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- using System;
- using static Ryujinx.Graphics.Gal.Shader.ShaderDecodeHelper;
- namespace Ryujinx.Graphics.Gal.Shader
- {
- static partial class ShaderDecode
- {
- public static void Bfe_C(ShaderIrBlock Block, long OpCode)
- {
- EmitBfe(Block, OpCode, ShaderOper.CR);
- }
- public static void Bfe_I(ShaderIrBlock Block, long OpCode)
- {
- EmitBfe(Block, OpCode, ShaderOper.Imm);
- }
- public static void Bfe_R(ShaderIrBlock Block, long OpCode)
- {
- EmitBfe(Block, OpCode, ShaderOper.RR);
- }
- public static void Fadd_C(ShaderIrBlock Block, long OpCode)
- {
- EmitAluBinaryF(Block, OpCode, ShaderOper.CR, ShaderIrInst.Fadd);
- }
- public static void Fadd_I(ShaderIrBlock Block, long OpCode)
- {
- EmitAluBinaryF(Block, OpCode, ShaderOper.Immf, ShaderIrInst.Fadd);
- }
- public static void Fadd_I32(ShaderIrBlock Block, long OpCode)
- {
- ShaderIrNode OperA = GetOperGpr8 (OpCode);
- ShaderIrNode OperB = GetOperImmf32_20(OpCode);
- bool NegB = ((OpCode >> 53) & 1) != 0;
- bool AbsA = ((OpCode >> 54) & 1) != 0;
- bool NegA = ((OpCode >> 56) & 1) != 0;
- bool AbsB = ((OpCode >> 57) & 1) != 0;
- OperA = GetAluFabsFneg(OperA, AbsA, NegA);
- OperB = GetAluFabsFneg(OperB, AbsB, NegB);
- ShaderIrOp Op = new ShaderIrOp(ShaderIrInst.Fadd, OperA, OperB);
- Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
- }
- public static void Fadd_R(ShaderIrBlock Block, long OpCode)
- {
- EmitAluBinaryF(Block, OpCode, ShaderOper.RR, ShaderIrInst.Fadd);
- }
- public static void Ffma_CR(ShaderIrBlock Block, long OpCode)
- {
- EmitFfma(Block, OpCode, ShaderOper.CR);
- }
- public static void Ffma_I(ShaderIrBlock Block, long OpCode)
- {
- EmitFfma(Block, OpCode, ShaderOper.Immf);
- }
- public static void Ffma_RC(ShaderIrBlock Block, long OpCode)
- {
- EmitFfma(Block, OpCode, ShaderOper.RC);
- }
- public static void Ffma_RR(ShaderIrBlock Block, long OpCode)
- {
- EmitFfma(Block, OpCode, ShaderOper.RR);
- }
- public static void Fmnmx_C(ShaderIrBlock Block, long OpCode)
- {
- EmitFmnmx(Block, OpCode, ShaderOper.CR);
- }
- public static void Fmnmx_I(ShaderIrBlock Block, long OpCode)
- {
- EmitFmnmx(Block, OpCode, ShaderOper.Immf);
- }
- public static void Fmnmx_R(ShaderIrBlock Block, long OpCode)
- {
- EmitFmnmx(Block, OpCode, ShaderOper.RR);
- }
- public static void Fmul_I32(ShaderIrBlock Block, long OpCode)
- {
- ShaderIrNode OperA = GetOperGpr8 (OpCode);
- ShaderIrNode OperB = GetOperImmf32_20(OpCode);
- ShaderIrOp Op = new ShaderIrOp(ShaderIrInst.Fmul, OperA, OperB);
- Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
- }
- public static void Fmul_C(ShaderIrBlock Block, long OpCode)
- {
- EmitAluBinaryF(Block, OpCode, ShaderOper.CR, ShaderIrInst.Fmul);
- }
- public static void Fmul_I(ShaderIrBlock Block, long OpCode)
- {
- EmitAluBinaryF(Block, OpCode, ShaderOper.Immf, ShaderIrInst.Fmul);
- }
- public static void Fmul_R(ShaderIrBlock Block, long OpCode)
- {
- EmitAluBinaryF(Block, OpCode, ShaderOper.RR, ShaderIrInst.Fmul);
- }
- public static void Fset_C(ShaderIrBlock Block, long OpCode)
- {
- EmitFset(Block, OpCode, ShaderOper.CR);
- }
- public static void Fset_I(ShaderIrBlock Block, long OpCode)
- {
- EmitFset(Block, OpCode, ShaderOper.Immf);
- }
- public static void Fset_R(ShaderIrBlock Block, long OpCode)
- {
- EmitFset(Block, OpCode, ShaderOper.RR);
- }
- public static void Fsetp_C(ShaderIrBlock Block, long OpCode)
- {
- EmitFsetp(Block, OpCode, ShaderOper.CR);
- }
