gdkchan 7ce5584f9e Support depth clip mode and disable shader fast math optimization on NVIDIA as a workaround for compiler bugs (?) 6 years ago
..
Converters 7ce5584f9e Support depth clip mode and disable shader fast math optimization on NVIDIA as a workaround for compiler bugs (?) 6 years ago
Formats 873bb4c15a Fix BC6 Signed/Unsigned float texture formats 6 years ago
Buffer.cs 1876b346fe Initial work 6 years ago
Counters.cs 1876b346fe Initial work 6 years ago
Debugger.cs 1876b346fe Initial work 6 years ago
Framebuffer.cs d786d8d2b9 Support copy of slices to 3D textures, remove old 3D render target layered render support, do not delete textures with existing views created from them 6 years ago
HwCapabilities.cs cb171f6ebf Support shared color mask, implement more shader instructions 6 years ago
Pipeline.cs 7ce5584f9e Support depth clip mode and disable shader fast math optimization on NVIDIA as a workaround for compiler bugs (?) 6 years ago
Program.cs d274328c31 Fix image units bindings and shader dump in the presence of NOPs 6 years ago
Renderer.cs cb171f6ebf Support shared color mask, implement more shader instructions 6 years ago
Ryujinx.Graphics.OpenGL.csproj 1876b346fe Initial work 6 years ago
Sampler.cs 1876b346fe Initial work 6 years ago
Shader.cs 1876b346fe Initial work 6 years ago
TextureCopy.cs 1876b346fe Initial work 6 years ago
TextureCopyUnscaled.cs 1876b346fe Initial work 6 years ago
TextureStorage.cs 1876b346fe Initial work 6 years ago
TextureView.cs e25b7c9848 Initial support for the guest OpenGL driver (NVIDIA and Nouveau) 6 years ago
VertexArray.cs 1876b346fe Initial work 6 years ago
VertexBuffer.cs 1876b346fe Initial work 6 years ago
Window.cs 16d88c21fc Improved and simplified window texture presentation 6 years ago