gdkchan c3e2646f9e Workaround for Intel FrontFacing built-in variable bug (#2540) 4 éve
..
Optimizations c3e2646f9e Workaround for Intel FrontFacing built-in variable bug (#2540) 4 éve
AttributeConsts.cs 524fe3bea4 Implement shader HelperThreadNV (#2163) 5 éve
ControlFlowGraph.cs 49f970d5bd Implement CAL and RET shader instructions (#1618) 5 éve
Dominance.cs 49f970d5bd Implement CAL and RET shader instructions (#1618) 5 éve
EmitterContext.cs ed754af8d5 Make sure attributes used on subsequent shader stages are initialized (#2538) 4 éve
EmitterContextInsts.cs 49745cfa37 Move shader resource descriptor creation out of the backend (#2290) 5 éve
FeatureFlags.cs 49745cfa37 Move shader resource descriptor creation out of the backend (#2290) 5 éve
GlobalMemory.cs 7e4d986a73 Support compute uniform buffers emulated with global memory (#924) 6 éve
RegisterUsage.cs 053dcfdb05 Use multiple dest operands for shader call instructions (#1975) 5 éve
Rewriter.cs c3e2646f9e Workaround for Intel FrontFacing built-in variable bug (#2540) 4 éve
ShaderConfig.cs c3e2646f9e Workaround for Intel FrontFacing built-in variable bug (#2540) 4 éve
ShaderHeader.cs f93089a64f Implement geometry shader passthrough (#1961) 5 éve
Ssa.cs 053dcfdb05 Use multiple dest operands for shader call instructions (#1975) 5 éve
TargetApi.cs d125fce3e8 Allow shader language and target API to be specified on the shader translator (#2402) 4 éve
TargetLanguage.cs 97a2133207 shadertools: Prepare for new target Languages and APIs (#2465) 4 éve
TranslationCounts.cs 0f6ec446ea Replace BGRA and scale uniforms with a uniform block (#2496) 4 éve
TranslationFlags.cs 991784868f Fix shader regression on Intel iGPUs by reverting layout changes (#1425) 5 éve
TranslationOptions.cs d125fce3e8 Allow shader language and target API to be specified on the shader translator (#2402) 4 éve
Translator.cs ed754af8d5 Make sure attributes used on subsequent shader stages are initialized (#2538) 4 éve
TranslatorContext.cs ed754af8d5 Make sure attributes used on subsequent shader stages are initialized (#2538) 4 éve