gdkchan 5b5239ab5b Remove output interpolation qualifier (#1070) 6 éve
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CodeGen 5b5239ab5b Remove output interpolation qualifier (#1070) 6 éve
Decoders d599fba711 Implement FCMP shader instruction (#1067) 6 éve
Instructions d599fba711 Implement FCMP shader instruction (#1067) 6 éve
IntermediateRepresentation dc97457bf0 Initial support for double precision shader instructions. (#963) 6 éve
StructuredIr dc97457bf0 Initial support for double precision shader instructions. (#963) 6 éve
Translation 5b5239ab5b Remove output interpolation qualifier (#1070) 6 éve
BufferDescriptor.cs 1876b346fe Initial work 6 éve
InputTopology.cs 9d7a142a48 Support texture rectangle targets (non-normalized coords) 6 éve
InterpolationQualifier.cs 5b5239ab5b Remove output interpolation qualifier (#1070) 6 éve
OutputTopology.cs 9d7a142a48 Support texture rectangle targets (non-normalized coords) 6 éve
QueryInfoName.cs 796e5d14b4 Use correct shader local memory size instead of a hardcoded size (#914) 6 éve
Ryujinx.Graphics.Shader.csproj 80707f9311 Add runtime identifiers to new projects 6 éve
SamplerType.cs 8eb773d81f Make the shader translator more error resilient (part 2) 6 éve
ShaderProgram.cs f0a59f345c Add partial support for the BRX shader instruction 6 éve
ShaderProgramInfo.cs 5b5239ab5b Remove output interpolation qualifier (#1070) 6 éve
ShaderStage.cs 1876b346fe Initial work 6 éve
TextureDescriptor.cs 947e14d3be Reimplement limited bindless textures support 6 éve