- public static void Fsetp_I(ShaderIrBlock Block, long OpCode)
- {
- EmitFsetp(Block, OpCode, ShaderOper.Immf);
- }
- public static void Fsetp_R(ShaderIrBlock Block, long OpCode)
- {
- EmitFsetp(Block, OpCode, ShaderOper.RR);
- }
- public static void Iadd_C(ShaderIrBlock Block, long OpCode)
- {
- EmitIadd(Block, OpCode, ShaderOper.CR);
- }
- public static void Iadd_I(ShaderIrBlock Block, long OpCode)
- {
- EmitIadd(Block, OpCode, ShaderOper.Imm);
- }
- public static void Iadd_I32(ShaderIrBlock Block, long OpCode)
- {
- ShaderIrNode OperA = GetOperGpr8 (OpCode);
- ShaderIrNode OperB = GetOperImm32_20(OpCode);
- bool NegA = ((OpCode >> 56) & 1) != 0;
- OperA = GetAluIneg(OperA, NegA);
- ShaderIrOp Op = new ShaderIrOp(ShaderIrInst.Add, OperA, OperB);
- Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
- }
- public static void Iadd_R(ShaderIrBlock Block, long OpCode)
- {
- EmitIadd(Block, OpCode, ShaderOper.RR);
- }
- public static void Iadd3_C(ShaderIrBlock Block, long OpCode)
- {
- EmitIadd3(Block, OpCode, ShaderOper.CR);
- }
- public static void Iadd3_I(ShaderIrBlock Block, long OpCode)
- {
- EmitIadd3(Block, OpCode, ShaderOper.Imm);
- }
- public static void Iadd3_R(ShaderIrBlock Block, long OpCode)
- {
- EmitIadd3(Block, OpCode, ShaderOper.RR);
- }
- public static void Imnmx_C(ShaderIrBlock Block, long OpCode)
- {
- EmitImnmx(Block, OpCode, ShaderOper.CR);
- }
- public static void Imnmx_I(ShaderIrBlock Block, long OpCode)
- {
- EmitImnmx(Block, OpCode, ShaderOper.Imm);
- }
- public static void Imnmx_R(ShaderIrBlock Block, long OpCode)
- {
- EmitImnmx(Block, OpCode, ShaderOper.RR);
- }
- public static void Ipa(ShaderIrBlock Block, long OpCode)
- {
- ShaderIrNode OperA = GetOperAbuf28(OpCode);
- ShaderIrNode OperB = GetOperGpr20 (OpCode);
- ShaderIrOp Op = new ShaderIrOp(ShaderIrInst.Ipa, OperA, OperB);
- Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
- }
- public static void Iscadd_C(ShaderIrBlock Block, long OpCode)
- {
- EmitIscadd(Block, OpCode, ShaderOper.CR);
- }
- public static void Iscadd_I(ShaderIrBlock Block, long OpCode)
- {
- EmitIscadd(Block, OpCode, ShaderOper.Imm);
- }
- public static void Iscadd_R(ShaderIrBlock Block, long OpCode)
- {
- EmitIscadd(Block, OpCode, ShaderOper.RR);
- }
- public static void Iset_C(ShaderIrBlock Block, long OpCode)
- {
- EmitIset(Block, OpCode, ShaderOper.CR);
- }
- public static void Iset_I(ShaderIrBlock Block, long OpCode)
- {
- EmitIset(Block, OpCode, ShaderOper.Imm);
- }
- public static void Iset_R(ShaderIrBlock Block, long OpCode)
- {
- EmitIset(Block, OpCode, ShaderOper.RR);
- }
- public static void Isetp_C(ShaderIrBlock Block, long OpCode)
- {
- EmitIsetp(Block, OpCode, ShaderOper.CR);
- }
- public static void Isetp_I(ShaderIrBlock Block, long OpCode)
- {
- EmitIsetp(Block, OpCode, ShaderOper.Imm);
- }
- public static void Isetp_R(ShaderIrBlock Block, long OpCode)
- {
- EmitIsetp(Block, OpCode, ShaderOper.RR);
- }
- public static void Lop_I32(ShaderIrBlock Block, long OpCode)
- {
- int SubOp = (int)(OpCode >> 53) & 3;
- bool InvA = ((OpCode >> 55) & 1) != 0;
- bool InvB = ((OpCode >> 56) & 1) != 0;
- ShaderIrInst Inst = 0;
- switch (SubOp)
- {
- case 0: Inst = ShaderIrInst.And; break;
- case 1: Inst = ShaderIrInst.Or; break;
- case 2: Inst = ShaderIrInst.Xor; break;
- }
- ShaderIrNode OperB = GetAluNot(GetOperImm32_20(OpCode), InvB);
- //SubOp == 3 is pass, used by the not instruction
- //which just moves the inverted register value.
