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- using System;
- using System.Collections.Generic;
- using System.Text.Json.Serialization;
- namespace Ryujinx.Ava.UI.Models
- {
- public class Amiibo
- {
- public struct AmiiboJson
- {
- [JsonPropertyName("amiibo")] public List<AmiiboApi> Amiibo { get; set; }
- [JsonPropertyName("lastUpdated")] public DateTime LastUpdated { get; set; }
- }
- public struct AmiiboApi
- {
- [JsonPropertyName("name")] public string Name { get; set; }
- [JsonPropertyName("head")] public string Head { get; set; }
- [JsonPropertyName("tail")] public string Tail { get; set; }
- [JsonPropertyName("image")] public string Image { get; set; }
- [JsonPropertyName("amiiboSeries")] public string AmiiboSeries { get; set; }
- [JsonPropertyName("character")] public string Character { get; set; }
- [JsonPropertyName("gameSeries")] public string GameSeries { get; set; }
- [JsonPropertyName("type")] public string Type { get; set; }
- [JsonPropertyName("release")] public Dictionary<string, string> Release { get; set; }
- [JsonPropertyName("gamesSwitch")] public List<AmiiboApiGamesSwitch> GamesSwitch { get; set; }
- public override string ToString()
- {
- return Name;
- }
- public string GetId()
- {
- return Head + Tail;
- }
- public override bool Equals(object obj)
- {
- if (obj is AmiiboApi amiibo)
- {
- return amiibo.Head + amiibo.Tail == Head + Tail;
- }
- return false;
- }
- public override int GetHashCode()
- {
- return base.GetHashCode();
- }
- }
- public class AmiiboApiGamesSwitch
- {
- [JsonPropertyName("amiiboUsage")] public List<AmiiboApiUsage> AmiiboUsage { get; set; }
- [JsonPropertyName("gameID")] public List<string> GameId { get; set; }
- [JsonPropertyName("gameName")] public string GameName { get; set; }
- }
- public class AmiiboApiUsage
- {
- [JsonPropertyName("Usage")] public string Usage { get; set; }
- [JsonPropertyName("write")] public bool Write { get; set; }
- }
- }
- }
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