gdkchan 4f3af839be Minor code formatting (#4498) il y a 3 ans
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Collections 0d3b82477e Use new ArgumentNullException and ObjectDisposedException throw-helper API (#4163) il y a 3 ans
Configuration 80b4972139 Add Support for Post Processing Effects (#3616) il y a 3 ans
Extensions f4e879a1e6 Reduce usage of Marshal.PtrToStructure and Marshal.StructureToPtr (#3805) il y a 3 ans
GraphicsDriver 0fbcd630bc Replace `DllImport` usage with `LibraryImport` (#4084) il y a 3 ans
Logging 9b1cc2cec6 Logging: Redirect StdErr into logging system (#4427) il y a 3 ans
Memory 08831eecf7 IPC refactor part 3+4: New server HIPC message processor (#4188) il y a 3 ans
Pools ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) il y a 4 ans
SystemInfo 4f3af839be Minor code formatting (#4498) il y a 3 ans
SystemInterop 4f3af839be Minor code formatting (#4498) il y a 3 ans
Utilities ae4324032a Optimize string memory usage. Use Spans and StringBuilders where possible (#3933) il y a 3 ans
AsyncWorkQueue.cs 4d02a2d2c0 New NVDEC and VIC implementation (#1384) il y a 5 ans
Hash128.cs 8e1adb95cf Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557) il y a 4 ans
PerformanceCounter.cs 48278905d1 Rewrite scheduler context switch code (#1786) il y a 5 ans
ReactiveObject.cs 610fc84f3e ReactiveObject: Handle case when oldValue is null (#3268) il y a 4 ans
ReferenceEqualityComparer.cs 6db16b4110 Only enumerate cached textures that are modified when flushing. (#918) il y a 6 ans
ReleaseInformation.cs 1f1e2a7f03 misc: changes base application directory behaviour (#4460) il y a 3 ans
Ryujinx.Common.csproj e691622f0a misc: Add missing DefineConstants definition in Ryujinx.Common il y a 3 ans
XXHash128.cs 9ca040c0ff Use ReadOnlySpan<byte> compiler optimization for static data (#3130) il y a 4 ans