- if (SubOp < 3)
- {
- ShaderIrNode OperA = GetAluNot(GetOperGpr8(OpCode), InvA);
- ShaderIrOp Op = new ShaderIrOp(Inst, OperA, OperB);
- Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
- }
- else
- {
- Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), OperB), OpCode));
- }
- }
- public static void Lop_C(ShaderIrBlock Block, long OpCode)
- {
- EmitLop(Block, OpCode, ShaderOper.CR);
- }
- public static void Lop_I(ShaderIrBlock Block, long OpCode)
- {
- EmitLop(Block, OpCode, ShaderOper.Imm);
- }
- public static void Lop_R(ShaderIrBlock Block, long OpCode)
- {
- EmitLop(Block, OpCode, ShaderOper.RR);
- }
- public static void Mufu(ShaderIrBlock Block, long OpCode)
- {
- int SubOp = (int)(OpCode >> 20) & 0xf;
- bool AbsA = ((OpCode >> 46) & 1) != 0;
- bool NegA = ((OpCode >> 48) & 1) != 0;
- ShaderIrInst Inst = 0;
- switch (SubOp)
- {
- case 0: Inst = ShaderIrInst.Fcos; break;
- case 1: Inst = ShaderIrInst.Fsin; break;
- case 2: Inst = ShaderIrInst.Fex2; break;
- case 3: Inst = ShaderIrInst.Flg2; break;
- case 4: Inst = ShaderIrInst.Frcp; break;
- case 5: Inst = ShaderIrInst.Frsq; break;
- case 8: Inst = ShaderIrInst.Fsqrt; break;
- default: throw new NotImplementedException(SubOp.ToString());
- }
- ShaderIrNode OperA = GetOperGpr8(OpCode);
- ShaderIrOp Op = new ShaderIrOp(Inst, GetAluFabsFneg(OperA, AbsA, NegA));
- Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
- }
- public static void Psetp(ShaderIrBlock Block, long OpCode)
- {
- bool NegA = ((OpCode >> 15) & 1) != 0;
- bool NegB = ((OpCode >> 32) & 1) != 0;
- bool NegP = ((OpCode >> 42) & 1) != 0;
- ShaderIrInst LopInst = GetBLop24(OpCode);
- ShaderIrNode OperA = GetOperPred12(OpCode);
- ShaderIrNode OperB = GetOperPred29(OpCode);
- if (NegA)
- {
- OperA = new ShaderIrOp(ShaderIrInst.Bnot, OperA);
- }
- if (NegB)
- {
- OperB = new ShaderIrOp(ShaderIrInst.Bnot, OperB);
- }
- ShaderIrOp Op = new ShaderIrOp(LopInst, OperA, OperB);
- ShaderIrOperPred P0Node = GetOperPred3 (OpCode);
- ShaderIrOperPred P1Node = GetOperPred0 (OpCode);
- ShaderIrOperPred P2Node = GetOperPred39(OpCode);
- Block.AddNode(GetPredNode(new ShaderIrAsg(P0Node, Op), OpCode));
- LopInst = GetBLop45(OpCode);
- if (LopInst == ShaderIrInst.Band && P1Node.IsConst && P2Node.IsConst)
- {
- return;
- }
- ShaderIrNode P2NNode = P2Node;
- if (NegP)
- {
- P2NNode = new ShaderIrOp(ShaderIrInst.Bnot, P2NNode);
- }
- Op = new ShaderIrOp(ShaderIrInst.Bnot, P0Node);
- Op = new ShaderIrOp(LopInst, Op, P2NNode);
- Block.AddNode(GetPredNode(new ShaderIrAsg(P1Node, Op), OpCode));
- Op = new ShaderIrOp(LopInst, P0Node, P2NNode);
- Block.AddNode(GetPredNode(new ShaderIrAsg(P0Node, Op), OpCode));
- }
- public static void Rro_C(ShaderIrBlock Block, long OpCode)
- {
- EmitRro(Block, OpCode, ShaderOper.CR);
- }
- public static void Rro_I(ShaderIrBlock Block, long OpCode)
- {
- EmitRro(Block, OpCode, ShaderOper.Immf);
- }
- public static void Rro_R(ShaderIrBlock Block, long OpCode)
- {
- EmitRro(Block, OpCode, ShaderOper.RR);
- }
- public static void Shl_C(ShaderIrBlock Block, long OpCode)
- {
- EmitAluBinary(Block, OpCode, ShaderOper.CR, ShaderIrInst.Lsl);
- }
- public static void Shl_I(ShaderIrBlock Block, long OpCode)
- {
- EmitAluBinary(Block, OpCode, ShaderOper.Imm, ShaderIrInst.Lsl);
- }
- public static void Shl_R(ShaderIrBlock Block, long OpCode)
- {
- EmitAluBinary(Block, OpCode, ShaderOper.RR, ShaderIrInst.Lsl);
- }
- public static void Shr_C(ShaderIrBlock Block, long OpCode)
- {
- EmitAluBinary(Block, OpCode, ShaderOper.CR, GetShrInst(OpCode));
- }
- public static void Shr_I(ShaderIrBlock Block, long OpCode)
- {
- EmitAluBinary(Block, OpCode, ShaderOper.Imm, GetShrInst(OpCode));
- }
