gdkchan f4d731ae20 Fix NRE when loading Vulkan shader cache with Vertex A shaders (#4124) %!s(int64=3) %!d(string=hai) anos
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Engine edf7e628ca Use method overloads that support trimming. Mark some types to be trimming friendly (#4083) %!s(int64=3) %!d(string=hai) anos
Image 4da44e09cb Make structs readonly when applicable (#4002) %!s(int64=3) %!d(string=hai) anos
Memory 4da44e09cb Make structs readonly when applicable (#4002) %!s(int64=3) %!d(string=hai) anos
Shader f4d731ae20 Fix NRE when loading Vulkan shader cache with Vertex A shaders (#4124) %!s(int64=3) %!d(string=hai) anos
Synchronization e48530e9d9 When waiting on CPU, do not return a time out error from EventWait (#2780) %!s(int64=4) %!d(string=hai) anos
ClassId.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) %!s(int64=4) %!d(string=hai) anos
Constants.cs 33a4d7d1ba GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847) %!s(int64=3) %!d(string=hai) anos
GpuChannel.cs 5de6ae426e Unsubscribe MemoryUnmappedHandler even when GPU channel is destroyed (#3872) %!s(int64=3) %!d(string=hai) anos
GpuContext.cs 458452279c GPU: Track buffer migrations and flush source on incomplete copy (#3952) %!s(int64=3) %!d(string=hai) anos
GraphicsConfig.cs 2232e4ae87 Vulkan backend (#2518) %!s(int64=3) %!d(string=hai) anos
Ryujinx.Graphics.Gpu.csproj c6d05301aa infra: Migrate to .NET 7 (#3795) %!s(int64=3) %!d(string=hai) anos
Window.cs 4da44e09cb Make structs readonly when applicable (#4002) %!s(int64=3) %!d(string=hai) anos