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- using DiscordRPC;
- using Humanizer;
- using Humanizer.Localisation;
- using Ryujinx.Common;
- using Ryujinx.HLE.Loaders.Processes;
- using Ryujinx.UI.App.Common;
- using Ryujinx.UI.Common.Configuration;
- using System.Linq;
- using System.Text;
- namespace Ryujinx.UI.Common
- {
- public static class DiscordIntegrationModule
- {
- public static Timestamps StartedAt { get; set; }
- private static string VersionString
- => (ReleaseInformation.IsCanaryBuild ? "Canary " : string.Empty) + $"v{ReleaseInformation.Version}";
- private static readonly string _description =
- ReleaseInformation.IsValid
- ? $"{VersionString} {ReleaseInformation.ReleaseChannelOwner}/{ReleaseInformation.ReleaseChannelSourceRepo}@{ReleaseInformation.BuildGitHash}"
- : "dev build";
- private const string ApplicationId = "1293250299716173864";
- private const int ApplicationByteLimit = 128;
- private const string Ellipsis = "…";
- private static DiscordRpcClient _discordClient;
- private static RichPresence _discordPresenceMain;
- public static void Initialize()
- {
- _discordPresenceMain = new RichPresence
- {
- Assets = new Assets
- {
- LargeImageKey = "ryujinx",
- LargeImageText = TruncateToByteLength(_description)
- },
- Details = "Main Menu",
- State = "Idling",
- Timestamps = StartedAt
- };
- ConfigurationState.Instance.EnableDiscordIntegration.Event += Update;
- }
- private static void Update(object sender, ReactiveEventArgs<bool> evnt)
- {
- if (evnt.OldValue != evnt.NewValue)
- {
- // If the integration was active, disable it and unload everything
- if (evnt.OldValue)
- {
- _discordClient?.Dispose();
- _discordClient = null;
- }
- // If we need to activate it and the client isn't active, initialize it
- if (evnt.NewValue && _discordClient == null)
- {
- _discordClient = new DiscordRpcClient(ApplicationId);
- _discordClient.Initialize();
- _discordClient.SetPresence(_discordPresenceMain);
- }
- }
- }
- public static void SwitchToPlayingState(ApplicationMetadata appMeta, ProcessResult procRes)
- {
- _discordClient?.SetPresence(new RichPresence
- {
- Assets = new Assets
- {
- LargeImageKey = _discordGameAssetKeys.Contains(procRes.ProgramIdText) ? procRes.ProgramIdText : "game",
- LargeImageText = TruncateToByteLength($"{appMeta.Title} (v{procRes.DisplayVersion})"),
- SmallImageKey = "ryujinx",
- SmallImageText = TruncateToByteLength(_description)
- },
- Details = TruncateToByteLength($"Playing {appMeta.Title}"),
- State = appMeta.LastPlayed.HasValue && appMeta.TimePlayed.TotalSeconds > 5
- ? $"Total play time: {appMeta.TimePlayed.Humanize(2, false, maxUnit: TimeUnit.Hour)}"
- : "Never played",
- Timestamps = Timestamps.Now
- });
- }
- public static void SwitchToMainState() => _discordClient?.SetPresence(_discordPresenceMain);
- private static string TruncateToByteLength(string input)
- {
- if (Encoding.UTF8.GetByteCount(input) <= ApplicationByteLimit)
- {
- return input;
- }
- // Find the length to trim the string to guarantee we have space for the trailing ellipsis.
- int trimLimit = ApplicationByteLimit - Encoding.UTF8.GetByteCount(Ellipsis);
- // Make sure the string is long enough to perform the basic trim.
- // Amount of bytes != Length of the string
- if (input.Length > trimLimit)
- {
- // Basic trim to best case scenario of 1 byte characters.
- input = input[..trimLimit];
- }
- while (Encoding.UTF8.GetByteCount(input) > trimLimit)
- {
- // Remove one character from the end of the string at a time.