- public static void Shr_R(ShaderIrBlock Block, long OpCode)
- {
- EmitAluBinary(Block, OpCode, ShaderOper.RR, GetShrInst(OpCode));
- }
- private static ShaderIrInst GetShrInst(long OpCode)
- {
- bool Signed = ((OpCode >> 48) & 1) != 0;
- return Signed ? ShaderIrInst.Asr : ShaderIrInst.Lsr;
- }
- public static void Vmad(ShaderIrBlock Block, long OpCode)
- {
- ShaderIrNode OperA = GetOperGpr8(OpCode);
- ShaderIrNode OperB;
- if (((OpCode >> 50) & 1) != 0)
- {
- OperB = GetOperGpr20(OpCode);
- }
- else
- {
- OperB = GetOperImm19_20(OpCode);
- }
- ShaderIrOperGpr OperC = GetOperGpr39(OpCode);
- ShaderIrNode Tmp = new ShaderIrOp(ShaderIrInst.Mul, OperA, OperB);
- ShaderIrNode Final = new ShaderIrOp(ShaderIrInst.Add, Tmp, OperC);
- int Shr = (int)((OpCode >> 51) & 3);
- if (Shr != 0)
- {
- int Shift = (Shr == 2) ? 15 : 7;
- Final = new ShaderIrOp(ShaderIrInst.Lsr, Final, new ShaderIrOperImm(Shift));
- }
- Block.AddNode(new ShaderIrCmnt("Stubbed. Instruction is reduced to a * b + c"));
- Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Final), OpCode));
- }
- public static void Xmad_CR(ShaderIrBlock Block, long OpCode)
- {
- EmitXmad(Block, OpCode, ShaderOper.CR);
- }
- public static void Xmad_I(ShaderIrBlock Block, long OpCode)
- {
- EmitXmad(Block, OpCode, ShaderOper.Imm);
- }
- public static void Xmad_RC(ShaderIrBlock Block, long OpCode)
- {
- EmitXmad(Block, OpCode, ShaderOper.RC);
- }
- public static void Xmad_RR(ShaderIrBlock Block, long OpCode)
- {
- EmitXmad(Block, OpCode, ShaderOper.RR);
- }
- private static void EmitAluBinary(
- ShaderIrBlock Block,
- long OpCode,
- ShaderOper Oper,
- ShaderIrInst Inst)
- {
- ShaderIrNode OperA = GetOperGpr8(OpCode), OperB;
- switch (Oper)
- {
- case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break;
- case ShaderOper.Imm: OperB = GetOperImm19_20(OpCode); break;
- case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break;
- default: throw new ArgumentException(nameof(Oper));
- }
- ShaderIrNode Op = new ShaderIrOp(Inst, OperA, OperB);
- Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
- }
- private static void EmitAluBinaryF(
- ShaderIrBlock Block,
- long OpCode,
- ShaderOper Oper,
- ShaderIrInst Inst)
- {
- bool NegB = ((OpCode >> 45) & 1) != 0;
- bool AbsA = ((OpCode >> 46) & 1) != 0;
- bool NegA = ((OpCode >> 48) & 1) != 0;
- bool AbsB = ((OpCode >> 49) & 1) != 0;
- ShaderIrNode OperA = GetOperGpr8(OpCode), OperB;
- if (Inst == ShaderIrInst.Fadd)
- {
- OperA = GetAluFabsFneg(OperA, AbsA, NegA);
- }
- switch (Oper)
- {
- case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break;
- case ShaderOper.Immf: OperB = GetOperImmf19_20(OpCode); break;
- case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break;
- default: throw new ArgumentException(nameof(Oper));
- }
- OperB = GetAluFabsFneg(OperB, AbsB, NegB);
- ShaderIrNode Op = new ShaderIrOp(Inst, OperA, OperB);
- Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
- }
- private static void EmitBfe(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
- {
- //TODO: Handle the case where position + length
- //is greater than the word size, in this case the sign bit
- //needs to be replicated to fill the remaining space.
- bool NegB = ((OpCode >> 48) & 1) != 0;
- bool NegA = ((OpCode >> 49) & 1) != 0;
- ShaderIrNode OperA = GetOperGpr8(OpCode), OperB;
- switch (Oper)
- {
- case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break;
- case ShaderOper.Imm: OperB = GetOperImm19_20(OpCode); break;
- case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break;
- default: throw new ArgumentException(nameof(Oper));
- }
- ShaderIrNode Op;
- bool Signed = ((OpCode >> 48) & 1) != 0; //?
