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- using ChocolArm64.Memory;
- using Gal;
- using Ryujinx.Gpu;
- using Ryujinx.OsHle;
- using System;
- using System.Runtime.InteropServices;
- namespace Ryujinx
- {
- public class Switch : IDisposable
- {
- public IntPtr Ram {get; private set; }
- internal NsGpu Gpu { get; private set; }
- internal Horizon Os { get; private set; }
- internal VirtualFs VFs { get; private set; }
- public Switch(IGalRenderer Renderer)
- {
- Ram = Marshal.AllocHGlobal((IntPtr)AMemoryMgr.RamSize);
- Gpu = new NsGpu(Renderer);
- Os = new Horizon(this);
- VFs = new VirtualFs();
- }
- public event EventHandler Finish;
- internal virtual void OnFinish(EventArgs e)
- {
- EventHandler Handler = Finish;
- if (Handler != null)
- {
- Handler(this, e);
- }
- }
- public void Dispose()
- {
- Dispose(true);
- }
- protected virtual void Dispose(bool disposing)
- {
- if (disposing)
- {
- VFs.Dispose();
- }
- Marshal.FreeHGlobal(Ram);
- }
- }
- }
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