GeneratorPool.cs 1.3 KB

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  1. using System.Collections.Generic;
  2. namespace Spv.Generator
  3. {
  4. public class GeneratorPool<T> where T : class, new()
  5. {
  6. private List<T[]> _pool;
  7. private int _chunkIndex = -1;
  8. private int _poolIndex = -1;
  9. private int _initialSize;
  10. private int _poolSizeIncrement;
  11. public GeneratorPool(): this(1000, 200) { }
  12. public GeneratorPool(int chunkSizeLimit, int poolSizeIncrement)
  13. {
  14. _initialSize = chunkSizeLimit;
  15. _poolSizeIncrement = poolSizeIncrement;
  16. _pool = new(chunkSizeLimit * 2);
  17. AddChunkIfNeeded();
  18. }
  19. public T Allocate()
  20. {
  21. if (++_poolIndex >= _poolSizeIncrement)
  22. {
  23. AddChunkIfNeeded();
  24. _poolIndex = 0;
  25. }
  26. return _pool[_chunkIndex][_poolIndex];
  27. }
  28. private void AddChunkIfNeeded()
  29. {
  30. if (++_chunkIndex >= _pool.Count)
  31. {
  32. T[] pool = new T[_poolSizeIncrement];
  33. for (int i = 0; i < _poolSizeIncrement; i++)
  34. {
  35. pool[i] = new T();
  36. }
  37. _pool.Add(pool);
  38. }
  39. }
  40. public void Clear()
  41. {
  42. _chunkIndex = 0;
  43. _poolIndex = -1;
  44. }
  45. }
  46. }