Texture.cs 22 KB

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  1. using Ryujinx.Common;
  2. using Ryujinx.Graphics.GAL;
  3. using Ryujinx.Graphics.GAL.Texture;
  4. using Ryujinx.Graphics.Gpu.Memory;
  5. using Ryujinx.Graphics.Texture;
  6. using Ryujinx.Graphics.Texture.Astc;
  7. using System;
  8. using System.Collections.Generic;
  9. using System.Diagnostics;
  10. namespace Ryujinx.Graphics.Gpu.Image
  11. {
  12. class Texture : IRange<Texture>
  13. {
  14. private GpuContext _context;
  15. private TextureInfo _info;
  16. private SizeInfo _sizeInfo;
  17. public Format Format => _info.FormatInfo.Format;
  18. public TextureInfo Info => _info;
  19. private int _depth;
  20. private int _layers;
  21. private int _firstLayer;
  22. private int _firstLevel;
  23. private bool _hasData;
  24. private ITexture _arrayViewTexture;
  25. private Target _arrayViewTarget;
  26. private Texture _viewStorage;
  27. private List<Texture> _views;
  28. public ITexture HostTexture { get; private set; }
  29. public LinkedListNode<Texture> CacheNode { get; set; }
  30. public bool Modified { get; set; }
  31. public ulong Address => _info.Address;
  32. public ulong EndAddress => _info.Address + Size;
  33. public ulong Size => (ulong)_sizeInfo.TotalSize;
  34. private int _referenceCount;
  35. private int _sequenceNumber;
  36. private Texture(
  37. GpuContext context,
  38. TextureInfo info,
  39. SizeInfo sizeInfo,
  40. int firstLayer,
  41. int firstLevel)
  42. {
  43. InitializeTexture(context, info, sizeInfo);
  44. _firstLayer = firstLayer;
  45. _firstLevel = firstLevel;
  46. _hasData = true;
  47. }
  48. public Texture(GpuContext context, TextureInfo info, SizeInfo sizeInfo)
  49. {
  50. InitializeTexture(context, info, sizeInfo);
  51. TextureCreateInfo createInfo = TextureManager.GetCreateInfo(info, context.Capabilities);
  52. HostTexture = _context.Renderer.CreateTexture(createInfo);
  53. }
  54. private void InitializeTexture(GpuContext context, TextureInfo info, SizeInfo sizeInfo)
  55. {
  56. _context = context;
  57. _sizeInfo = sizeInfo;
  58. SetInfo(info);
  59. _viewStorage = this;
  60. _views = new List<Texture>();
  61. }
  62. public Texture CreateView(TextureInfo info, SizeInfo sizeInfo, int firstLayer, int firstLevel)
  63. {
  64. Texture texture = new Texture(
  65. _context,
  66. info,
  67. sizeInfo,
  68. _firstLayer + firstLayer,
  69. _firstLevel + firstLevel);
  70. TextureCreateInfo createInfo = TextureManager.GetCreateInfo(info, _context.Capabilities);
  71. texture.HostTexture = HostTexture.CreateView(createInfo, firstLayer, firstLevel);
  72. _viewStorage.AddView(texture);
  73. return texture;
  74. }
  75. private void AddView(Texture texture)
  76. {
  77. _views.Add(texture);
  78. texture._viewStorage = this;
  79. }
  80. private void RemoveView(Texture texture)
  81. {
  82. _views.Remove(texture);
  83. texture._viewStorage = null;
  84. DeleteIfNotUsed();
  85. }
  86. public void ChangeSize(int width, int height, int depthOrLayers)
  87. {
  88. width <<= _firstLevel;
  89. height <<= _firstLevel;
  90. if (_info.Target == Target.Texture3D)
  91. {
  92. depthOrLayers <<= _firstLevel;
  93. }
  94. else
  95. {
  96. depthOrLayers = _viewStorage._info.DepthOrLayers;
  97. }
  98. _viewStorage.RecreateStorageOrView(width, height, depthOrLayers);
