BufferManager.cs 16 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531
  1. using Ryujinx.Graphics.GAL;
  2. using Ryujinx.Graphics.GAL.InputAssembler;
  3. using Ryujinx.Graphics.Gpu.State;
  4. using Ryujinx.Graphics.Shader;
  5. using System;
  6. using System.Runtime.InteropServices;
  7. namespace Ryujinx.Graphics.Gpu.Memory
  8. {
  9. class BufferManager
  10. {
  11. private const ulong BufferAlignmentSize = 0x1000;
  12. private const ulong BufferAlignmentMask = BufferAlignmentSize - 1;
  13. private GpuContext _context;
  14. private RangeList<Buffer> _buffers;
  15. private IndexBuffer _indexBuffer;
  16. private VertexBuffer[] _vertexBuffers;
  17. private class BuffersPerStage
  18. {
  19. public uint EnableMask { get; set; }
  20. public BufferBounds[] Buffers { get; }
  21. public BuffersPerStage(int count)
  22. {
  23. Buffers = new BufferBounds[count];
  24. }
  25. public void Bind(int index, ulong address, ulong size)
  26. {
  27. Buffers[index].Address = address;
  28. Buffers[index].Size = size;
  29. }
  30. }
  31. private BuffersPerStage _cpStorageBuffers;
  32. private BuffersPerStage _cpUniformBuffers;
  33. private BuffersPerStage[] _gpStorageBuffers;
  34. private BuffersPerStage[] _gpUniformBuffers;
  35. private bool _gpStorageBuffersDirty;
  36. private bool _gpUniformBuffersDirty;
  37. private bool _indexBufferDirty;
  38. private bool _vertexBuffersDirty;
  39. private bool _rebind;
  40. public BufferManager(GpuContext context)
  41. {
  42. _context = context;
  43. _buffers = new RangeList<Buffer>();
  44. _vertexBuffers = new VertexBuffer[Constants.TotalVertexBuffers];
  45. _cpStorageBuffers = new BuffersPerStage(Constants.TotalCpStorageBuffers);
  46. _cpUniformBuffers = new BuffersPerStage(Constants.TotalCpUniformBuffers);
  47. _gpStorageBuffers = new BuffersPerStage[Constants.TotalShaderStages];
  48. _gpUniformBuffers = new BuffersPerStage[Constants.TotalShaderStages];
  49. for (int index = 0; index < Constants.TotalShaderStages; index++)
  50. {
  51. _gpStorageBuffers[index] = new BuffersPerStage(Constants.TotalGpStorageBuffers);
  52. _gpUniformBuffers[index] = new BuffersPerStage(Constants.TotalGpUniformBuffers);
  53. }
  54. }
  55. public void SetIndexBuffer(ulong gpuVa, ulong size, IndexType type)
  56. {
  57. ulong address = TranslateAndCreateBuffer(gpuVa, size);
  58. _indexBuffer.Address = address;
  59. _indexBuffer.Size = size;
  60. _indexBuffer.Type = type;
  61. _indexBufferDirty = true;
  62. }
  63. public void SetVertexBuffer(int index, ulong gpuVa, ulong size, int stride, int divisor)
  64. {
  65. ulong address = TranslateAndCreateBuffer(gpuVa, size);
  66. _vertexBuffers[index].Address = address;
  67. _vertexBuffers[index].Size = size;
  68. _vertexBuffers[index].Stride = stride;
  69. _vertexBuffers[index].Divisor = divisor;
  70. _vertexBuffersDirty = true;
  71. }
  72. public void SetComputeStorageBuffer(int index, ulong gpuVa, ulong size)
  73. {
  74. // TODO: Improve
  75. size += gpuVa & 0x3fUL;
  76. gpuVa &= ~0x3fUL;
  77. ulong address = TranslateAndCreateBuffer(gpuVa, size);
  78. _cpStorageBuffers.Bind(index, address, size);
  79. }
  80. public void SetGraphicsStorageBuffer(int stage, int index, ulong gpuVa, ulong size)
  81. {
  82. // TODO: Improve
  83. size += gpuVa & 0x3fUL;
  84. gpuVa &= ~0x3fUL;
