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- using Ryujinx.Common;
- using Ryujinx.HLE.HOS.Kernel.Process;
- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Numerics;
- using System.Threading;
- namespace Ryujinx.HLE.HOS.Kernel.Threading
- {
- partial class KScheduler : IDisposable
- {
- public const int PrioritiesCount = 64;
- public const int CpuCoresCount = 4;
- private const int RoundRobinTimeQuantumMs = 10;
- private static readonly int[] PreemptionPriorities = new int[] { 59, 59, 59, 63 };
- private readonly KernelContext _context;
- private readonly int _coreId;
- private struct SchedulingState
- {
- public bool NeedsScheduling;
- public KThread SelectedThread;
- }
- private SchedulingState _state;
- private AutoResetEvent _idleInterruptEvent;
- private readonly object _idleInterruptEventLock;
- private KThread _previousThread;
- private KThread _currentThread;
- private readonly KThread _idleThread;
- public KThread PreviousThread => _previousThread;
- public long LastContextSwitchTime { get; private set; }
- public long TotalIdleTimeTicks => _idleThread.TotalTimeRunning;
- public KScheduler(KernelContext context, int coreId)
- {
- _context = context;
- _coreId = coreId;
- _idleInterruptEvent = new AutoResetEvent(false);
- _idleInterruptEventLock = new object();
- KThread idleThread = CreateIdleThread(context, coreId);
- _currentThread = idleThread;
- _idleThread = idleThread;
- idleThread.StartHostThread();
- idleThread.SchedulerWaitEvent.Set();
- }
- private KThread CreateIdleThread(KernelContext context, int cpuCore)
- {
- KThread idleThread = new KThread(context);
- idleThread.Initialize(0UL, 0UL, 0UL, PrioritiesCount, cpuCore, null, ThreadType.Dummy, IdleThreadLoop);
- return idleThread;
- }
- public static ulong SelectThreads(KernelContext context)
- {
- if (context.ThreadReselectionRequested)
- {
- return SelectThreadsImpl(context);
- }
- else
- {
- return 0UL;
- }
- }
- private static ulong SelectThreadsImpl(KernelContext context)
- {
- context.ThreadReselectionRequested = false;
- ulong scheduledCoresMask = 0UL;
- for (int core = 0; core < CpuCoresCount; core++)
- {
- KThread thread = context.PriorityQueue.ScheduledThreads(core).FirstOrDefault();
- scheduledCoresMask |= context.Schedulers[core].SelectThread(thread);
- }
- for (int core = 0; core < CpuCoresCount; core++)
- {
- // If the core is not idle (there's already a thread running on it),
- // then we don't need to attempt load balancing.
- if (context.PriorityQueue.ScheduledThreads(core).Any())
- {
- continue;
- }
- int[] srcCoresHighestPrioThreads = new int[CpuCoresCount];
- int srcCoresHighestPrioThreadsCount = 0;
- KThread dst = null;
- // Select candidate threads that could run on this core.
- // Give preference to threads that are not yet selected.
- foreach (KThread suggested in context.PriorityQueue.SuggestedThreads(core))
- {
- if (suggested.ActiveCore < 0 || suggested != context.Schedulers[suggested.ActiveCore]._state.SelectedThread)
- {
- dst = suggested;
- break;
- }
- srcCoresHighestPrioThreads[srcCoresHighestPrioThreadsCount++] = suggested.ActiveCore;
- }
- // Not yet selected candidate found.
- if (dst != null)
- {
- // Priorities < 2 are used for the kernel message dispatching
- // threads, we should skip load balancing entirely.
- if (dst.DynamicPriority >= 2)
- {
- context.PriorityQueue.TransferToCore(dst.DynamicPriority, core, dst);
- scheduledCoresMask |= context.Schedulers[core].SelectThread(dst);
- }
- continue;
- }
- // All candidates are already selected, choose the best one
- // (the first one that doesn't make the source core idle if moved).