- if (OperB is ShaderIrOperImm PosLen)
- {
- int Position = (PosLen.Value >> 0) & 0xff;
- int Length = (PosLen.Value >> 8) & 0xff;
- int LSh = 32 - (Position + Length);
- ShaderIrInst RightShift = Signed
- ? ShaderIrInst.Asr
- : ShaderIrInst.Lsr;
- Op = new ShaderIrOp(ShaderIrInst.Lsl, OperA, new ShaderIrOperImm(LSh));
- Op = new ShaderIrOp(RightShift, Op, new ShaderIrOperImm(LSh + Position));
- }
- else
- {
- ShaderIrOperImm Shift = new ShaderIrOperImm(8);
- ShaderIrOperImm Mask = new ShaderIrOperImm(0xff);
- ShaderIrNode OpPos, OpLen;
- OpPos = new ShaderIrOp(ShaderIrInst.And, OperB, Mask);
- OpLen = new ShaderIrOp(ShaderIrInst.Lsr, OperB, Shift);
- OpLen = new ShaderIrOp(ShaderIrInst.And, OpLen, Mask);
- Op = new ShaderIrOp(ShaderIrInst.Lsr, OperA, OpPos);
- Op = ExtendTo32(Op, Signed, OpLen);
- }
- Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
- }
- private static void EmitFfma(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
- {
- bool NegB = ((OpCode >> 48) & 1) != 0;
- bool NegC = ((OpCode >> 49) & 1) != 0;
- ShaderIrNode OperA = GetOperGpr8(OpCode), OperB, OperC;
- switch (Oper)
- {
- case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break;
- case ShaderOper.Immf: OperB = GetOperImmf19_20(OpCode); break;
- case ShaderOper.RC: OperB = GetOperGpr39 (OpCode); break;
- case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break;
- default: throw new ArgumentException(nameof(Oper));
- }
- OperB = GetAluFneg(OperB, NegB);
- if (Oper == ShaderOper.RC)
- {
- OperC = GetAluFneg(GetOperCbuf34(OpCode), NegC);
- }
- else
- {
- OperC = GetAluFneg(GetOperGpr39(OpCode), NegC);
- }
- ShaderIrOp Op = new ShaderIrOp(ShaderIrInst.Ffma, OperA, OperB, OperC);
- Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
- }
- private static void EmitIadd(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
- {
- ShaderIrNode OperA = GetOperGpr8(OpCode);
- ShaderIrNode OperB;
- switch (Oper)
- {
- case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break;
- case ShaderOper.Imm: OperB = GetOperImm19_20(OpCode); break;
- case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break;
- default: throw new ArgumentException(nameof(Oper));
- }
- bool NegA = ((OpCode >> 49) & 1) != 0;
- bool NegB = ((OpCode >> 48) & 1) != 0;
- OperA = GetAluIneg(OperA, NegA);
- OperB = GetAluIneg(OperB, NegB);
- ShaderIrOp Op = new ShaderIrOp(ShaderIrInst.Add, OperA, OperB);
- Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
- }
- private static void EmitIadd3(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
- {
- int Mode = (int)((OpCode >> 37) & 3);
- bool Neg1 = ((OpCode >> 51) & 1) != 0;
- bool Neg2 = ((OpCode >> 50) & 1) != 0;
- bool Neg3 = ((OpCode >> 49) & 1) != 0;
- int Height1 = (int)((OpCode >> 35) & 3);
- int Height2 = (int)((OpCode >> 33) & 3);
- int Height3 = (int)((OpCode >> 31) & 3);
- ShaderIrNode OperB;
- switch (Oper)
- {
- case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break;
- case ShaderOper.Imm: OperB = GetOperImm19_20(OpCode); break;
- case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break;
- default: throw new ArgumentException(nameof(Oper));
- }
- ShaderIrNode ApplyHeight(ShaderIrNode Src, int Height)
- {
- if (Oper != ShaderOper.RR)
- {
- return Src;
- }
- switch (Height)
- {
- case 0: return Src;
- case 1: return new ShaderIrOp(ShaderIrInst.And, Src, new ShaderIrOperImm(0xffff));
- case 2: return new ShaderIrOp(ShaderIrInst.Lsr, Src, new ShaderIrOperImm(16));
- default: throw new InvalidOperationException();
- }
- }
- ShaderIrNode Src1 = GetAluIneg(ApplyHeight(GetOperGpr8(OpCode), Height1), Neg1);
- ShaderIrNode Src2 = GetAluIneg(ApplyHeight(OperB, Height2), Neg2);
- ShaderIrNode Src3 = GetAluIneg(ApplyHeight(GetOperGpr39(OpCode), Height3), Neg3);