- input = input[..^1];
- }
- return input.TrimEnd() + Ellipsis;
- }
- public static void Exit()
- {
- _discordClient?.Dispose();
- }
- private static readonly string[] _discordGameAssetKeys =
- [
- "010055d009f78000", // Fire Emblem: Three Houses
- "0100a12011cc8000", // Fire Emblem: Shadow Dragon
- "0100a6301214e000", // Fire Emblem Engage
- "0100f15003e64000", // Fire Emblem Warriors
- "010071f0143ea000", // Fire Emblem Warriors: Three Hopes
- "01007e3006dda000", // Kirby Star Allies
- "01004d300c5ae000", // Kirby and the Forgotten Land
- "01006b601380e000", // Kirby's Return to Dream Land Deluxe
- "01003fb00c5a8000", // Super Kirby Clash
- "0100227010460000", // Kirby Fighters 2
- "0100a8e016236000", // Kirby's Dream Buffet
- "01007ef00011e000", // The Legend of Zelda: Breath of the Wild
- "01006bb00c6f0000", // The Legend of Zelda: Link's Awakening
- "01002da013484000", // The Legend of Zelda: Skyward Sword HD
- "0100f2c0115b6000", // The Legend of Zelda: Tears of the Kingdom
- "01008cf01baac000", // The Legend of Zelda: Echoes of Wisdom
- "01000b900d8b0000", // Cadence of Hyrule
- "0100ae00096ea000", // Hyrule Warriors: Definitive Edition
- "01002b00111a2000", // Hyrule Warriors: Age of Calamity
- "010048701995e000", // Luigi's Mansion 2 HD
- "0100dca0064a6000", // Luigi's Mansion 3
- "010093801237c000", // Metroid Dread
- "010012101468c000", // Metroid Prime Remastered
- "0100000000010000", // SUPER MARIO ODYSSEY
- "0100ea80032ea000", // Super Mario Bros. U Deluxe
- "01009b90006dc000", // Super Mario Maker 2
- "010049900f546000", // Super Mario 3D All-Stars
- "010049900F546001", // ^ 64
- "010049900F546002", // ^ Sunshine
- "010049900F546003", // ^ Galaxy
- "010028600ebda000", // Super Mario 3D World + Bowser's Fury
- "010015100b514000", // Super Mario Bros. Wonder
- "0100152000022000", // Mario Kart 8 Deluxe
- "010036b0034e4000", // Super Mario Party
- "01006fe013472000", // Mario Party Superstars
- "0100965017338000", // Super Mario Party Jamboree
- "01006d0017f7a000", // Mario & Luigi: Brothership
- "010067300059a000", // Mario + Rabbids: Kingdom Battle
- "0100317013770000", // Mario + Rabbids: Sparks of Hope
- "0100a3900c3e2000", // Paper Mario: The Origami King
- "0100ecd018ebe000", // Paper Mario: The Thousand-Year Door
- "0100bc0018138000", // Super Mario RPG
- "0100bde00862a000", // Mario Tennis Aces
- "0100c9c00e25c000", // Mario Golf: Super Rush
- "010019401051c000", // Mario Strikers: Battle League
- "010003000e146000", // Mario & Sonic at the Olympic Games Tokyo 2020
- "0100b99019412000", // Mario vs. Donkey Kong
- "0100aa80194b0000", // Pikmin 1
- "0100d680194b2000", // Pikmin 2
- "0100f4c009322000", // Pikmin 3 Deluxe
- "0100b7c00933a000", // Pikmin 4
- "010003f003a34000", // Pokémon: Let's Go Pikachu!
- "0100187003a36000", // Pokémon: Let's Go Eevee!
