BufferManager.cs 8.1 KB

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  1. using Ryujinx.Graphics.GAL;
  2. using Silk.NET.Vulkan;
  3. using System;
  4. using System.Runtime.CompilerServices;
  5. using System.Runtime.InteropServices;
  6. using VkFormat = Silk.NET.Vulkan.Format;
  7. namespace Ryujinx.Graphics.Vulkan
  8. {
  9. class BufferManager : IDisposable
  10. {
  11. private const MemoryPropertyFlags DefaultBufferMemoryFlags =
  12. MemoryPropertyFlags.MemoryPropertyHostVisibleBit |
  13. MemoryPropertyFlags.MemoryPropertyHostCoherentBit |
  14. MemoryPropertyFlags.MemoryPropertyHostCachedBit;
  15. private const MemoryPropertyFlags DeviceLocalBufferMemoryFlags =
  16. MemoryPropertyFlags.MemoryPropertyDeviceLocalBit;
  17. private const MemoryPropertyFlags FlushableDeviceLocalBufferMemoryFlags =
  18. MemoryPropertyFlags.MemoryPropertyHostVisibleBit |
  19. MemoryPropertyFlags.MemoryPropertyHostCoherentBit |
  20. MemoryPropertyFlags.MemoryPropertyDeviceLocalBit;
  21. private const BufferUsageFlags DefaultBufferUsageFlags =
  22. BufferUsageFlags.BufferUsageTransferSrcBit |
  23. BufferUsageFlags.BufferUsageTransferDstBit |
  24. BufferUsageFlags.BufferUsageUniformTexelBufferBit |
  25. BufferUsageFlags.BufferUsageStorageTexelBufferBit |
  26. BufferUsageFlags.BufferUsageUniformBufferBit |
  27. BufferUsageFlags.BufferUsageStorageBufferBit |
  28. BufferUsageFlags.BufferUsageIndexBufferBit |
  29. BufferUsageFlags.BufferUsageVertexBufferBit |
  30. BufferUsageFlags.BufferUsageTransformFeedbackBufferBitExt;
  31. private readonly PhysicalDevice _physicalDevice;
  32. private readonly Device _device;
  33. private readonly IdList<BufferHolder> _buffers;
  34. public int BufferCount { get; private set; }
  35. public StagingBuffer StagingBuffer { get; }
  36. public BufferManager(VulkanRenderer gd, PhysicalDevice physicalDevice, Device device)
  37. {
  38. _physicalDevice = physicalDevice;
  39. _device = device;
  40. _buffers = new IdList<BufferHolder>();
  41. StagingBuffer = new StagingBuffer(gd, this);
  42. }
  43. public BufferHandle CreateWithHandle(VulkanRenderer gd, int size, bool deviceLocal)
  44. {
  45. var holder = Create(gd, size, deviceLocal: deviceLocal);
  46. if (holder == null)
  47. {
  48. return BufferHandle.Null;
  49. }
  50. BufferCount++;
  51. ulong handle64 = (uint)_buffers.Add(holder);
  52. return Unsafe.As<ulong, BufferHandle>(ref handle64);
  53. }
  54. public unsafe BufferHolder Create(VulkanRenderer gd, int size, bool forConditionalRendering = false, bool deviceLocal = false)
  55. {
  56. var usage = DefaultBufferUsageFlags;
  57. if (forConditionalRendering && gd.Capabilities.SupportsConditionalRendering)
  58. {
  59. usage |= BufferUsageFlags.BufferUsageConditionalRenderingBitExt;
  60. }
  61. else if (gd.Capabilities.SupportsIndirectParameters)
  62. {
  63. usage |= BufferUsageFlags.BufferUsageIndirectBufferBit;
  64. }
  65. var bufferCreateInfo = new BufferCreateInfo()
  66. {
  67. SType = StructureType.BufferCreateInfo,
  68. Size = (ulong)size,
  69. Usage = usage,
  70. SharingMode = SharingMode.Exclusive
  71. };
  72. gd.Api.CreateBuffer(_device, in bufferCreateInfo, null, out var buffer).ThrowOnError();
  73. gd.Api.GetBufferMemoryRequirements(_device, buffer, out var requirements);
  74. var allocateFlags = deviceLocal ? DeviceLocalBufferMemoryFlags : DefaultBufferMemoryFlags;
  75. var allocation = gd.MemoryAllocator.AllocateDeviceMemory(_physicalDevice, requirements, allocateFlags);
  76. if (allocation.Memory.Handle == 0UL)
  77. {
  78. gd.Api.DestroyBuffer(_device, buffer, null);
  79. return null;
  80. }
  81. gd.Api.BindBufferMemory(_device, buffer, allocation.Memory, allocation.Offset);