- ShaderIrOp Sum = new ShaderIrOp(ShaderIrInst.Add, Src1, Src2);
- if (Oper == ShaderOper.RR)
- {
- switch (Mode)
- {
- case 1: Sum = new ShaderIrOp(ShaderIrInst.Lsr, Sum, new ShaderIrOperImm(16)); break;
- case 2: Sum = new ShaderIrOp(ShaderIrInst.Lsl, Sum, new ShaderIrOperImm(16)); break;
- }
- }
- //Note: Here there should be a "+ 1" when carry flag is set
- //but since carry is mostly ignored by other instructions, it's excluded for now
- Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), new ShaderIrOp(ShaderIrInst.Add, Sum, Src3)), OpCode));
- }
- private static void EmitIscadd(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
- {
- bool NegB = ((OpCode >> 48) & 1) != 0;
- bool NegA = ((OpCode >> 49) & 1) != 0;
- ShaderIrNode OperA = GetOperGpr8(OpCode), OperB;
- ShaderIrOperImm Scale = GetOperImm5_39(OpCode);
- switch (Oper)
- {
- case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break;
- case ShaderOper.Imm: OperB = GetOperImm19_20(OpCode); break;
- case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break;
- default: throw new ArgumentException(nameof(Oper));
- }
- OperA = GetAluIneg(OperA, NegA);
- OperB = GetAluIneg(OperB, NegB);
- ShaderIrOp ScaleOp = new ShaderIrOp(ShaderIrInst.Lsl, OperA, Scale);
- ShaderIrOp AddOp = new ShaderIrOp(ShaderIrInst.Add, OperB, ScaleOp);
- Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), AddOp), OpCode));
- }
- private static void EmitFmnmx(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
- {
- EmitMnmx(Block, OpCode, true, Oper);
- }
- private static void EmitImnmx(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
- {
- EmitMnmx(Block, OpCode, false, Oper);
- }
- private static void EmitMnmx(ShaderIrBlock Block, long OpCode, bool IsFloat, ShaderOper Oper)
- {
- bool NegB = ((OpCode >> 45) & 1) != 0;
- bool AbsA = ((OpCode >> 46) & 1) != 0;
- bool NegA = ((OpCode >> 48) & 1) != 0;
- bool AbsB = ((OpCode >> 49) & 1) != 0;
- ShaderIrNode OperA = GetOperGpr8(OpCode), OperB;
- if (IsFloat)
- {
- OperA = GetAluFabsFneg(OperA, AbsA, NegA);
- }
- else
- {
- OperA = GetAluIabsIneg(OperA, AbsA, NegA);
- }
- switch (Oper)
- {
- case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break;
- case ShaderOper.Imm: OperB = GetOperImm19_20 (OpCode); break;
- case ShaderOper.Immf: OperB = GetOperImmf19_20(OpCode); break;
- case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break;
- default: throw new ArgumentException(nameof(Oper));
- }
- if (IsFloat)
- {
- OperB = GetAluFabsFneg(OperB, AbsB, NegB);
- }
- else
- {
- OperB = GetAluIabsIneg(OperB, AbsB, NegB);
- }
- ShaderIrOperPred Pred = GetOperPred39(OpCode);
- ShaderIrOp Op;
- ShaderIrInst MaxInst = IsFloat ? ShaderIrInst.Fmax : ShaderIrInst.Max;
- ShaderIrInst MinInst = IsFloat ? ShaderIrInst.Fmin : ShaderIrInst.Min;
- if (Pred.IsConst)
- {
- bool IsMax = ((OpCode >> 42) & 1) != 0;
- Op = new ShaderIrOp(IsMax
- ? MaxInst
- : MinInst, OperA, OperB);
- Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
- }
- else
- {
- ShaderIrNode PredN = GetOperPred39N(OpCode);
- ShaderIrOp OpMax = new ShaderIrOp(MaxInst, OperA, OperB);
- ShaderIrOp OpMin = new ShaderIrOp(MinInst, OperA, OperB);
- ShaderIrAsg AsgMax = new ShaderIrAsg(GetOperGpr0(OpCode), OpMax);
- ShaderIrAsg AsgMin = new ShaderIrAsg(GetOperGpr0(OpCode), OpMin);
- Block.AddNode(GetPredNode(new ShaderIrCond(PredN, AsgMax, Not: true), OpCode));
- Block.AddNode(GetPredNode(new ShaderIrCond(PredN, AsgMin, Not: false), OpCode));
- }
- }
- private static void EmitRro(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
- {
- //Note: this is a range reduction instruction and is supposed to
- //be used with Mufu, here it just moves the value and ignores the operation.