- for (int index = 0; index < srcCoresHighestPrioThreadsCount; index++)
- {
- int srcCore = srcCoresHighestPrioThreads[index];
- KThread src = context.PriorityQueue.ScheduledThreads(srcCore).ElementAtOrDefault(1);
- if (src != null)
- {
- // Run the second thread on the queue on the source core,
- // move the first one to the current core.
- KThread origSelectedCoreSrc = context.Schedulers[srcCore]._state.SelectedThread;
- scheduledCoresMask |= context.Schedulers[srcCore].SelectThread(src);
- context.PriorityQueue.TransferToCore(origSelectedCoreSrc.DynamicPriority, core, origSelectedCoreSrc);
- scheduledCoresMask |= context.Schedulers[core].SelectThread(origSelectedCoreSrc);
- }
- }
- }
- return scheduledCoresMask;
- }
- private ulong SelectThread(KThread nextThread)
- {
- KThread previousThread = _state.SelectedThread;
- if (previousThread != nextThread)
- {
- if (previousThread != null)
- {
- previousThread.LastScheduledTime = PerformanceCounter.ElapsedTicks;
- }
- _state.SelectedThread = nextThread;
- _state.NeedsScheduling = true;
- return 1UL << _coreId;
- }
- else
- {
- return 0UL;
- }
- }
- public static void EnableScheduling(KernelContext context, ulong scheduledCoresMask)
- {
- KScheduler currentScheduler = context.Schedulers[KernelStatic.GetCurrentThread().CurrentCore];
- // Note that "RescheduleCurrentCore" will block, so "RescheduleOtherCores" must be done first.
- currentScheduler.RescheduleOtherCores(scheduledCoresMask);
- currentScheduler.RescheduleCurrentCore();
- }
- public static void EnableSchedulingFromForeignThread(KernelContext context, ulong scheduledCoresMask)
- {
- RescheduleOtherCores(context, scheduledCoresMask);
- }
- private void RescheduleCurrentCore()
- {
- if (_state.NeedsScheduling)
- {
- Schedule();
- }
- }
- private void RescheduleOtherCores(ulong scheduledCoresMask)
- {
- RescheduleOtherCores(_context, scheduledCoresMask & ~(1UL << _coreId));
- }
- private static void RescheduleOtherCores(KernelContext context, ulong scheduledCoresMask)
- {
- while (scheduledCoresMask != 0)
- {
- int coreToSignal = BitOperations.TrailingZeroCount(scheduledCoresMask);
- KThread threadToSignal = context.Schedulers[coreToSignal]._currentThread;
- // Request the thread running on that core to stop and reschedule, if we have one.
- if (threadToSignal != context.Schedulers[coreToSignal]._idleThread)
- {
- threadToSignal.Context.RequestInterrupt();
- }
- // If the core is idle, ensure that the idle thread is awaken.
- context.Schedulers[coreToSignal]._idleInterruptEvent.Set();
- scheduledCoresMask &= ~(1UL << coreToSignal);
- }
- }
- private void IdleThreadLoop()
- {
- while (_context.Running)
- {
- _state.NeedsScheduling = false;
- Thread.MemoryBarrier();
- KThread nextThread = PickNextThread(_state.SelectedThread);
- if (_idleThread != nextThread)
- {
- _idleThread.SchedulerWaitEvent.Reset();
- WaitHandle.SignalAndWait(nextThread.SchedulerWaitEvent, _idleThread.SchedulerWaitEvent);
- }
- _idleInterruptEvent.WaitOne();
- }
- lock (_idleInterruptEventLock)
- {
- _idleInterruptEvent.Dispose();
- _idleInterruptEvent = null;
- }
- }
- public void Schedule()
- {
- _state.NeedsScheduling = false;
- Thread.MemoryBarrier();
- KThread currentThread = KernelStatic.GetCurrentThread();
- KThread selectedThread = _state.SelectedThread;
- // If the thread is already scheduled and running on the core, we have nothing to do.
- if (currentThread == selectedThread)
- {
- return;
- }
- currentThread.SchedulerWaitEvent.Reset();
- currentThread.ThreadContext.Unlock();
- // Wake all the threads that might be waiting until this thread context is unlocked.
