OutputConfig.cs 963 B

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  1. namespace Ryujinx.Graphics.Vic.Types
  2. {
  3. struct OutputConfig
  4. {
  5. private long _word0;
  6. private long _word1;
  7. public int AlphaFillMode => _word0.Extract(0, 3);
  8. public int AlphaFillSlot => _word0.Extract(3, 3);
  9. public int BackgroundAlpha => _word0.Extract(6, 10);
  10. public int BackgroundR => _word0.Extract(16, 10);
  11. public int BackgroundG => _word0.Extract(26, 10);
  12. public int BackgroundB => _word0.Extract(36, 10);
  13. public int RegammaMode => _word0.Extract(46, 2);
  14. public bool OutputFlipX => _word0.Extract(48);
  15. public bool OutputFlipY => _word0.Extract(49);
  16. public bool OutputTranspose => _word0.Extract(50);
  17. public int TargetRectLeft => _word1.Extract(64, 14);
  18. public int TargetRectRight => _word1.Extract(80, 14);
  19. public int TargetRectTop => _word1.Extract(96, 14);
  20. public int TargetRectBottom => _word1.Extract(112, 14);
  21. }
  22. }