  99. foreach (Texture view in _viewStorage._views)
  100. {
  101. int viewWidth = Math.Max(1, width >> view._firstLevel);
  102. int viewHeight = Math.Max(1, height >> view._firstLevel);
  103. int viewDepthOrLayers;
  104. if (view._info.Target == Target.Texture3D)
  105. {
  106. viewDepthOrLayers = Math.Max(1, depthOrLayers >> view._firstLevel);
  107. }
  108. else
  109. {
  110. viewDepthOrLayers = view._info.DepthOrLayers;
  111. }
  112. view.RecreateStorageOrView(viewWidth, viewHeight, viewDepthOrLayers);
  113. }
  114. }
  115. private void RecreateStorageOrView(int width, int height, int depthOrLayers)
  116. {
  117. SetInfo(new TextureInfo(
  118. _info.Address,
  119. width,
  120. height,
  121. depthOrLayers,
  122. _info.Levels,
  123. _info.SamplesInX,
  124. _info.SamplesInY,
  125. _info.Stride,
  126. _info.IsLinear,
  127. _info.GobBlocksInY,
  128. _info.GobBlocksInZ,
  129. _info.GobBlocksInTileX,
  130. _info.Target,
  131. _info.FormatInfo,
  132. _info.DepthStencilMode,
  133. _info.SwizzleR,
  134. _info.SwizzleG,
  135. _info.SwizzleB,
  136. _info.SwizzleA));
  137. TextureCreateInfo createInfo = TextureManager.GetCreateInfo(_info, _context.Capabilities);
  138. if (_viewStorage != this)
  139. {
  140. ReplaceStorage(_viewStorage.HostTexture.CreateView(createInfo, _firstLayer, _firstLevel));
  141. }
  142. else
  143. {
  144. ITexture newStorage = _context.Renderer.CreateTexture(createInfo);
  145. HostTexture.CopyTo(newStorage, 0, 0);
  146. ReplaceStorage(newStorage);
  147. }
  148. }
  149. public void SynchronizeMemory()
  150. {
  151. if (_sequenceNumber == _context.SequenceNumber && _hasData)
  152. {
  153. return;
  154. }
  155. _sequenceNumber = _context.SequenceNumber;
  156. bool modified = _context.PhysicalMemory.GetModifiedRanges(Address, Size, ResourceName.Texture).Length != 0;
  157. if (!modified && _hasData)
  158. {
  159. return;
  160. }
  161. ulong pageSize = (uint)_context.PhysicalMemory.GetPageSize();
  162. ulong pageMask = pageSize - 1;
  163. ulong rangeAddress = Address & ~pageMask;
  164. ulong rangeSize = (EndAddress - Address + pageMask) & ~pageMask;
  165. Span<byte> data = _context.PhysicalMemory.Read(Address, Size);
  166. if (_info.IsLinear)
  167. {
  168. data = LayoutConverter.ConvertLinearStridedToLinear(
  169. _info.Width,
  170. _info.Height,
  171. _info.FormatInfo.BlockWidth,
  172. _info.FormatInfo.BlockHeight,
  173. _info.Stride,
  174. _info.FormatInfo.BytesPerPixel,
  175. data);
  176. }
  177. else
  178. {
  179. data = LayoutConverter.ConvertBlockLinearToLinear(
  180. _info.Width,
  181. _info.Height,
  182. _depth,
  183. _info.Levels,
  184. _layers,
  185. _info.FormatInfo.BlockWidth,
  186. _info.FormatInfo.BlockHeight,
  187. _info.FormatInfo.BytesPerPixel,
  188. _info.GobBlocksInY,
  189. _info.GobBlocksInZ,
  190. _info.GobBlocksInTileX,
  191. _sizeInfo,
  192. data);
  193. }
  194. if (!_context.Capabilities.SupportsAstcCompression && _info.FormatInfo.Format.IsAstc())
  195. {
  196. if (!AstcDecoder.TryDecodeToRgba8(
  197. data,
  198. _info.FormatInfo.BlockWidth,
  199. _info.FormatInfo.BlockHeight,
  200. 1,
  201. _info.Width,
  202. _info.Height,
  203. _depth,
  204. _info.Levels,
  205. out Span<byte> decoded))
  206. {
  207. // TODO: Error.
