Andrey Sukharev 4da44e09cb Make structs readonly when applicable (#4002) 3 anos atrás
..
AutoDeleteCache.cs 951700fdd8 Removed unused usings. (#3593) 3 anos atrás
FormatInfo.cs 4da44e09cb Make structs readonly when applicable (#4002) 3 anos atrás
FormatTable.cs 311c2661b8 Replace image format magic numbers with enums (#3631) 3 anos atrás
ITextureDescriptor.cs 383c039037 shader cache: Fix invalid virtual address clean up (#1717) 5 anos atrás
Pool.cs e747f5cd83 Ensure texture ID is valid before getting texture descriptor (#3406) 3 anos atrás
PoolCache.cs 3c3bcd82fe Add a sampler pool cache and improve texture pool cache (#3487) 3 anos atrás
ReductionFilter.cs 92703af555 Address PR feedback 6 anos atrás
Sampler.cs 99ffc061d3 Optimize Texture Binding and Shader Specialization Checks (#3399) 3 anos atrás
SamplerDescriptor.cs c30504e3b3 Use a descriptor cache for faster pool invalidation. (#1977) 5 anos atrás
SamplerMinFilter.cs 32764f9560 Add XML documentation to Ryujinx.Graphics.Gpu.Image 6 anos atrás
SamplerMipFilter.cs 32764f9560 Add XML documentation to Ryujinx.Graphics.Gpu.Image 6 anos atrás
SamplerPool.cs 3c3bcd82fe Add a sampler pool cache and improve texture pool cache (#3487) 3 anos atrás
SamplerPoolCache.cs 3c3bcd82fe Add a sampler pool cache and improve texture pool cache (#3487) 3 anos atrás
Texture.cs a6a67a2b7a Minor improvement to Vulkan pipeline state and bindings management (#3829) 3 anos atrás
TextureBindingInfo.cs 4da44e09cb Make structs readonly when applicable (#4002) 3 anos atrás
TextureBindingsManager.cs 4965681e06 GPU: Swap bindings array instead of copying (#4003) 3 anos atrás
TextureCache.cs 4da44e09cb Make structs readonly when applicable (#4002) 3 anos atrás
TextureCompatibility.cs f82309fa2d Vulkan: Implement multisample <-> non-multisample copies and depth-stencil resolve (#3723) 3 anos atrás
TextureComponent.cs 32764f9560 Add XML documentation to Ryujinx.Graphics.Gpu.Image 6 anos atrás
TextureDependency.cs b530f0e110 Texture Cache: "Texture Groups" and "Texture Dependencies" (#2001) 5 anos atrás
TextureDescriptor.cs 2232e4ae87 Vulkan backend (#2518) 3 anos atrás
TextureDescriptorType.cs 32764f9560 Add XML documentation to Ryujinx.Graphics.Gpu.Image 6 anos atrás
TextureGroup.cs 4da44e09cb Make structs readonly when applicable (#4002) 3 anos atrás
TextureGroupHandle.cs d64594ec74 Fix various issues with texture sync (#3302) 4 anos atrás
TextureInfo.cs 4da44e09cb Make structs readonly when applicable (#4002) 3 anos atrás
TextureManager.cs 4965681e06 GPU: Swap bindings array instead of copying (#4003) 3 anos atrás
TextureMatchQuality.cs 0108004691 Prefer truly perfect texture matches over fomat aliased ones (#1754) 5 anos atrás
TextureMsaaMode.cs 32764f9560 Add XML documentation to Ryujinx.Graphics.Gpu.Image 6 anos atrás
TexturePool.cs 3c3bcd82fe Add a sampler pool cache and improve texture pool cache (#3487) 3 anos atrás
TexturePoolCache.cs 3c3bcd82fe Add a sampler pool cache and improve texture pool cache (#3487) 3 anos atrás
TextureScaleMode.cs 0a80a837cb Use "Undesired" scale mode for certain textures rather than blacklisting (#2537) 4 anos atrás
TextureSearchFlags.cs c9c65af59e Perform unscaled 2d engine copy on CPU if source texture isn't in cache. (#3112) 4 anos atrás
TextureTarget.cs f0b00c1ae9 Fix TXQ for 3D textures. (#2613) 4 anos atrás
TextureViewCompatibility.cs cda659955c Texture Sync, incompatible overlap handling, data flush improvements. (#2971) 4 anos atrás