OperandManager.cs 12 KB

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  1. using Ryujinx.Graphics.Shader.IntermediateRepresentation;
  2. using Ryujinx.Graphics.Shader.StructuredIr;
  3. using Ryujinx.Graphics.Shader.Translation;
  4. using System;
  5. using System.Collections.Generic;
  6. using static Ryujinx.Graphics.Shader.StructuredIr.InstructionInfo;
  7. namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
  8. {
  9. class OperandManager
  10. {
  11. private static string[] _stagePrefixes = new string[] { "cp", "vp", "tcp", "tep", "gp", "fp" };
  12. private struct BuiltInAttribute
  13. {
  14. public string Name { get; }
  15. public VariableType Type { get; }
  16. public BuiltInAttribute(string name, VariableType type)
  17. {
  18. Name = name;
  19. Type = type;
  20. }
  21. }
  22. private static Dictionary<int, BuiltInAttribute> _builtInAttributes =
  23. new Dictionary<int, BuiltInAttribute>()
  24. {
  25. { AttributeConsts.Layer, new BuiltInAttribute("gl_Layer", VariableType.S32) },
  26. { AttributeConsts.PointSize, new BuiltInAttribute("gl_PointSize", VariableType.F32) },
  27. { AttributeConsts.PositionX, new BuiltInAttribute("gl_Position.x", VariableType.F32) },
  28. { AttributeConsts.PositionY, new BuiltInAttribute("gl_Position.y", VariableType.F32) },
  29. { AttributeConsts.PositionZ, new BuiltInAttribute("gl_Position.z", VariableType.F32) },
  30. { AttributeConsts.PositionW, new BuiltInAttribute("gl_Position.w", VariableType.F32) },
  31. { AttributeConsts.ClipDistance0, new BuiltInAttribute("gl_ClipDistance[0]", VariableType.F32) },
  32. { AttributeConsts.ClipDistance1, new BuiltInAttribute("gl_ClipDistance[1]", VariableType.F32) },
  33. { AttributeConsts.ClipDistance2, new BuiltInAttribute("gl_ClipDistance[2]", VariableType.F32) },
  34. { AttributeConsts.ClipDistance3, new BuiltInAttribute("gl_ClipDistance[3]", VariableType.F32) },
  35. { AttributeConsts.ClipDistance4, new BuiltInAttribute("gl_ClipDistance[4]", VariableType.F32) },
  36. { AttributeConsts.ClipDistance5, new BuiltInAttribute("gl_ClipDistance[5]", VariableType.F32) },
  37. { AttributeConsts.ClipDistance6, new BuiltInAttribute("gl_ClipDistance[6]", VariableType.F32) },
  38. { AttributeConsts.ClipDistance7, new BuiltInAttribute("gl_ClipDistance[7]", VariableType.F32) },
  39. { AttributeConsts.PointCoordX, new BuiltInAttribute("gl_PointCoord.x", VariableType.F32) },
  40. { AttributeConsts.PointCoordY, new BuiltInAttribute("gl_PointCoord.y", VariableType.F32) },
  41. { AttributeConsts.TessCoordX, new BuiltInAttribute("gl_TessCoord.x", VariableType.F32) },
  42. { AttributeConsts.TessCoordY, new BuiltInAttribute("gl_TessCoord.y", VariableType.F32) },
  43. { AttributeConsts.InstanceId, new BuiltInAttribute("gl_InstanceID", VariableType.S32) },
  44. { AttributeConsts.VertexId, new BuiltInAttribute("gl_VertexID", VariableType.S32) },
  45. { AttributeConsts.FrontFacing, new BuiltInAttribute("gl_FrontFacing", VariableType.Bool) },
  46. // Special.
