GpuState.cs 11 KB

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  1. using System;
  2. using System.Runtime.InteropServices;
  3. namespace Ryujinx.Graphics.Gpu.State
  4. {
  5. /// <summary>
  6. /// GPU state.
  7. /// </summary>
  8. class GpuState
  9. {
  10. private const int RegistersCount = 0xe00;
  11. public delegate void MethodCallback(GpuState state, int argument);
  12. private int[] _backingMemory;
  13. /// <summary>
  14. /// GPU register information.
  15. /// </summary>
  16. private struct Register
  17. {
  18. public MethodCallback Callback;
  19. public MethodOffset BaseOffset;
  20. public int Stride;
  21. public int Count;
  22. public bool Modified;
  23. }
  24. private Register[] _registers;
  25. /// <summary>
  26. /// Creates a new instance of the GPU state.
  27. /// </summary>
  28. public GpuState()
  29. {
  30. _backingMemory = new int[RegistersCount];
  31. _registers = new Register[RegistersCount];
  32. for (int index = 0; index < _registers.Length; index++)
  33. {
  34. _registers[index].BaseOffset = (MethodOffset)index;
  35. _registers[index].Stride = 1;
  36. _registers[index].Count = 1;
  37. _registers[index].Modified = true;
  38. }
  39. foreach (var item in GpuStateTable.Table)
  40. {
  41. int totalRegs = item.Size * item.Count;
  42. for (int regOffset = 0; regOffset < totalRegs; regOffset++)
  43. {
  44. int index = (int)item.Offset + regOffset;
  45. _registers[index].BaseOffset = item.Offset;
  46. _registers[index].Stride = item.Size;
  47. _registers[index].Count = item.Count;
  48. }
  49. }
  50. InitializeDefaultState();
  51. }
  52. /// <summary>
  53. /// Calls a GPU method, using this state.
  54. /// </summary>
  55. /// <param name="meth">The GPU method to be called</param>
  56. public void CallMethod(MethodParams meth)
  57. {
  58. Register register = _registers[meth.Method];
  59. if (_backingMemory[meth.Method] != meth.Argument)
  60. {
  61. _registers[(int)register.BaseOffset].Modified = true;
  62. }
  63. _backingMemory[meth.Method] = meth.Argument;
  64. register.Callback?.Invoke(this, meth.Argument);
  65. }
  66. /// <summary>
  67. /// Reads data from a GPU register at the given offset.
  68. /// </summary>
  69. /// <param name="offset">Offset to be read</param>
  70. /// <returns>Data at the register</returns>
  71. public int Read(int offset)
  72. {
  73. return _backingMemory[offset];
  74. }
  75. /// <summary>
  76. /// Writes data to the GPU register at the given offset.
  77. /// </summary>
  78. /// <param name="offset">Offset to be written</param>
  79. /// <param name="value">Value to be written</param>
  80. public void Write(int offset, int value)
  81. {
  82. _backingMemory[offset] = value;
  83. }
  84. /// <summary>
  85. /// Writes an offset value at the uniform buffer offset register.
  86. /// </summary>
  87. /// <param name="offset">The offset to be written</param>
  88. public void SetUniformBufferOffset(int offset)
  89. {
  90. _backingMemory[(int)MethodOffset.UniformBufferState + 3] = offset;
  91. }
  92. /// <summary>
  93. /// Initializes registers with the default state.
  94. /// </summary>
  95. private void InitializeDefaultState()
  96. {
  97. // Enable Rasterizer
  98. _backingMemory[(int)MethodOffset.RasterizeEnable] = 1;
  99. // Depth ranges.
  100. for (int index = 0; index < Constants.TotalViewports; index++)
  101. {
  102. _backingMemory[(int)MethodOffset.ViewportExtents + index * 4 + 2] = 0;
  103. _backingMemory[(int)MethodOffset.ViewportExtents + index * 4 + 3] = 0x3F800000;
  104. }
  105. // Viewport transform enable.
  106. _backingMemory[(int)MethodOffset.ViewportTransformEnable] = 1;
  107. // Default front stencil mask.
  108. _backingMemory[0x4e7] = 0xff;
  109. // Conditional rendering condition.
  110. _backingMemory[0x556] = (int)Condition.Always;
  111. // Default color mask.
  112. for (int index = 0; index < Constants.TotalRenderTargets; index++)
  113. {
  114. _backingMemory[(int)MethodOffset.RtColorMask + index] = 0x1111;
  115. }
  116. }
  117. /// <summary>
  118. /// Registers a callback that is called every time a GPU method, or methods are called.
  119. /// </summary>
  120. /// <param name="offset">Offset of the method</param>
  121. /// <param name="count">Word count of the methods region</param>
  122. /// <param name="callback">Calllback to be called</param>
  123. public void RegisterCallback(MethodOffset offset, int count, MethodCallback callback)
  124. {
  125. for (int index = 0; index < count; index++)
  126. {
  127. _registers[(int)offset + index].Callback = callback;
  128. }
  129. }
  130. /// <summary>
  131. /// Registers a callback that is called every time a GPU method is called.
