresVk12.ShaderOutputViewportIndex,
  465. supportsViewportSwizzle: false,
  466. supportsIndirectParameters: true,
  467. maximumUniformBuffersPerStage: Constants.MaxUniformBuffersPerStage,
  468. maximumStorageBuffersPerStage: Constants.MaxStorageBuffersPerStage,
  469. maximumTexturesPerStage: Constants.MaxTexturesPerStage,
  470. maximumImagesPerStage: Constants.MaxImagesPerStage,
  471. maximumComputeSharedMemorySize: (int)limits.MaxComputeSharedMemorySize,
  472. maximumSupportedAnisotropy: (int)limits.MaxSamplerAnisotropy,
  473. storageBufferOffsetAlignment: (int)limits.MinStorageBufferOffsetAlignment);
  474. }
  475. public HardwareInfo GetHardwareInfo()
  476. {
  477. return new HardwareInfo(GpuVendor, GpuRenderer);
  478. }
  479. public static DeviceInfo[] GetPhysicalDevices()
  480. {
  481. try
  482. {
  483. return VulkanInitialization.GetSuitablePhysicalDevices(Vk.GetApi());
  484. }
  485. catch (Exception)
  486. {
  487. // If we got an exception here, Vulkan is most likely not supported.
  488. return Array.Empty<DeviceInfo>();
  489. }
  490. }
  491. private static string ParseStandardVulkanVersion(uint version)
  492. {
  493. return $"{version >> 22}.{(version >> 12) & 0x3FF}.{version & 0xFFF}";
  494. }
  495. private static string ParseDriverVersion(ref PhysicalDeviceProperties properties)
  496. {
  497. uint driverVersionRaw = properties.DriverVersion;
  498. // NVIDIA differ from the standard here and uses a different format.
  499. if (properties.VendorID == 0x10DE)
  500. {
  501. return $"{(driverVersionRaw >> 22) & 0x3FF}.{(driverVersionRaw >> 14) & 0xFF}.{(driverVersionRaw >> 6) & 0xFF}.{driverVersionRaw & 0x3F}";
  502. }
  503. else
  504. {
  505. return ParseStandardVulkanVersion(driverVersionRaw);
  506. }
  507. }
  508. private unsafe void PrintGpuInformation()
  509. {
  510. Api.GetPhysicalDeviceProperties(_physicalDevice, out var properties);
  511. string vendorName = VendorUtils.GetNameFromId(properties.VendorID);
  512. Vendor = VendorUtils.FromId(properties.VendorID);
  513. IsAmdWindows = Vendor == Vendor.Amd && OperatingSystem.IsWindows();
  514. IsIntelWindows = Vendor == Vendor.Intel && OperatingSystem.IsWindows();
  515. IsTBDR = IsMoltenVk ||
  516. Vendor == Vendor.Qualcomm ||
  517. Vendor == Vendor.ARM ||
  518. Vendor == Vendor.Broadcom ||
  519. Vendor == Vendor.ImgTec;
  520. GpuVendor = vendorName;
  521. GpuRenderer = Marshal.PtrToStringAnsi((IntPtr)properties.DeviceName);
  522. GpuVersion = $"Vulkan v{ParseStandardVulkanVersion(properties.ApiVersion)}, Driver v{ParseDriverVersion(ref properties)}";
  523. IsAmdGcn = !IsMoltenVk && Vendor == Vendor.Amd && VendorUtils.AmdGcnRegex().IsMatch(GpuRenderer);
  524. Logger.Notice.Print(LogClass.Gpu, $"{GpuVendor} {GpuRenderer} ({GpuVersion})");
  525. }
  526. public GAL.PrimitiveTopology TopologyRemap(GAL.PrimitiveTopology topology)
  527. {
  528. return topology switch
  529. {
  530. GAL.PrimitiveTopology.Quads => GAL.PrimitiveTopology.Triangles,
  531. GAL.PrimitiveTopology.QuadStrip => GAL.PrimitiveTopology.TriangleStrip,
  532. GAL.PrimitiveTopology.TriangleFan => Capabilities.PortabilitySubset.HasFlag(PortabilitySubsetFlags.NoTriangleFans) ? GAL.PrimitiveTopology.Triangles : topology,
  533. _ => topology
  534. };
  535. }
  536. public bool TopologyUnsupported(GAL.PrimitiveTopology topology)
  537. {
  538. return topology switch
  539. {
  540. GAL.PrimitiveTopology.Quads => true,
  541. GAL.PrimitiveTopology.TriangleFan => Capabilities.PortabilitySubset.HasFlag(PortabilitySubsetFlags.NoTriangleFans),
  542. _ => false
  543. };
  544. }
  545. public void Initialize(GraphicsDebugLevel logLevel)
  546. {
  547. SetupContext(logLevel);
  548. PrintGpuInformation();
  549. }
  550. internal bool NeedsVertexBufferAlignment(int attrScalarAlignment, out int alignment)
  551. {
  552. if (Capabilities.VertexBufferAlignment > 1)
  553. {
  554. alignment = (int)Capabilities.VertexBufferAlignment;
  555. return true;
  556. }
  557. else if (Vendor != Vendor.Nvidia)
  558. {
  559. // Vulkan requires that vertex attributes are globally aligned by their component size,
  560. // so buffer strides that don't divide by the largest scalar element are invalid.