- bool NegA = ((OpCode >> 45) & 1) != 0;
- bool AbsA = ((OpCode >> 49) & 1) != 0;
- ShaderIrNode OperA;
- switch (Oper)
- {
- case ShaderOper.CR: OperA = GetOperCbuf34 (OpCode); break;
- case ShaderOper.Immf: OperA = GetOperImmf19_20(OpCode); break;
- case ShaderOper.RR: OperA = GetOperGpr20 (OpCode); break;
- default: throw new ArgumentException(nameof(Oper));
- }
- OperA = GetAluFabsFneg(OperA, AbsA, NegA);
- Block.AddNode(new ShaderIrCmnt("Stubbed."));
- Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), OperA), OpCode));
- }
- private static void EmitFset(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
- {
- EmitSet(Block, OpCode, true, Oper);
- }
- private static void EmitIset(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
- {
- EmitSet(Block, OpCode, false, Oper);
- }
- private static void EmitSet(ShaderIrBlock Block, long OpCode, bool IsFloat, ShaderOper Oper)
- {
- bool NegA = ((OpCode >> 43) & 1) != 0;
- bool AbsB = ((OpCode >> 44) & 1) != 0;
- bool NegB = ((OpCode >> 53) & 1) != 0;
- bool AbsA = ((OpCode >> 54) & 1) != 0;
- bool BoolFloat = ((OpCode >> (IsFloat ? 52 : 44)) & 1) != 0;
- ShaderIrNode OperA = GetOperGpr8(OpCode), OperB;
- switch (Oper)
- {
- case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break;
- case ShaderOper.Imm: OperB = GetOperImm19_20 (OpCode); break;
- case ShaderOper.Immf: OperB = GetOperImmf19_20(OpCode); break;
- case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break;
- default: throw new ArgumentException(nameof(Oper));
- }
- ShaderIrInst CmpInst;
- if (IsFloat)
- {
- OperA = GetAluFabsFneg(OperA, AbsA, NegA);
- OperB = GetAluFabsFneg(OperB, AbsB, NegB);
- CmpInst = GetCmpF(OpCode);
- }
- else
- {
- CmpInst = GetCmp(OpCode);
- }
- ShaderIrOp Op = new ShaderIrOp(CmpInst, OperA, OperB);
- ShaderIrInst LopInst = GetBLop45(OpCode);
- ShaderIrOperPred PNode = GetOperPred39(OpCode);
- ShaderIrNode Imm0, Imm1;
- if (BoolFloat)
- {
- Imm0 = new ShaderIrOperImmf(0);
- Imm1 = new ShaderIrOperImmf(1);
- }
- else
- {
- Imm0 = new ShaderIrOperImm(0);
- Imm1 = new ShaderIrOperImm(-1);
- }
- ShaderIrNode Asg0 = new ShaderIrAsg(GetOperGpr0(OpCode), Imm0);
- ShaderIrNode Asg1 = new ShaderIrAsg(GetOperGpr0(OpCode), Imm1);
- if (LopInst != ShaderIrInst.Band || !PNode.IsConst)
- {
- ShaderIrOp Op2 = new ShaderIrOp(LopInst, Op, PNode);
- Asg0 = new ShaderIrCond(Op2, Asg0, Not: true);
- Asg1 = new ShaderIrCond(Op2, Asg1, Not: false);
- }
- else
- {
- Asg0 = new ShaderIrCond(Op, Asg0, Not: true);
- Asg1 = new ShaderIrCond(Op, Asg1, Not: false);
- }
- Block.AddNode(GetPredNode(Asg0, OpCode));
- Block.AddNode(GetPredNode(Asg1, OpCode));
- }
- private static void EmitFsetp(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
- {
- EmitSetp(Block, OpCode, true, Oper);
- }
- private static void EmitIsetp(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
- {
- EmitSetp(Block, OpCode, false, Oper);
- }
- private static void EmitSetp(ShaderIrBlock Block, long OpCode, bool IsFloat, ShaderOper Oper)
- {
- bool AbsA = ((OpCode >> 7) & 1) != 0;
- bool NegP = ((OpCode >> 42) & 1) != 0;
- bool NegA = ((OpCode >> 43) & 1) != 0;
- bool AbsB = ((OpCode >> 44) & 1) != 0;
- ShaderIrNode OperA = GetOperGpr8(OpCode), OperB;
- switch (Oper)
- {
- case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break;
- case ShaderOper.Imm: OperB = GetOperImm19_20 (OpCode); break;
- case ShaderOper.Immf: OperB = GetOperImmf19_20(OpCode); break;
- case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break;
- default: throw new ArgumentException(nameof(Oper));
- }
- ShaderIrInst CmpInst;
- if (IsFloat)
- {
- OperA = GetAluFabsFneg(OperA, AbsA, NegA);
- OperB = GetAluFabs (OperB, AbsB);
- CmpInst = GetCmpF(OpCode);
- }
- else
- {
- CmpInst = GetCmp(OpCode);
- }
- ShaderIrOp Op = new ShaderIrOp(CmpInst, OperA, OperB);
- ShaderIrOperPred P0Node = GetOperPred3 (OpCode);
- ShaderIrOperPred P1Node = GetOperPred0 (OpCode);
- ShaderIrOperPred P2Node = GetOperPred39(OpCode);
- Block.AddNode(GetPredNode(new ShaderIrAsg(P0Node, Op), OpCode));