  132. /// </summary>
  133. /// <param name="offset">Offset of the method</param>
  134. /// <param name="callback">Calllback to be called</param>
  135. public void RegisterCallback(MethodOffset offset, MethodCallback callback)
  136. {
  137. _registers[(int)offset].Callback = callback;
  138. }
  139. /// <summary>
  140. /// Checks if a given register has been modified since the last call to this method.
  141. /// </summary>
  142. /// <param name="offset">Register offset</param>
  143. /// <returns>True if modified, false otherwise</returns>
  144. public bool QueryModified(MethodOffset offset)
  145. {
  146. bool modified = _registers[(int)offset].Modified;
  147. _registers[(int)offset].Modified = false;
  148. return modified;
  149. }
  150. /// <summary>
  151. /// Checks if two registers have been modified since the last call to this method.
  152. /// </summary>
  153. /// <param name="m1">First register offset</param>
  154. /// <param name="m2">Second register offset</param>
  155. /// <returns>True if any register was modified, false otherwise</returns>
  156. public bool QueryModified(MethodOffset m1, MethodOffset m2)
  157. {
  158. bool modified = _registers[(int)m1].Modified ||
  159. _registers[(int)m2].Modified;
  160. _registers[(int)m1].Modified = false;
  161. _registers[(int)m2].Modified = false;
  162. return modified;
  163. }
  164. /// <summary>
  165. /// Checks if two registers have been modified since the last call to this method.
  166. /// </summary>
  167. /// <param name="m1">First register offset</param>
  168. /// <param name="m2">Second register offset</param>
  169. /// <param name="m3">Third register offset</param>
  170. /// <returns>True if any register was modified, false otherwise</returns>
  171. public bool QueryModified(MethodOffset m1, MethodOffset m2, MethodOffset m3)
  172. {
  173. bool modified = _registers[(int)m1].Modified ||
  174. _registers[(int)m2].Modified ||
  175. _registers[(int)m3].Modified;
  176. _registers[(int)m1].Modified = false;
  177. _registers[(int)m2].Modified = false;
  178. _registers[(int)m3].Modified = false;
  179. return modified;
  180. }
  181. /// <summary>
  182. /// Checks if two registers have been modified since the last call to this method.
  183. /// </summary>
  184. /// <param name="m1">First register offset</param>
  185. /// <param name="m2">Second register offset</param>
  186. /// <param name="m3">Third register offset</param>
  187. /// <param name="m4">Fourth register offset</param>
  188. /// <returns>True if any register was modified, false otherwise</returns>
  189. public bool QueryModified(MethodOffset m1, MethodOffset m2, MethodOffset m3, MethodOffset m4)
  190. {
  191. bool modified = _registers[(int)m1].Modified ||
  192. _registers[(int)m2].Modified ||
  193. _registers[(int)m3].Modified ||
  194. _registers[(int)m4].Modified;
  195. _registers[(int)m1].Modified = false;
  196. _registers[(int)m2].Modified = false;
  197. _registers[(int)m3].Modified = false;
  198. _registers[(int)m4].Modified = false;
  199. return modified;
  200. }
  201. /// <summary>
  202. /// Checks if two registers have been modified since the last call to this method.
  203. /// </summary>
  204. /// <param name="m1">First register offset</param>
  205. /// <param name="m2">Second register offset</param>
  206. /// <param name="m3">Third register offset</param>
  207. /// <param name="m4">Fourth register offset</param>
  208. /// <param name="m5">Fifth register offset</param>
  209. /// <returns>True if any register was modified, false otherwise</returns>
  210. public bool QueryModified(
  211. MethodOffset m1,
  212. MethodOffset m2,
  213. MethodOffset m3,
  214. MethodOffset m4,
  215. MethodOffset m5)
  216. {
  217. bool modified = _registers[(int)m1].Modified ||
  218. _registers[(int)m2].Modified ||
  219. _registers[(int)m3].Modified ||
  220. _registers[(int)m4].Modified ||
  221. _registers[(int)m5].Modified;
  222. _registers[(int)m1].Modified = false;
  223. _registers[(int)m2].Modified = false;
  224. _registers[(int)m3].Modified = false;
  225. _registers[(int)m4].Modified = false;
  226. _registers[(int)m5].Modified = false;
  227. return modified;
  228. }
  229. /// <summary>
  230. /// Gets indexed data from a given register offset.
  231. /// </summary>
  232. /// <typeparam name="T">Type of the data</typeparam>
  233. /// <param name="offset">Register offset</param>
  234. /// <param name="index">Index for indexed data</param>
  235. /// <returns>The data at the specified location</returns>
  236. public T Get<T>(MethodOffset offset, int index) where T : struct
  237. {
  238. Register register = _registers[(int)offset];
  239. if ((uint)index >= register.Count)
  240. {
  241. throw new ArgumentOutOfRangeException(nameof(index));
  242. }
  243. return Get<T>(offset + index * register.Stride);
  244. }
  245. /// <summary>
  246. /// Gets data from a given register offset.
  247. /// </summary>
  248. /// <typeparam name="T">Type of the data</typeparam>
  249. /// <param name="offset">Register offset</param>
  250. /// <returns>The data at the specified location</returns>
  251. public T Get<T>(MethodOffset offset) where T : struct
  252. {
  253. return MemoryMarshal.Cast<int, T>(_backingMemory.AsSpan().Slice((int)offset))[0];
  254. }
  255. }
  256. }