RangeList.cs 5.8 KB

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  1. using System.Collections.Generic;
  2. namespace Ryujinx.Graphics.Gpu.Memory
  3. {
  4. class RangeList<T> where T : IRange<T>
  5. {
  6. private List<T> _items;
  7. public int Count => _items.Count;
  8. public RangeList()
  9. {
  10. _items = new List<T>();
  11. }
  12. public void Add(T item)
  13. {
  14. int index = BinarySearch(item.Address);
  15. if (index < 0)
  16. {
  17. index = ~index;
  18. }
  19. _items.Insert(index, item);
  20. }
  21. public bool Remove(T item)
  22. {
  23. int index = BinarySearch(item.Address);
  24. if (index >= 0)
  25. {
  26. while (index > 0 && _items[index - 1].Address == item.Address)
  27. {
  28. index--;
  29. }
  30. while (index < _items.Count)
  31. {
  32. if (_items[index].Equals(item))
  33. {
  34. _items.RemoveAt(index);
  35. return true;
  36. }
  37. if (_items[index].Address > item.Address)
  38. {
  39. break;
  40. }
  41. index++;
  42. }
  43. }
  44. return false;
  45. }
  46. public bool CanExitEarly(ulong address, ulong size)
  47. {
  48. int index = BinarySearch(address, size);
  49. if (index >= 0)
  50. {
  51. T item = _items[index];
  52. return address >= item.Address && address + size <= item.Address + item.Size;
  53. }
  54. return false;
  55. }
  56. public T FindFirstOverlap(T item)
  57. {
  58. return FindFirstOverlap(item.Address, item.Size);
  59. }
  60. public T FindFirstOverlap(ulong address, ulong size)
  61. {
  62. int index = BinarySearch(address, size);
  63. if (index < 0)
  64. {
  65. return default(T);
  66. }
  67. return _items[index];
  68. }
  69. public T[] FindOverlaps(T item)
  70. {
  71. return FindOverlaps(item.Address, item.Size);
  72. }
  73. public T[] FindOverlaps(ulong address, ulong size)
  74. {
  75. List<T> overlapsList = new List<T>();
  76. ulong endAddress = address + size;
  77. lock (_items)
  78. {
  79. foreach (T item in _items)
  80. {
  81. if (item.Address >= endAddress)
  82. {
  83. break;
  84. }
  85. if (item.OverlapsWith(address, size))
  86. {
  87. overlapsList.Add(item);
  88. }
  89. }
  90. }
  91. return overlapsList.ToArray();
  92. }
  93. public T[] FindOverlapsNonOverlapping(T item)
  94. {
  95. return FindOverlapsNonOverlapping(item.Address, item.Size);
  96. }
  97. public T[] FindOverlapsNonOverlapping(ulong address, ulong size)
  98. {
  99. // This is a bit faster than FindOverlaps, but only works
  100. // when none of the items on the list overlaps with each other.
  101. List<T> overlapsList = new List<T>();
  102. ulong endAddress = address + size;
  103. int index = BinarySearch(address, size);
  104. if (index >= 0)
  105. {
  106. while (index > 0 && _items[index - 1].OverlapsWith(address, size))
  107. {
  108. index--;
  109. }
  110. do
  111. {
  112. overlapsList.Add(_items[index++]);
  113. }
  114. while (index < _items.Count && _items[index].OverlapsWith(address, size));
  115. }
  116. return overlapsList.ToArray();
  117. }
  118. public T[] FindOverlaps(ulong address)
  119. {
  120. List<T> overlapsList = new List<T>();
  121. int index = BinarySearch(address);
  122. if (index >= 0)
  123. {
  124. while (index > 0 && _items[index - 1].Address == address)
  125. {
  126. index--;
  127. }
  128. while (index < _items.Count)
  129. {
  130. T overlap = _items[index++];
  131. if (overlap.Address != address)
  132. {
  133. break;
  134. }
  135. overlapsList.Add(overlap);
  136. }
  137. }
  138. return overlapsList.ToArray();
  139. }
  140. private int BinarySearch(ulong address)
  141. {
  142. int left = 0;
  143. int right = _items.Count - 1;
  144. while (left <= right)
  145. {
  146. int range = right - left;
  147. int middle = left + (range >> 1);
  148. T item = _items[middle];
  149. if (item.Address == address)
  150. {
  151. return middle;
  152. }
  153. if (address < item.Address)
  154. {
  155. right = middle - 1;
  156. }
  157. else
  158. {
  159. left = middle + 1;
  160. }
  161. }
  162. return ~left;
  163. }
  164. private int BinarySearch(ulong address, ulong size)
  165. {
  166. int left = 0;
  167. int right = _items.Count - 1;
  168. while (left <= right)
  169. {
  170. int range = right - left;
  171. int middle = left + (range >> 1);
  172. T item = _items[middle];
  173. if (item.OverlapsWith(address, size))
  174. {
  175. return middle;
  176. }
  177. if (address < item.Address)
  178. {
  179. right = middle - 1;
  180. }
  181. else
  182. {
  183. left = middle + 1;
  184. }
  185. }
  186. return ~left;
  187. }
  188. }
  189. }