  47. { AttributeConsts.FragmentOutputDepth, new BuiltInAttribute("gl_FragDepth", VariableType.F32) },
  48. { AttributeConsts.ThreadIdX, new BuiltInAttribute("gl_LocalInvocationID.x", VariableType.U32) },
  49. { AttributeConsts.ThreadIdY, new BuiltInAttribute("gl_LocalInvocationID.y", VariableType.U32) },
  50. { AttributeConsts.ThreadIdZ, new BuiltInAttribute("gl_LocalInvocationID.z", VariableType.U32) },
  51. { AttributeConsts.CtaIdX, new BuiltInAttribute("gl_WorkGroupID.x", VariableType.U32) },
  52. { AttributeConsts.CtaIdY, new BuiltInAttribute("gl_WorkGroupID.y", VariableType.U32) },
  53. { AttributeConsts.CtaIdZ, new BuiltInAttribute("gl_WorkGroupID.z", VariableType.U32) },
  54. { AttributeConsts.LaneId, new BuiltInAttribute("gl_SubGroupInvocationARB", VariableType.U32) },
  55. { AttributeConsts.EqMask, new BuiltInAttribute("unpackUint2x32(gl_SubGroupEqMaskARB).x", VariableType.U32) },
  56. { AttributeConsts.GeMask, new BuiltInAttribute("unpackUint2x32(gl_SubGroupGeMaskARB).x", VariableType.U32) },
  57. { AttributeConsts.GtMask, new BuiltInAttribute("unpackUint2x32(gl_SubGroupGtMaskARB).x", VariableType.U32) },
  58. { AttributeConsts.LeMask, new BuiltInAttribute("unpackUint2x32(gl_SubGroupLeMaskARB).x", VariableType.U32) },
  59. { AttributeConsts.LtMask, new BuiltInAttribute("unpackUint2x32(gl_SubGroupLtMaskARB).x", VariableType.U32) },
  60. };
  61. private Dictionary<AstOperand, string> _locals;
  62. public OperandManager()
  63. {
  64. _locals = new Dictionary<AstOperand, string>();
  65. }
  66. public string DeclareLocal(AstOperand operand)
  67. {
  68. string name = $"{DefaultNames.LocalNamePrefix}_{_locals.Count}";
  69. _locals.Add(operand, name);
  70. return name;
  71. }
  72. public string GetExpression(AstOperand operand, ShaderStage stage)
  73. {
  74. switch (operand.Type)
  75. {
  76. case OperandType.Attribute:
  77. return GetAttributeName(operand, stage);
  78. case OperandType.Constant:
  79. return NumberFormatter.FormatInt(operand.Value);
  80. case OperandType.ConstantBuffer:
  81. return GetUniformBufferAccessor(operand.CbufSlot, operand.CbufOffset, stage);
  82. case OperandType.LocalVariable:
  83. return _locals[operand];
  84. case OperandType.Undefined:
  85. return DefaultNames.UndefinedName;
  86. }
  87. throw new ArgumentException($"Invalid operand type \"{operand.Type}\".");
  88. }
  89. public static string GetUniformBufferAccessor(int slot, int offset, ShaderStage stage)
  90. {
  91. return GetUniformBufferAccessor(slot, NumberFormatter.FormatInt(offset), stage);
  92. }
  93. public static string GetUniformBufferAccessor(int slot, string offsetExpr, ShaderStage stage)
  94. {
  95. string ubName = GetUbName(stage, slot);
  96. return $"{ubName}[{offsetExpr}]";
  97. }
  98. public static string GetOutAttributeName(AstOperand attr, ShaderStage stage)
  99. {
  100. return GetAttributeName(attr, stage, isOutAttr: true);
  101. }
  102. public static string GetAttributeName(AstOperand attr, ShaderStage stage, bool isOutAttr = false, string indexExpr = "0")
  103. {
  104. int value = attr.Value;
  105. string swzMask = GetSwizzleMask((value >> 2) & 3);
  106. if (value >= AttributeConsts.UserAttributeBase &&
  107. value < AttributeConsts.UserAttributeEnd)
  108. {
  109. value -= AttributeConsts.UserAttributeBase;
  110. string prefix = isOutAttr
  111. ? DefaultNames.OAttributePrefix
  112. : DefaultNames.IAttributePrefix;
  113. string name = $"{prefix}{(value >> 4)}";
  114. if (stage == ShaderStage.Geometry && !isOutAttr)
  115. {
  116. name += $"[{indexExpr}]";
  117. }
  118. name += "." + swzMask;
  119. return name;
  120. }
  121. else
  122. {
  123. if (value >= AttributeConsts.FragmentOutputColorBase &&
  124. value < AttributeConsts.FragmentOutputColorEnd)
  125. {
  126. value -= AttributeConsts.FragmentOutputColorBase;
  127. return $"{DefaultNames.OAttributePrefix}{(value >> 4)}.{swzMask}";
  128. }
  129. else if (_builtInAttributes.TryGetValue(value & ~3, out BuiltInAttribute builtInAttr))
  130. {
  131. // TODO: There must be a better way to handle this...
