NanosleepPool.cs 7.3 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Runtime.Versioning;
  4. using System.Threading;
  5. namespace Ryujinx.Common.PreciseSleep
  6. {
  7. /// <summary>
  8. /// A pool of threads used to allow "interruptable" nanosleep for a single target event.
  9. /// </summary>
  10. [SupportedOSPlatform("macos")]
  11. [SupportedOSPlatform("linux")]
  12. [SupportedOSPlatform("android")]
  13. [SupportedOSPlatform("ios")]
  14. internal class NanosleepPool : IDisposable
  15. {
  16. public const int MaxThreads = 8;
  17. /// <summary>
  18. /// A thread that nanosleeps and may signal an event on wake.
  19. /// When a thread is assigned a nanosleep to perform, it also gets a signal ID.
  20. /// The pool's target event is only signalled if this ID matches the latest dispatched one.
  21. /// </summary>
  22. private class NanosleepThread : IDisposable
  23. {
  24. private static readonly long _timePointEpsilon;
  25. static NanosleepThread()
  26. {
  27. _timePointEpsilon = PerformanceCounter.TicksPerMillisecond / 100; // 0.01ms
  28. }
  29. private readonly Thread _thread;
  30. private readonly NanosleepPool _parent;
  31. private readonly AutoResetEvent _newWaitEvent;
  32. private bool _running = true;
  33. private long _signalId;
  34. private long _nanoseconds;
  35. private long _timePoint;
  36. public long SignalId => _signalId;
  37. /// <summary>
  38. /// Creates a new NanosleepThread for a parent pool, with a specified thread ID.
  39. /// </summary>
  40. /// <param name="parent">Parent NanosleepPool</param>
  41. /// <param name="id">Thread ID</param>
  42. public NanosleepThread(NanosleepPool parent, int id)
  43. {
  44. _parent = parent;
  45. _newWaitEvent = new(false);
  46. _thread = new Thread(Loop)
  47. {
  48. Name = $"Common.Nanosleep.{id}",
  49. Priority = ThreadPriority.AboveNormal,
  50. IsBackground = true
  51. };
  52. _thread.Start();
  53. }
  54. /// <summary>
  55. /// Service requests to perform a nanosleep, signal parent pool when complete.
  56. /// </summary>
  57. private void Loop()
  58. {
  59. _newWaitEvent.WaitOne();
  60. while (_running)
  61. {
  62. Nanosleep.Sleep(_nanoseconds);
  63. _parent.Signal(this);
  64. _newWaitEvent.WaitOne();
  65. }
  66. _newWaitEvent.Dispose();
  67. }
  68. /// <summary>
  69. /// Assign a nanosleep for this thread to perform, then signal at the end.
  70. /// </summary>
  71. /// <param name="nanoseconds">Nanoseconds to sleep</param>
  72. /// <param name="signalId">Signal ID</param>
  73. /// <param name="timePoint">Target timepoint</param>
  74. public void SleepAndSignal(long nanoseconds, long signalId, long timePoint)
  75. {
  76. _signalId = signalId;
  77. _nanoseconds = nanoseconds;
  78. _timePoint = timePoint;
  79. _newWaitEvent.Set();
  80. }
  81. /// <summary>
  82. /// Resurrect an active nanosleep's signal if its target timepoint is a close enough match.
  83. /// </summary>
  84. /// <param name="signalId">New signal id to assign the nanosleep</param>
  85. /// <param name="timePoint">Target timepoint</param>
  86. /// <returns>True if resurrected, false otherwise</returns>
  87. public bool Resurrect(long signalId, long timePoint)
  88. {
  89. if (Math.Abs(timePoint - _timePoint) < _timePointEpsilon)
  90. {
  91. _signalId = signalId;
  92. return true;
  93. }
  94. return false;
  95. }
  96. /// <summary>
  97. /// Dispose the NanosleepThread, interrupting its worker loop.
  98. /// </summary>
  99. public void Dispose()
  100. {
  101. if (_running)
  102. {
  103. _running = false;
  104. _newWaitEvent.Set();
  105. }
  106. }
  107. }
  108. private readonly object _lock = new();
  109. private readonly List<NanosleepThread> _threads = new();
  110. private readonly List<NanosleepThread> _active = new();
  111. private readonly Stack<NanosleepThread> _free = new();
  112. private readonly AutoResetEvent _signalTarget;
  113. private long _signalId;
  114. /// <summary>
  115. /// Creates a new NanosleepPool with a target event to signal when a nanosleep completes.
  116. /// </summary>
  117. /// <param name="signalTarget">Event to signal when nanosleeps complete</param>
  118. public NanosleepPool(AutoResetEvent signalTarget)
  119. {
  120. _signalTarget = signalTarget;
  121. }
  122. /// <summary>
  123. /// Signal the target event (if the source sleep has not been superseded)
  124. /// and free the nanosleep thread.
  125. /// </summary>
  126. /// <param name="thread">Nanosleep thread that completed</param>
  127. private void Signal(NanosleepThread thread)
  128. {
  129. lock (_lock)
  130. {
  131. _active.Remove(thread);
  132. _free.Push(thread);
  133. if (thread.SignalId == _signalId)
  134. {
  135. _signalTarget.Set();
  136. }
  137. }
  138. }
  139. /// <summary>
  140. /// Sleep for the given number of nanoseconds and signal the target event.
  141. /// This does not block the caller thread.
  142. /// </summary>
  143. /// <param name="nanoseconds">Nanoseconds to sleep</param>
  144. /// <param name="timePoint">Target timepoint</param>
  145. /// <returns>True if the signal will be set, false otherwise</returns>
  146. public bool SleepAndSignal(long nanoseconds, long timePoint)
  147. {
  148. lock (_lock)
  149. {
  150. _signalId++;
  151. // Check active sleeps, if any line up with the requested timepoint then resurrect that nanosleep.
  152. foreach (NanosleepThread existing in _active)
  153. {
  154. if (existing.Resurrect(_signalId, timePoint))
  155. {
  156. return true;
  157. }
  158. }
  159. if (!_free.TryPop(out NanosleepThread thread))
  160. {
  161. if (_threads.Count >= MaxThreads)
  162. {
  163. return false;
  164. }
  165. thread = new NanosleepThread(this, _threads.Count);
  166. _threads.Add(thread);
  167. }
  168. _active.Add(thread);
  169. thread.SleepAndSignal(nanoseconds, _signalId, timePoint);
  170. return true;
  171. }
  172. }
  173. /// <summary>
  174. /// Ignore the latest nanosleep.
  175. /// </summary>
  176. public void IgnoreSignal()
  177. {
  178. _signalId++;
  179. }
  180. /// <summary>
  181. /// Dispose the NanosleepPool, disposing all of its active threads.
  182. /// </summary>
  183. public void Dispose()
  184. {
  185. GC.SuppressFinalize(this);
  186. foreach (NanosleepThread thread in _threads)
  187. {
  188. thread.Dispose();
  189. }
  190. _threads.Clear();
  191. }
  192. }
  193. }