  208. }
  209. data = decoded;
  210. }
  211. HostTexture.SetData(data);
  212. _hasData = true;
  213. }
  214. public void Flush()
  215. {
  216. byte[] data = HostTexture.GetData(0);
  217. _context.PhysicalMemory.Write(Address, data);
  218. }
  219. public bool IsPerfectMatch(TextureInfo info, TextureSearchFlags flags)
  220. {
  221. if (!FormatMatches(info, (flags & TextureSearchFlags.Strict) != 0))
  222. {
  223. return false;
  224. }
  225. if (!LayoutMatches(info))
  226. {
  227. return false;
  228. }
  229. if (!SizeMatches(info, (flags & TextureSearchFlags.Strict) == 0))
  230. {
  231. return false;
  232. }
  233. if ((flags & TextureSearchFlags.Sampler) != 0)
  234. {
  235. if (!SamplerParamsMatches(info))
  236. {
  237. return false;
  238. }
  239. }
  240. if ((flags & TextureSearchFlags.IgnoreMs) != 0)
  241. {
  242. bool msTargetCompatible = _info.Target == Target.Texture2DMultisample &&
  243. info.Target == Target.Texture2D;
  244. if (!msTargetCompatible && !TargetAndSamplesCompatible(info))
  245. {
  246. return false;
  247. }
  248. }
  249. else if (!TargetAndSamplesCompatible(info))
  250. {
  251. return false;
  252. }
  253. return _info.Address == info.Address && _info.Levels == info.Levels;
  254. }
  255. private bool FormatMatches(TextureInfo info, bool strict)
  256. {
  257. // D32F and R32F texture have the same representation internally,
  258. // however the R32F format is used to sample from depth textures.
  259. if (_info.FormatInfo.Format == Format.D32Float &&
  260. info.FormatInfo.Format == Format.R32Float && !strict)
  261. {
  262. return true;
  263. }
  264. return _info.FormatInfo.Format == info.FormatInfo.Format;
  265. }
  266. private bool LayoutMatches(TextureInfo info)
  267. {
  268. if (_info.IsLinear != info.IsLinear)
  269. {
  270. return false;
  271. }
  272. // For linear textures, gob block sizes are ignored.
  273. // For block linear textures, the stride is ignored.
  274. if (info.IsLinear)
  275. {
  276. return _info.Stride == info.Stride;
  277. }
  278. else
  279. {
  280. return _info.GobBlocksInY == info.GobBlocksInY &&
  281. _info.GobBlocksInZ == info.GobBlocksInZ;
  282. }
  283. }
  284. public bool SizeMatches(TextureInfo info)
  285. {
  286. return SizeMatches(info, alignSizes: false);
  287. }
  288. public bool SizeMatches(TextureInfo info, int level)
  289. {
  290. return Math.Max(1, _info.Width >> level) == info.Width &&
  291. Math.Max(1, _info.Height >> level) == info.Height &&
  292. Math.Max(1, _info.GetDepth() >> level) == info.GetDepth();
  293. }
  294. private bool SizeMatches(TextureInfo info, bool alignSizes)
  295. {
  296. if (_info.GetLayers() != info.GetLayers())
  297. {
  298. return false;
  299. }
  300. if (alignSizes)
  301. {
  302. Size size0 = GetAlignedSize(_info);
  303. Size size1 = GetAlignedSize(info);
  304. return size0.Width == size1.Width &&
  305. size0.Height == size1.Height &&
  306. size0.Depth == size1.Depth;
  307. }
  308. else
  309. {
  310. return _info.Width == info.Width &&
  311. _info.Height == info.Height &&
  312. _info.GetDepth() == info.GetDepth();
  313. }
  314. }
  315. private bool SamplerParamsMatches(TextureInfo info)
  316. {
  317. return _info.DepthStencilMode == info.DepthStencilMode &&
  318. _info.SwizzleR == info.SwizzleR &&
  319. _info.SwizzleG == info.SwizzleG &&
  320. _info.SwizzleB == info.SwizzleB &&
  321. _info.SwizzleA == info.SwizzleA;
  322. }
  323. private bool TargetAndSamplesCompatible(TextureInfo info)
  324. {
  325. return _info.Target == info.Target &&
  326. _info.SamplesInX == info.SamplesInX &&
  327. _info.SamplesInY == info.SamplesInY;
  328. }
  329. public bool IsViewCompatible(
  330. TextureInfo info,
  331. ulong size,
  332. out int firstLayer,
  333. out int firstLevel)
  334. {
  335. return IsViewCompatible(info, size, isCopy: false, out firstLayer, out firstLevel);
  336. }
  337. public bool IsViewCompatible(
  338. TextureInfo info,
  339. ulong size,
  340. bool isCopy,
  341. out int firstLayer,
  342. out int firstLevel)
  343. {
  344. // Out of range.
