HwCapabilities.cs 4.1 KB

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  1. using OpenTK.Graphics.OpenGL;
  2. using System;
  3. namespace Ryujinx.Graphics.OpenGL
  4. {
  5. static class HwCapabilities
  6. {
  7. private static readonly Lazy<bool> _supportsAstcCompression = new Lazy<bool>(() => HasExtension("GL_KHR_texture_compression_astc_ldr"));
  8. private static readonly Lazy<bool> _supportsImageLoadFormatted = new Lazy<bool>(() => HasExtension("GL_EXT_shader_image_load_formatted"));
  9. private static readonly Lazy<bool> _supportsPolygonOffsetClamp = new Lazy<bool>(() => HasExtension("GL_EXT_polygon_offset_clamp"));
  10. private static readonly Lazy<bool> _supportsViewportSwizzle = new Lazy<bool>(() => HasExtension("GL_NV_viewport_swizzle"));
  11. private static readonly Lazy<bool> _supportsSeamlessCubemapPerTexture = new Lazy<bool>(() => HasExtension("GL_ARB_seamless_cubemap_per_texture"));
  12. private static readonly Lazy<int> _maximumComputeSharedMemorySize = new Lazy<int>(() => GetLimit(All.MaxComputeSharedMemorySize));
  13. private static readonly Lazy<int> _storageBufferOffsetAlignment = new Lazy<int>(() => GetLimit(All.ShaderStorageBufferOffsetAlignment));
  14. public enum GpuVendor
  15. {
  16. Unknown,
  17. Amd,
  18. IntelWindows,
  19. IntelUnix,
  20. Nvidia
  21. }
  22. private static readonly Lazy<GpuVendor> _gpuVendor = new Lazy<GpuVendor>(GetGpuVendor);
  23. public static GpuVendor Vendor => _gpuVendor.Value;
  24. private static Lazy<float> _maxSupportedAnisotropy = new Lazy<float>(GL.GetFloat((GetPName)All.MaxTextureMaxAnisotropy));
  25. public static bool SupportsAstcCompression => _supportsAstcCompression.Value;
  26. public static bool SupportsImageLoadFormatted => _supportsImageLoadFormatted.Value;
  27. public static bool SupportsPolygonOffsetClamp => _supportsPolygonOffsetClamp.Value;
  28. public static bool SupportsViewportSwizzle => _supportsViewportSwizzle.Value;
  29. public static bool SupportsSeamlessCubemapPerTexture => _supportsSeamlessCubemapPerTexture.Value;
  30. public static bool SupportsNonConstantTextureOffset => _gpuVendor.Value == GpuVendor.Nvidia;
  31. public static bool RequiresSyncFlush => _gpuVendor.Value == GpuVendor.Amd || _gpuVendor.Value == GpuVendor.IntelWindows || _gpuVendor.Value == GpuVendor.IntelUnix;
  32. public static bool SupportsMismatchingViewFormat => _gpuVendor.Value != GpuVendor.Amd && _gpuVendor.Value != GpuVendor.IntelWindows;
  33. public static int MaximumComputeSharedMemorySize => _maximumComputeSharedMemorySize.Value;
  34. public static int StorageBufferOffsetAlignment => _storageBufferOffsetAlignment.Value;
  35. public static float MaximumSupportedAnisotropy => _maxSupportedAnisotropy.Value;
  36. private static bool HasExtension(string name)
  37. {
  38. int numExtensions = GL.GetInteger(GetPName.NumExtensions);
  39. for (int extension = 0; extension < numExtensions; extension++)
  40. {
  41. if (GL.GetString(StringNameIndexed.Extensions, extension) == name)
  42. {
  43. return true;
  44. }
  45. }
  46. return false;
  47. }
  48. private static int GetLimit(All name)
  49. {
  50. return GL.GetInteger((GetPName)name);
  51. }
  52. private static GpuVendor GetGpuVendor()
  53. {
  54. string vendor = GL.GetString(StringName.Vendor).ToLower();
  55. if (vendor == "nvidia corporation")
  56. {
  57. return GpuVendor.Nvidia;
  58. }
  59. else if (vendor == "intel")
  60. {
  61. string renderer = GL.GetString(StringName.Renderer).ToLower();
  62. return renderer.Contains("mesa") ? GpuVendor.IntelUnix : GpuVendor.IntelWindows;
  63. }
  64. else if (vendor == "ati technologies inc." || vendor == "advanced micro devices, inc.")
  65. {
  66. return GpuVendor.Amd;
  67. }
  68. else
  69. {
  70. return GpuVendor.Unknown;
  71. }
  72. }
  73. }
  74. }