  85. ulong address = TranslateAndCreateBuffer(gpuVa, size);
  86. _gpStorageBuffers[stage].Bind(index, address, size);
  87. _gpStorageBuffersDirty = true;
  88. }
  89. public void SetComputeUniformBuffer(int index, ulong gpuVa, ulong size)
  90. {
  91. ulong address = TranslateAndCreateBuffer(gpuVa, size);
  92. _cpUniformBuffers.Bind(index, address, size);
  93. }
  94. public void SetGraphicsUniformBuffer(int stage, int index, ulong gpuVa, ulong size)
  95. {
  96. ulong address = TranslateAndCreateBuffer(gpuVa, size);
  97. _gpUniformBuffers[stage].Bind(index, address, size);
  98. _gpUniformBuffersDirty = true;
  99. }
  100. public void SetComputeStorageBufferEnableMask(uint mask)
  101. {
  102. _cpStorageBuffers.EnableMask = mask;
  103. }
  104. public void SetGraphicsStorageBufferEnableMask(int stage, uint mask)
  105. {
  106. _gpStorageBuffers[stage].EnableMask = mask;
  107. _gpStorageBuffersDirty = true;
  108. }
  109. public void SetComputeUniformBufferEnableMask(uint mask)
  110. {
  111. _cpUniformBuffers.EnableMask = mask;
  112. }
  113. public void SetGraphicsUniformBufferEnableMask(int stage, uint mask)
  114. {
  115. _gpUniformBuffers[stage].EnableMask = mask;
  116. _gpUniformBuffersDirty = true;
  117. }
  118. private ulong TranslateAndCreateBuffer(ulong gpuVa, ulong size)
  119. {
  120. if (gpuVa == 0)
  121. {
  122. return 0;
  123. }
  124. ulong address = _context.MemoryManager.Translate(gpuVa);
  125. if (address == MemoryManager.BadAddress)
  126. {
  127. return 0;
  128. }
  129. ulong endAddress = address + size;
  130. ulong alignedAddress = address & ~BufferAlignmentMask;
  131. ulong alignedEndAddress = (endAddress + BufferAlignmentMask) & ~BufferAlignmentMask;
  132. // The buffer must have the size of at least one page.
  133. if (alignedEndAddress == alignedAddress)
  134. {
  135. alignedEndAddress += BufferAlignmentSize;
  136. }
  137. CreateBuffer(alignedAddress, alignedEndAddress - alignedAddress);
  138. return address;
  139. }
  140. private void CreateBuffer(ulong address, ulong size)
  141. {
  142. Buffer[] overlaps = _buffers.FindOverlaps(address, size);
  143. if (overlaps.Length != 0)
  144. {
  145. // The buffer already exists. We can just return the existing buffer
  146. // if the buffer we need is fully contained inside the overlapping buffer.
  147. // Otherwise, we must delete the overlapping buffers and create a bigger buffer
  148. // that fits all the data we need. We also need to copy the contents from the
  149. // old buffer(s) to the new buffer.
  150. ulong endAddress = address + size;
  151. if (overlaps[0].Address > address || overlaps[0].EndAddress < endAddress)
  152. {
  153. foreach (Buffer buffer in overlaps)
  154. {
  155. address = Math.Min(address, buffer.Address);
  156. endAddress = Math.Max(endAddress, buffer.EndAddress);
  157. buffer.SynchronizeMemory(buffer.Address, buffer.Size);
  158. _buffers.Remove(buffer);
  159. }
  160. Buffer newBuffer = new Buffer(_context, address, endAddress - address);
  161. _buffers.Add(newBuffer);
  162. foreach (Buffer buffer in overlaps)
  163. {
  164. int dstOffset = (int)(buffer.Address - newBuffer.Address);
  165. buffer.CopyTo(newBuffer, dstOffset);
  166. buffer.Dispose();
  167. }
  168. _rebind = true;
  169. }
  170. }
  171. else
  172. {
  173. // No overlap, just create a new buffer.