  561. // Guest applications do this, NVIDIA GPUs are OK with it, others are not.
  562. alignment = attrScalarAlignment;
  563. return true;
  564. }
  565. alignment = 1;
  566. return false;
  567. }
  568. public void PreFrame()
  569. {
  570. _syncManager.Cleanup();
  571. }
  572. public ICounterEvent ReportCounter(CounterType type, EventHandler<ulong> resultHandler, bool hostReserved)
  573. {
  574. return _counters.QueueReport(type, resultHandler, hostReserved);
  575. }
  576. public void ResetCounter(CounterType type)
  577. {
  578. _counters.QueueReset(type);
  579. }
  580. public void SetBufferData(BufferHandle buffer, int offset, ReadOnlySpan<byte> data)
  581. {
  582. BufferManager.SetData(buffer, offset, data, _pipeline.CurrentCommandBuffer, _pipeline.EndRenderPass);
  583. }
  584. public void UpdateCounters()
  585. {
  586. _counters.Update();
  587. }
  588. public void ResetCounterPool()
  589. {
  590. _counters.ResetCounterPool();
  591. }
  592. public void ResetFutureCounters(CommandBuffer cmd, int count)
  593. {
  594. _counters?.ResetFutureCounters(cmd, count);
  595. }
  596. public void BackgroundContextAction(Action action, bool alwaysBackground = false)
  597. {
  598. action();
  599. }
  600. public void CreateSync(ulong id, bool strict)
  601. {
  602. _syncManager.Create(id, strict);
  603. }
  604. public IProgram LoadProgramBinary(byte[] programBinary, bool isFragment, ShaderInfo info)
  605. {
  606. throw new NotImplementedException();
  607. }
  608. public void WaitSync(ulong id)
  609. {
  610. _syncManager.Wait(id);
  611. }
  612. public ulong GetCurrentSync()
  613. {
  614. return _syncManager.GetCurrent();
  615. }
  616. public void SetInterruptAction(Action<Action> interruptAction)
  617. {
  618. InterruptAction = interruptAction;
  619. }
  620. public void Screenshot()
  621. {
  622. _window.ScreenCaptureRequested = true;
  623. }
  624. public void OnScreenCaptured(ScreenCaptureImageInfo bitmap)
  625. {
  626. ScreenCaptured?.Invoke(this, bitmap);
  627. }
  628. public unsafe void Dispose()
  629. {
  630. if (!_initialized)
  631. {
  632. return;
  633. }
  634. CommandBufferPool.Dispose();
  635. BackgroundResources.Dispose();
  636. _counters.Dispose();
  637. _window.Dispose();
  638. HelperShader.Dispose();
  639. _pipeline.Dispose();
  640. BufferManager.Dispose();
  641. DescriptorSetManager.Dispose();
  642. PipelineLayoutCache.Dispose();
  643. MemoryAllocator.Dispose();
  644. if (_debugUtilsMessenger.Handle != 0)
  645. {
  646. DebugUtilsApi.DestroyDebugUtilsMessenger(_instance, _debugUtilsMessenger, null);
  647. }
  648. foreach (var shader in Shaders)
  649. {
  650. shader.Dispose();
  651. }
  652. foreach (var texture in Textures)
  653. {
  654. texture.Release();
  655. }
  656. foreach (var sampler in Samplers)
  657. {
  658. sampler.Dispose();
  659. }
  660. SurfaceApi.DestroySurface(_instance, _surface, null);
  661. Api.DestroyDevice(_device, null);
  662. // Last step destroy the instance
  663. Api.DestroyInstance(_instance, null);
  664. }
  665. }
  666. }