- ShaderIrInst LopInst = GetBLop45(OpCode);
- if (LopInst == ShaderIrInst.Band && P1Node.IsConst && P2Node.IsConst)
- {
- return;
- }
- ShaderIrNode P2NNode = P2Node;
- if (NegP)
- {
- P2NNode = new ShaderIrOp(ShaderIrInst.Bnot, P2NNode);
- }
- Op = new ShaderIrOp(ShaderIrInst.Bnot, P0Node);
- Op = new ShaderIrOp(LopInst, Op, P2NNode);
- Block.AddNode(GetPredNode(new ShaderIrAsg(P1Node, Op), OpCode));
- Op = new ShaderIrOp(LopInst, P0Node, P2NNode);
- Block.AddNode(GetPredNode(new ShaderIrAsg(P0Node, Op), OpCode));
- }
- private static void EmitLop(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
- {
- int SubOp = (int)(OpCode >> 41) & 3;
- bool InvA = ((OpCode >> 39) & 1) != 0;
- bool InvB = ((OpCode >> 40) & 1) != 0;
- ShaderIrInst Inst = 0;
- switch (SubOp)
- {
- case 0: Inst = ShaderIrInst.And; break;
- case 1: Inst = ShaderIrInst.Or; break;
- case 2: Inst = ShaderIrInst.Xor; break;
- }
- ShaderIrNode OperA = GetAluNot(GetOperGpr8(OpCode), InvA);
- ShaderIrNode OperB;
- switch (Oper)
- {
- case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break;
- case ShaderOper.Imm: OperB = GetOperImm19_20(OpCode); break;
- case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break;
- default: throw new ArgumentException(nameof(Oper));
- }
- OperB = GetAluNot(OperB, InvB);
- ShaderIrNode Op;
- if (SubOp < 3)
- {
- Op = new ShaderIrOp(Inst, OperA, OperB);
- }
- else
- {
- Op = OperB;
- }
- ShaderIrNode Compare = new ShaderIrOp(ShaderIrInst.Cne, Op, new ShaderIrOperImm(0));
- Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperPred48(OpCode), Compare), OpCode));
- Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
- }
- private static void EmitXmad(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
- {
- //TODO: Confirm SignAB/C, it is just a guess.
- //TODO: Implement Mode 3 (CSFU), what it does?
- bool SignAB = ((OpCode >> 48) & 1) != 0;
- bool SignC = ((OpCode >> 49) & 1) != 0;
- bool HighB = ((OpCode >> 52) & 1) != 0;
- bool HighA = ((OpCode >> 53) & 1) != 0;
- int Mode = (int)(OpCode >> 50) & 7;
- ShaderIrNode OperA = GetOperGpr8(OpCode), OperB, OperC;
- ShaderIrOperImm Imm16 = new ShaderIrOperImm(16);
- ShaderIrOperImm ImmMsk = new ShaderIrOperImm(0xffff);
- ShaderIrInst ShiftAB = SignAB ? ShaderIrInst.Asr : ShaderIrInst.Lsr;
- ShaderIrInst ShiftC = SignC ? ShaderIrInst.Asr : ShaderIrInst.Lsr;
- if (HighA)
- {
- OperA = new ShaderIrOp(ShiftAB, OperA, Imm16);
- }
- switch (Oper)
- {
- case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break;
- case ShaderOper.Imm: OperB = GetOperImm19_20(OpCode); break;
- case ShaderOper.RC: OperB = GetOperGpr39 (OpCode); break;
- case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break;
- default: throw new ArgumentException(nameof(Oper));
- }
- bool ProductShiftLeft = false, Merge = false;
- if (Oper == ShaderOper.RC)
- {
- OperC = GetOperCbuf34(OpCode);
- }
- else
- {
- OperC = GetOperGpr39(OpCode);
- ProductShiftLeft = ((OpCode >> 36) & 1) != 0;
- Merge = ((OpCode >> 37) & 1) != 0;
- }
- switch (Mode)
- {
- //CLO.
- case 1: OperC = ExtendTo32(OperC, SignC, 16); break;
- //CHI.
- case 2: OperC = new ShaderIrOp(ShiftC, OperC, Imm16); break;
- }
- ShaderIrNode OperBH = OperB;
- if (HighB)
- {
- OperBH = new ShaderIrOp(ShiftAB, OperBH, Imm16);
- }
- ShaderIrOp MulOp = new ShaderIrOp(ShaderIrInst.Mul, OperA, OperBH);
- if (ProductShiftLeft)
- {
- MulOp = new ShaderIrOp(ShaderIrInst.Lsl, MulOp, Imm16);
- }
- ShaderIrOp AddOp = new ShaderIrOp(ShaderIrInst.Add, MulOp, OperC);
- if (Merge)
- {
- AddOp = new ShaderIrOp(ShaderIrInst.And, AddOp, ImmMsk);
- OperB = new ShaderIrOp(ShaderIrInst.Lsl, OperB, Imm16);
- AddOp = new ShaderIrOp(ShaderIrInst.Or, AddOp, OperB);
- }
- if (Mode == 4)
- {
- OperB = new ShaderIrOp(ShaderIrInst.Lsl, OperB, Imm16);
- AddOp = new ShaderIrOp(ShaderIrInst.Or, AddOp, OperB);
- }
- Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), AddOp), OpCode));
- }
- }
- }
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