  174. Buffer buffer = new Buffer(_context, address, size);
  175. _buffers.Add(buffer);
  176. }
  177. }
  178. public ulong GetComputeUniformBufferAddress(int index)
  179. {
  180. return _cpUniformBuffers.Buffers[index].Address;
  181. }
  182. public ulong GetGraphicsUniformBufferAddress(int stage, int index)
  183. {
  184. return _gpUniformBuffers[stage].Buffers[index].Address;
  185. }
  186. public void CommitComputeBindings()
  187. {
  188. uint enableMask = _cpStorageBuffers.EnableMask;
  189. for (int index = 0; (enableMask >> index) != 0; index++)
  190. {
  191. if ((enableMask & (1u << index)) == 0)
  192. {
  193. continue;
  194. }
  195. BufferBounds bounds = _cpStorageBuffers.Buffers[index];
  196. if (bounds.Address == 0)
  197. {
  198. continue;
  199. }
  200. BufferRange buffer = GetBufferRange(bounds.Address, bounds.Size);
  201. _context.Renderer.Pipeline.BindStorageBuffer(index, ShaderStage.Compute, buffer);
  202. }
  203. enableMask = _cpUniformBuffers.EnableMask;
  204. for (int index = 0; (enableMask >> index) != 0; index++)
  205. {
  206. if ((enableMask & (1u << index)) == 0)
  207. {
  208. continue;
  209. }
  210. BufferBounds bounds = _cpUniformBuffers.Buffers[index];
  211. if (bounds.Address == 0)
  212. {
  213. continue;
  214. }
  215. BufferRange buffer = GetBufferRange(bounds.Address, bounds.Size);
  216. _context.Renderer.Pipeline.BindUniformBuffer(index, ShaderStage.Compute, buffer);
  217. if (index == 0)
  218. {
  219. // TODO: Improve
  220. Span<byte> data = _context.PhysicalMemory.Read(bounds.Address + 0x310, 0x100);
  221. Span<int> words = MemoryMarshal.Cast<byte, int>(data);
  222. for (int offset = 0; offset < 0x40; offset += 4)
  223. {
  224. words[offset] &= 0x3f;
  225. }
  226. buffer = GetBufferRange(bounds.Address + 0x310, 0x100);
  227. buffer.Buffer.SetData(buffer.Offset, data);
  228. }
  229. }
  230. // Force rebind after doing compute work.
  231. _rebind = true;
  232. }
  233. public void CommitBindings()
  234. {
  235. if (_indexBufferDirty || _rebind)
  236. {
  237. _indexBufferDirty = false;
  238. if (_indexBuffer.Address != 0)
  239. {
  240. BufferRange buffer = GetBufferRange(_indexBuffer.Address, _indexBuffer.Size);
  241. _context.Renderer.Pipeline.BindIndexBuffer(buffer, _indexBuffer.Type);
  242. }
  243. }
  244. else if (_indexBuffer.Address != 0)
  245. {
  246. SynchronizeBufferRange(_indexBuffer.Address, _indexBuffer.Size);
  247. }
  248. if (_vertexBuffersDirty || _rebind)
  249. {
  250. _vertexBuffersDirty = false;
  251. VertexBufferDescriptor[] vertexBuffers = new VertexBufferDescriptor[Constants.TotalVertexBuffers];
  252. for (int index = 0; index < Constants.TotalVertexBuffers; index++)
  253. {
  254. VertexBuffer vb = _vertexBuffers[index];
  255. if (vb.Address == 0)
  256. {
  257. continue;
  258. }
  259. BufferRange buffer = GetBufferRange(vb.Address, vb.Size);
  260. vertexBuffers[index] = new VertexBufferDescriptor(buffer, vb.Stride, vb.Divisor);
  261. }
  262. _context.Renderer.Pipeline.BindVertexBuffers(vertexBuffers);
  263. }
  264. else
  265. {
  266. for (int index = 0; index < Constants.TotalVertexBuffers; index++)
  267. {
  268. VertexBuffer vb = _vertexBuffers[index];
  269. if (vb.Address == 0)
  270. {
  271. continue;
  272. }
  273. SynchronizeBufferRange(vb.Address, vb.Size);
  274. }
  275. }
  276. if (_gpStorageBuffersDirty || _rebind)
  277. {
  278. _gpStorageBuffersDirty = false;
  279. BindBuffers(_gpStorageBuffers, isStorage: true);
  280. }
  281. else
  282. {
  283. UpdateBuffers(_gpStorageBuffers);
  284. }