  132. if (stage == ShaderStage.Fragment)
  133. {
  134. switch (value & ~3)
  135. {
  136. case AttributeConsts.PositionX: return "gl_FragCoord.x";
  137. case AttributeConsts.PositionY: return "gl_FragCoord.y";
  138. case AttributeConsts.PositionZ: return "gl_FragCoord.z";
  139. case AttributeConsts.PositionW: return "1.0";
  140. }
  141. }
  142. string name = builtInAttr.Name;
  143. if (stage == ShaderStage.Geometry && !isOutAttr)
  144. {
  145. name = $"gl_in[{indexExpr}].{name}";
  146. }
  147. return name;
  148. }
  149. }
  150. // TODO: Warn about unknown built-in attribute.
  151. return isOutAttr ? "// bad_attr0x" + value.ToString("X") : "0.0";
  152. }
  153. public static string GetUbName(ShaderStage stage, int slot)
  154. {
  155. string ubName = GetShaderStagePrefix(stage);
  156. ubName += "_" + DefaultNames.UniformNamePrefix + slot;
  157. return ubName + "_" + DefaultNames.UniformNameSuffix;
  158. }
  159. public static string GetSamplerName(ShaderStage stage, AstTextureOperation texOp, string indexExpr)
  160. {
  161. string suffix;
  162. if ((texOp.Flags & TextureFlags.Bindless) != 0)
  163. {
  164. AstOperand operand = texOp.GetSource(0) as AstOperand;
  165. suffix = "_cb" + operand.CbufSlot + "_" + operand.CbufOffset;
  166. }
  167. else
  168. {
  169. suffix = texOp.Handle.ToString();
  170. if ((texOp.Type & SamplerType.Indexed) != 0)
  171. {
  172. suffix += $"a[{indexExpr}]";
  173. }
  174. }
  175. return GetShaderStagePrefix(stage) + "_" + DefaultNames.SamplerNamePrefix + suffix;
  176. }
  177. public static string GetImageName(ShaderStage stage, AstTextureOperation texOp, string indexExpr)
  178. {
  179. string suffix = texOp.Handle.ToString();
  180. if ((texOp.Type & SamplerType.Indexed) != 0)
  181. {
  182. suffix += $"a[{indexExpr}]";
  183. }
  184. return GetShaderStagePrefix(stage) + "_" + DefaultNames.ImageNamePrefix + suffix;
  185. }
  186. public static string GetShaderStagePrefix(ShaderStage stage)
  187. {
  188. int index = (int)stage;
  189. if ((uint)index >= _stagePrefixes.Length)
  190. {
  191. return "invalid";
  192. }
  193. return _stagePrefixes[index];
  194. }
  195. private static string GetSwizzleMask(int value)
  196. {
  197. return "xyzw".Substring(value, 1);
  198. }
  199. public static VariableType GetNodeDestType(IAstNode node)
  200. {
  201. if (node is AstOperation operation)
  202. {
  203. // Load attribute basically just returns the attribute value.
  204. // Some built-in attributes may have different types, so we need
  205. // to return the type based on the attribute that is being read.
  206. if (operation.Inst == Instruction.LoadAttribute)
  207. {
  208. return GetOperandVarType((AstOperand)operation.GetSource(0));
  209. }
  210. return GetDestVarType(operation.Inst);
  211. }
  212. else if (node is AstOperand operand)
  213. {
  214. return GetOperandVarType(operand);
  215. }
  216. else
  217. {
  218. throw new ArgumentException($"Invalid node type \"{node?.GetType().Name ?? "null"}\".");
  219. }
  220. }
  221. private static VariableType GetOperandVarType(AstOperand operand)
  222. {
  223. if (operand.Type == OperandType.Attribute)
  224. {
  225. if (_builtInAttributes.TryGetValue(operand.Value & ~3, out BuiltInAttribute builtInAttr))
  226. {
  227. return builtInAttr.Type;
  228. }
  229. }
  230. return OperandInfo.GetVarType(operand);
  231. }
  232. }
  233. }