  345. if (info.Address < Address || info.Address + size > EndAddress)
  346. {
  347. firstLayer = 0;
  348. firstLevel = 0;
  349. return false;
  350. }
  351. int offset = (int)(info.Address - Address);
  352. if (!_sizeInfo.FindView(offset, (int)size, out firstLayer, out firstLevel))
  353. {
  354. return false;
  355. }
  356. if (!ViewLayoutCompatible(info, firstLevel))
  357. {
  358. return false;
  359. }
  360. if (!ViewFormatCompatible(info))
  361. {
  362. return false;
  363. }
  364. if (!ViewSizeMatches(info, firstLevel, isCopy))
  365. {
  366. return false;
  367. }
  368. if (!ViewTargetCompatible(info, isCopy))
  369. {
  370. return false;
  371. }
  372. return _info.SamplesInX == info.SamplesInX &&
  373. _info.SamplesInY == info.SamplesInY;
  374. }
  375. private bool ViewLayoutCompatible(TextureInfo info, int level)
  376. {
  377. if (_info.IsLinear != info.IsLinear)
  378. {
  379. return false;
  380. }
  381. // For linear textures, gob block sizes are ignored.
  382. // For block linear textures, the stride is ignored.
  383. if (info.IsLinear)
  384. {
  385. int width = Math.Max(1, _info.Width >> level);
  386. int stride = width * _info.FormatInfo.BytesPerPixel;
  387. stride = BitUtils.AlignUp(stride, 32);
  388. return stride == info.Stride;
  389. }
  390. else
  391. {
  392. int height = Math.Max(1, _info.Height >> level);
  393. int depth = Math.Max(1, _info.GetDepth() >> level);
  394. (int gobBlocksInY, int gobBlocksInZ) = SizeCalculator.GetMipGobBlockSizes(
  395. height,
  396. depth,
  397. _info.FormatInfo.BlockHeight,
  398. _info.GobBlocksInY,
  399. _info.GobBlocksInZ);
  400. return gobBlocksInY == info.GobBlocksInY &&
  401. gobBlocksInZ == info.GobBlocksInZ;
  402. }
  403. }
  404. private bool ViewFormatCompatible(TextureInfo info)
  405. {
  406. return TextureCompatibility.FormatCompatible(_info.FormatInfo, info.FormatInfo);
  407. }
  408. private bool ViewSizeMatches(TextureInfo info, int level, bool isCopy)
  409. {
  410. Size size = GetAlignedSize(_info, level);
  411. Size otherSize = GetAlignedSize(info);
  412. // For copies, we can copy a subset of the 3D texture slices,
  413. // so the depth may be different in this case.
  414. if (!isCopy && info.Target == Target.Texture3D && size.Depth != otherSize.Depth)
  415. {
  416. return false;
  417. }
  418. return size.Width == otherSize.Width &&
  419. size.Height == otherSize.Height;
  420. }
  421. private bool ViewTargetCompatible(TextureInfo info, bool isCopy)
  422. {
  423. switch (_info.Target)
  424. {
  425. case Target.Texture1D:
  426. case Target.Texture1DArray:
  427. return info.Target == Target.Texture1D ||
  428. info.Target == Target.Texture1DArray;
  429. case Target.Texture2D:
  430. return info.Target == Target.Texture2D ||
  431. info.Target == Target.Texture2DArray;
  432. case Target.Texture2DArray:
  433. case Target.Cubemap:
  434. case Target.CubemapArray:
  435. return info.Target == Target.Texture2D ||
  436. info.Target == Target.Texture2DArray ||
  437. info.Target == Target.Cubemap ||
  438. info.Target == Target.CubemapArray;
  439. case Target.Texture2DMultisample:
  440. case Target.Texture2DMultisampleArray:
  441. return info.Target == Target.Texture2DMultisample ||
  442. info.Target == Target.Texture2DMultisampleArray;
  443. case Target.Texture3D:
  444. return info.Target == Target.Texture3D ||
  445. (info.Target == Target.Texture2D && isCopy);
  446. }
  447. return false;
  448. }
  449. private static Size GetAlignedSize(TextureInfo info, int level = 0)
  450. {
  451. int width = Math.Max(1, info.Width >> level);
  452. int height = Math.Max(1, info.Height >> level);
  453. if (info.IsLinear)
  454. {
  455. return SizeCalculator.GetLinearAlignedSize(
  456. width,
  457. height,
  458. info.FormatInfo.BlockWidth,
  459. info.FormatInfo.BlockHeight,
  460. info.FormatInfo.BytesPerPixel);
  461. }
  462. else
  463. {
  464. int depth = Math.Max(1, info.GetDepth() >> level);