- "0100abf008968000", // Pokémon Sword
- "01008db008c2c000", // Pokémon Shield
- "0100000011d90000", // Pokémon Brilliant Diamond
- "010018e011d92000", // Pokémon Shining Pearl
- "01001f5010dfa000", // Pokémon Legends: Arceus
- "0100a3d008c5c000", // Pokémon Scarlet
- "01008f6008c5e000", // Pokémon Violet
- "0100b3f000be2000", // Pokkén Tournament DX
- "0100f4300bf2c000", // New Pokémon Snap
- "01003bc0000a0000", // Splatoon 2 (US)
- "0100f8f0000a2000", // Splatoon 2 (EU)
- "01003c700009c000", // Splatoon 2 (JP)
- "0100c2500fc20000", // Splatoon 3
- "0100ba0018500000", // Splatoon 3: Splatfest World Premiere
- "010040600c5ce000", // Tetris 99
- "0100277011f1a000", // Super Mario Bros. 35
- "0100ad9012510000", // PAC-MAN 99
- "0100ccf019c8c000", // F-ZERO 99
- "0100d870045b6000", // NES - Nintendo Switch Online
- "01008d300c50c000", // SNES - Nintendo Switch Online
- "0100c9a00ece6000", // N64 - Nintendo Switch Online
- "0100e0601c632000", // N64 - Nintendo Switch Online 18+
- "0100c62011050000", // GB - Nintendo Switch Online
- "010012f017576000", // GBA - Nintendo Switch Online
- "01000320000cc000", // 1-2 Switch
- "0100300012f2a000", // Advance Wars 1+2: Re-Boot Camp
- "01006f8002326000", // Animal Crossing: New Horizons
- "0100620012d6e000", // Big Brain Academy: Brain vs. Brain
- "010018300d006000", // BOXBOY! + BOXGIRL!
- "0100c1f0051b6000", // Donkey Kong Country: Tropical Freeze
- "0100ed000d390000", // Dr. Kawashima's Brain Training
- "010067b017588000", // Endless Ocean Luminous
- "0100d2f00d5c0000", // Nintendo Switch Sports
- "01006b5012b32000", // Part Time UFO
- "0100704000B3A000", // Snipperclips
- "01006a800016e000", // Super Smash Bros. Ultimate
- "0100a9400c9c2000", // Tokyo Mirage Sessions #FE Encore
- "010076f0049a2000", // Bayonetta
- "01007960049a0000", // Bayonetta 2
- "01004a4010fea000", // Bayonetta 3
- "0100cf5010fec000", // Bayonetta Origins: Cereza and the Lost Demon
- "0100dcd01525a000", // Persona 3 Portable
- "010062b01525c000", // Persona 4 Golden
- "010075a016a3a000", // Persona 4 Arena Ultimax
- "01005ca01580e000", // Persona 5 Royal
- "0100801011c3e000", // Persona 5 Strikers
- "010087701b092000", // Persona 5 Tactica
- "01009aa000faa000", // Sonic Mania
- "01004ad014bf0000", // Sonic Frontiers
- "01005ea01c0fc000", // SONIC X SHADOW GENERATIONS
- "01005ea01c0fc001", // ^
- "010056e00853a000", // A Hat in Time
- "0100dbf01000a000", // Burnout Paradise Remastered
- "0100744001588000", // Cars 3: Driven to Win
- "0100b41013c82000", // Cruis'n Blast
- "01008c8012920000", // Dying Light Platinum Edition
- "010073c01af34000", // LEGO Horizon Adventures
- "0100770008dd8000", // Monster Hunter Generations Ultimate
- "0100b04011742000", // Monster Hunter Rise
- "0100853015e86000", // No Man's Sky
- "01007bb017812000", // Portal
- "0100abd01785c000", // Portal 2
- "01008e200c5c2000", // Muse Dash
- "01007820196a6000", // Red Dead Redemption
- "01002f7013224000", // Rune Factory 5
- "01008d100d43e000", // Saints Row IV
- "0100de600beee000", // Saints Row: The Third - The Full Package
- "01001180021fa000", // Shovel Knight: Specter of Torment
- "0100d7a01b7a2000", // Star Wars: Bounty Hunter
- "0100800015926000", // Suika Game
- "0100e46006708000", // Terraria
- "01000a10041ea000", // The Elder Scrolls V: Skyrim
- "010080b00ad66000", // Undertale
- ];
- }
- }
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