  285. if (_gpUniformBuffersDirty || _rebind)
  286. {
  287. _gpUniformBuffersDirty = false;
  288. BindBuffers(_gpUniformBuffers, isStorage: false);
  289. }
  290. else
  291. {
  292. UpdateBuffers(_gpUniformBuffers);
  293. }
  294. _rebind = false;
  295. }
  296. private void BindBuffers(BuffersPerStage[] bindings, bool isStorage)
  297. {
  298. BindOrUpdateBuffers(bindings, bind: true, isStorage);
  299. }
  300. private void UpdateBuffers(BuffersPerStage[] bindings)
  301. {
  302. BindOrUpdateBuffers(bindings, bind: false);
  303. }
  304. private void BindOrUpdateBuffers(BuffersPerStage[] bindings, bool bind, bool isStorage = false)
  305. {
  306. for (ShaderStage stage = ShaderStage.Vertex; stage <= ShaderStage.Fragment; stage++)
  307. {
  308. uint enableMask = bindings[(int)stage - 1].EnableMask;
  309. if (enableMask == 0)
  310. {
  311. continue;
  312. }
  313. for (int index = 0; (enableMask >> index) != 0; index++)
  314. {
  315. if ((enableMask & (1u << index)) == 0)
  316. {
  317. continue;
  318. }
  319. BufferBounds bounds = bindings[(int)stage - 1].Buffers[index];
  320. if (bounds.Address == 0)
  321. {
  322. continue;
  323. }
  324. if (bind)
  325. {
  326. BindBuffer(index, stage, bounds, isStorage);
  327. }
  328. else
  329. {
  330. SynchronizeBufferRange(bounds.Address, bounds.Size);
  331. }
  332. }
  333. }
  334. }
  335. private void BindBuffer(int index, ShaderStage stage, BufferBounds bounds, bool isStorage)
  336. {
  337. BufferRange buffer = GetBufferRange(bounds.Address, bounds.Size);
  338. if (isStorage)
  339. {
  340. _context.Renderer.Pipeline.BindStorageBuffer(index, stage, buffer);
  341. }
  342. else
  343. {
  344. _context.Renderer.Pipeline.BindUniformBuffer(index, stage, buffer);
  345. }
  346. if (!isStorage && index == 0)
  347. {
  348. // TODO: Improve
  349. Span<byte> data = _context.PhysicalMemory.Read(bounds.Address + 0x110, 0x100);
  350. Span<int> words = MemoryMarshal.Cast<byte, int>(data);
  351. for (int offset = 0; offset < 0x40; offset += 4)
  352. {
  353. words[offset] &= 0x3f;
  354. }
  355. buffer = GetBufferRange(bounds.Address + 0x110, 0x100);
  356. buffer.Buffer.SetData(buffer.Offset, data);
  357. }
  358. }
  359. public void CopyBuffer(GpuVa srcVa, GpuVa dstVa, ulong size)
  360. {
  361. ulong srcAddress = TranslateAndCreateBuffer(srcVa.Pack(), size);
  362. ulong dstAddress = TranslateAndCreateBuffer(dstVa.Pack(), size);
  363. BufferRange srcBuffer = GetBufferRange(srcAddress, size);
  364. BufferRange dstBuffer = GetBufferRange(dstAddress, size);
  365. srcBuffer.Buffer.CopyTo(
  366. dstBuffer.Buffer,
  367. srcBuffer.Offset,
  368. dstBuffer.Offset,
  369. (int)size);
  370. }
  371. private BufferRange GetBufferRange(ulong address, ulong size)
  372. {
  373. Buffer buffer;
  374. if (size != 0)
  375. {
  376. buffer = _buffers.FindFirstOverlap(address, size);
  377. buffer.SynchronizeMemory(address, size);
  378. }
  379. else
  380. {
  381. buffer = _buffers.FindFirstOverlap(address, 1);
  382. }
  383. return buffer.GetRange(address, size);
  384. }
  385. private void SynchronizeBufferRange(ulong address, ulong size)
  386. {
  387. if (size != 0)
  388. {
  389. Buffer buffer = _buffers.FindFirstOverlap(address, size);
  390. buffer.SynchronizeMemory(address, size);
  391. }
  392. }
  393. public void InvalidateRange(ulong address, ulong size)
  394. {
  395. Buffer[] overlappingBuffers = _buffers.FindOverlaps(address, size);
  396. foreach (Buffer buffer in overlappingBuffers)
  397. {
  398. buffer.Invalidate();
  399. }
  400. }
  401. }
  402. }