MethodOffset.cs 2.3 KB

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  1. namespace Ryujinx.Graphics.Gpu.State
  2. {
  3. enum MethodOffset
  4. {
  5. Inline2MemoryParams = 0x60,
  6. Inline2MemoryExecute = 0x6c,
  7. Inline2MemoryPushData = 0x6d,
  8. CopyDstTexture = 0x80,
  9. CopySrcTexture = 0x8c,
  10. DispatchParamsAddress = 0xad,
  11. Dispatch = 0xaf,
  12. CopyBufferParams = 0x100,
  13. CopyBufferSwizzle = 0x1c2,
  14. CopyBufferDstTexture = 0x1c3,
  15. CopyBufferSrcTexture = 0x1ca,
  16. RtColorState = 0x200,
  17. CopyTextureControl = 0x223,
  18. CopyRegion = 0x22c,
  19. ViewportTransform = 0x280,
  20. ViewportExtents = 0x300,
  21. VertexBufferDrawState = 0x35d,
  22. ClearColors = 0x360,
  23. ClearDepthValue = 0x364,
  24. ClearStencilValue = 0x368,
  25. DepthBiasState = 0x370,
  26. TextureBarrier = 0x378,
  27. StencilBackMasks = 0x3d5,
  28. InvalidateTextures = 0x3dd,
  29. TextureBarrierTiled = 0x3df,
  30. RtDepthStencilState = 0x3f8,
  31. VertexAttribState = 0x458,
  32. RtDepthStencilSize = 0x48a,
  33. DepthTestEnable = 0x4b3,
  34. DepthWriteEnable = 0x4ba,
  35. DepthTestFunc = 0x4c3,
  36. BlendEnable = 0x4d8,
  37. StencilTestState = 0x4e0,
  38. FirstVertex = 0x50d,
  39. FirstInstance = 0x50e,
  40. ResetCounter = 0x54c,
  41. RtDepthStencilEnable = 0x54e,
  42. ConditionState = 0x554,
  43. SamplerPoolState = 0x557,
  44. DepthBiasFactor = 0x55b,
  45. TexturePoolState = 0x55d,
  46. StencilBackTestState = 0x565,
  47. DepthBiasUnits = 0x56f,
  48. RtMsaaMode = 0x574,
  49. ShaderBaseAddress = 0x582,
  50. PrimitiveRestartState = 0x591,
  51. IndexBufferState = 0x5f2,
  52. DepthBiasClamp = 0x61f,
  53. VertexBufferInstanced = 0x620,
  54. FaceState = 0x646,
  55. RtColorMask = 0x680,
  56. ReportState = 0x6c0,
  57. VertexBufferState = 0x700,
  58. BlendState = 0x780,
  59. VertexBufferEndAddress = 0x7c0,
  60. ShaderState = 0x800,
  61. UniformBufferState = 0x8e0,
  62. TextureBufferIndex = 0x982
  63. }
  64. }