  82. return new BufferHolder(gd, _device, buffer, allocation, size);
  83. }
  84. public Auto<DisposableBufferView> CreateView(BufferHandle handle, VkFormat format, int offset, int size)
  85. {
  86. if (TryGetBuffer(handle, out var holder))
  87. {
  88. return holder.CreateView(format, offset, size);
  89. }
  90. return null;
  91. }
  92. public Auto<DisposableBuffer> GetBuffer(CommandBuffer commandBuffer, BufferHandle handle, bool isWrite)
  93. {
  94. if (TryGetBuffer(handle, out var holder))
  95. {
  96. return holder.GetBuffer(commandBuffer, isWrite);
  97. }
  98. return null;
  99. }
  100. public Auto<DisposableBuffer> GetBuffer(CommandBuffer commandBuffer, BufferHandle handle, int offset, int size, bool isWrite)
  101. {
  102. if (TryGetBuffer(handle, out var holder))
  103. {
  104. return holder.GetBuffer(commandBuffer, offset, size, isWrite);
  105. }
  106. return null;
  107. }
  108. public Auto<DisposableBuffer> GetBufferI8ToI16(CommandBufferScoped cbs, BufferHandle handle, int offset, int size)
  109. {
  110. if (TryGetBuffer(handle, out var holder))
  111. {
  112. return holder.GetBufferI8ToI16(cbs, offset, size);
  113. }
  114. return null;
  115. }
  116. public Auto<DisposableBuffer> GetAlignedVertexBuffer(CommandBufferScoped cbs, BufferHandle handle, int offset, int size, int stride, int alignment)
  117. {
  118. if (TryGetBuffer(handle, out var holder))
  119. {
  120. return holder.GetAlignedVertexBuffer(cbs, offset, size, stride, alignment);
  121. }
  122. return null;
  123. }
  124. public Auto<DisposableBuffer> GetBufferTopologyConversion(CommandBufferScoped cbs, BufferHandle handle, int offset, int size, IndexBufferPattern pattern, int indexSize)
  125. {
  126. if (TryGetBuffer(handle, out var holder))
  127. {
  128. return holder.GetBufferTopologyConversion(cbs, offset, size, pattern, indexSize);
  129. }
  130. return null;
  131. }
  132. public Auto<DisposableBuffer> GetBuffer(CommandBuffer commandBuffer, BufferHandle handle, bool isWrite, out int size)
  133. {
  134. if (TryGetBuffer(handle, out var holder))
  135. {
  136. size = holder.Size;
  137. return holder.GetBuffer(commandBuffer, isWrite);
  138. }
  139. size = 0;
  140. return null;
  141. }
  142. public ReadOnlySpan<byte> GetData(BufferHandle handle, int offset, int size)
  143. {
  144. if (TryGetBuffer(handle, out var holder))
  145. {
  146. return holder.GetData(offset, size);
  147. }
  148. return ReadOnlySpan<byte>.Empty;
  149. }
  150. public void SetData<T>(BufferHandle handle, int offset, ReadOnlySpan<T> data) where T : unmanaged
  151. {
  152. SetData(handle, offset, MemoryMarshal.Cast<T, byte>(data), null, null);
  153. }
  154. public void SetData(BufferHandle handle, int offset, ReadOnlySpan<byte> data, CommandBufferScoped? cbs, Action endRenderPass)
  155. {
  156. if (TryGetBuffer(handle, out var holder))
  157. {
  158. holder.SetData(offset, data, cbs, endRenderPass);
  159. }
  160. }
  161. public void Delete(BufferHandle handle)
  162. {
  163. if (TryGetBuffer(handle, out var holder))
  164. {
  165. holder.Dispose();
  166. _buffers.Remove((int)Unsafe.As<BufferHandle, ulong>(ref handle));
  167. }
  168. }
  169. private bool TryGetBuffer(BufferHandle handle, out BufferHolder holder)
  170. {
  171. return _buffers.TryGetValue((int)Unsafe.As<BufferHandle, ulong>(ref handle), out holder);
  172. }
  173. protected virtual void Dispose(bool disposing)
  174. {
  175. if (disposing)
  176. {
  177. foreach (BufferHolder buffer in _buffers)
  178. {
  179. buffer.Dispose();
  180. }
  181. _buffers.Clear();
  182. StagingBuffer.Dispose();
  183. }
  184. }
  185. public void Dispose()
  186. {
  187. Dispose(true);
  188. }
  189. }
  190. }