  465. (int gobBlocksInY, int gobBlocksInZ) = SizeCalculator.GetMipGobBlockSizes(
  466. height,
  467. depth,
  468. info.FormatInfo.BlockHeight,
  469. info.GobBlocksInY,
  470. info.GobBlocksInZ);
  471. return SizeCalculator.GetBlockLinearAlignedSize(
  472. width,
  473. height,
  474. depth,
  475. info.FormatInfo.BlockWidth,
  476. info.FormatInfo.BlockHeight,
  477. info.FormatInfo.BytesPerPixel,
  478. gobBlocksInY,
  479. gobBlocksInZ,
  480. info.GobBlocksInTileX);
  481. }
  482. }
  483. public ITexture GetTargetTexture(Target target)
  484. {
  485. if (target == _info.Target)
  486. {
  487. return HostTexture;
  488. }
  489. if (_arrayViewTexture == null && IsSameDimensionsTarget(target))
  490. {
  491. TextureCreateInfo createInfo = new TextureCreateInfo(
  492. _info.Width,
  493. _info.Height,
  494. target == Target.CubemapArray ? 6 : 1,
  495. _info.Levels,
  496. _info.Samples,
  497. _info.FormatInfo.BlockWidth,
  498. _info.FormatInfo.BlockHeight,
  499. _info.FormatInfo.BytesPerPixel,
  500. _info.FormatInfo.Format,
  501. _info.DepthStencilMode,
  502. target,
  503. _info.SwizzleR,
  504. _info.SwizzleG,
  505. _info.SwizzleB,
  506. _info.SwizzleA);
  507. ITexture viewTexture = HostTexture.CreateView(createInfo, 0, 0);
  508. _arrayViewTexture = viewTexture;
  509. _arrayViewTarget = target;
  510. return viewTexture;
  511. }
  512. else if (_arrayViewTarget == target)
  513. {
  514. return _arrayViewTexture;
  515. }
  516. return null;
  517. }
  518. private bool IsSameDimensionsTarget(Target target)
  519. {
  520. switch (_info.Target)
  521. {
  522. case Target.Texture1D:
  523. case Target.Texture1DArray:
  524. return target == Target.Texture1D ||
  525. target == Target.Texture1DArray;
  526. case Target.Texture2D:
  527. case Target.Texture2DArray:
  528. return target == Target.Texture2D ||
  529. target == Target.Texture2DArray;
  530. case Target.Cubemap:
  531. case Target.CubemapArray:
  532. return target == Target.Cubemap ||
  533. target == Target.CubemapArray;
  534. case Target.Texture2DMultisample:
  535. case Target.Texture2DMultisampleArray:
  536. return target == Target.Texture2DMultisample ||
  537. target == Target.Texture2DMultisampleArray;
  538. case Target.Texture3D:
  539. return target == Target.Texture3D;
  540. }
  541. return false;
  542. }
  543. public void ReplaceView(Texture parent, TextureInfo info, ITexture hostTexture)
  544. {
  545. ReplaceStorage(hostTexture);
  546. parent._viewStorage.AddView(this);
  547. SetInfo(info);
  548. }
  549. private void SetInfo(TextureInfo info)
  550. {
  551. _info = info;
  552. _depth = info.GetDepth();
  553. _layers = info.GetLayers();
  554. }
  555. private void ReplaceStorage(ITexture hostTexture)
  556. {
  557. DisposeTextures();
  558. HostTexture = hostTexture;
  559. }
  560. public bool OverlapsWith(ulong address, ulong size)
  561. {
  562. return Address < address + size && address < EndAddress;
  563. }
  564. public void IncrementReferenceCount()
  565. {
  566. _referenceCount++;
  567. }
  568. public void DecrementReferenceCount()
  569. {
  570. int newRefCount = --_referenceCount;
  571. if (newRefCount == 0)
  572. {
  573. if (_viewStorage != this)
  574. {
  575. _viewStorage.RemoveView(this);
  576. }
  577. _context.Methods.TextureManager.RemoveTextureFromCache(this);
  578. }
  579. Debug.Assert(newRefCount >= 0);
  580. DeleteIfNotUsed();
  581. }
  582. private void DeleteIfNotUsed()
  583. {
  584. // We can delete the texture as long it is not being used
  585. // in any cache (the reference count is 0 in this case), and
  586. // also all views that may be created from this texture were
  587. // already deleted (views count is 0).
  588. if (_referenceCount == 0 && _views.Count == 0)
  589. {
  590. DisposeTextures();
  591. }
  592. }
  593. private void DisposeTextures()
  594. {
  595. HostTexture.Dispose();
  596. _arrayViewTexture?.Dispose();
  597. _arrayViewTexture = null;
  598. }
  599. }
  600. }