- for (int core = 0; core < CpuCoresCount; core++)
- {
- _context.Schedulers[core]._idleInterruptEvent.Set();
- }
- KThread nextThread = PickNextThread(selectedThread);
- if (currentThread.Context.Running)
- {
- // Wait until this thread is scheduled again, and allow the next thread to run.
- WaitHandle.SignalAndWait(nextThread.SchedulerWaitEvent, currentThread.SchedulerWaitEvent);
- }
- else
- {
- // Allow the next thread to run.
- nextThread.SchedulerWaitEvent.Set();
- // We don't need to wait since the thread is exiting, however we need to
- // make sure this thread will never call the scheduler again, since it is
- // no longer assigned to a core.
- currentThread.MakeUnschedulable();
- // Just to be sure, set the core to a invalid value.
- // This will trigger a exception if it attempts to call schedule again,
- // rather than leaving the scheduler in a invalid state.
- currentThread.CurrentCore = -1;
- }
- }
- private KThread PickNextThread(KThread selectedThread)
- {
- while (true)
- {
- if (selectedThread != null)
- {
- // Try to run the selected thread.
- // We need to acquire the context lock to be sure the thread is not
- // already running on another core. If it is, then we return here
- // and the caller should try again once there is something available for scheduling.
- // The thread currently running on the core should have been requested to
- // interrupt so this is not expected to take long.
- // The idle thread must also be paused if we are scheduling a thread
- // on the core, as the scheduled thread will handle the next switch.
- if (selectedThread.ThreadContext.Lock())
- {
- SwitchTo(selectedThread);
- if (!_state.NeedsScheduling)
- {
- return selectedThread;
- }
- selectedThread.ThreadContext.Unlock();
- }
- else
- {
- return _idleThread;
- }
- }
- else
- {
- // The core is idle now, make sure that the idle thread can run
- // and switch the core when a thread is available.
- SwitchTo(null);
- return _idleThread;
- }
- _state.NeedsScheduling = false;
- Thread.MemoryBarrier();
- selectedThread = _state.SelectedThread;
- }
- }
- private void SwitchTo(KThread nextThread)
- {
- KProcess currentProcess = KernelStatic.GetCurrentProcess();
- KThread currentThread = KernelStatic.GetCurrentThread();
- nextThread ??= _idleThread;
- if (currentThread == nextThread)
- {
- return;
- }
- long previousTicks = LastContextSwitchTime;
- long currentTicks = PerformanceCounter.ElapsedTicks;
- long ticksDelta = currentTicks - previousTicks;
- currentThread.AddCpuTime(ticksDelta);
- if (currentProcess != null)
- {
- currentProcess.AddCpuTime(ticksDelta);
- }
- LastContextSwitchTime = currentTicks;
- if (currentProcess != null)
- {
- _previousThread = !currentThread.TerminationRequested && currentThread.ActiveCore == _coreId ? currentThread : null;
- }
- else if (currentThread == _idleThread)
- {
- _previousThread = null;
- }
- if (nextThread.CurrentCore != _coreId)
- {
- nextThread.CurrentCore = _coreId;
- }
- _currentThread = nextThread;
- }
- public static void PreemptionThreadLoop(KernelContext context)
- {
- while (context.Running)
- {
- context.CriticalSection.Enter();
- for (int core = 0; core < CpuCoresCount; core++)
- {
- RotateScheduledQueue(context, core, PreemptionPriorities[core]);
- }
- context.CriticalSection.Leave();
- Thread.Sleep(RoundRobinTimeQuantumMs);
- }
- }
- private static void RotateScheduledQueue(KernelContext context, int core, int prio)
- {
- IEnumerable<KThread> scheduledThreads = context.PriorityQueue.ScheduledThreads(core);
- KThread selectedThread = scheduledThreads.FirstOrDefault(x => x.DynamicPriority == prio);
- KThread nextThread = null;
- // Yield priority queue.
- if (selectedThread != null)
- {
- nextThread = context.PriorityQueue.Reschedule(prio, core, selectedThread);
- }
- IEnumerable<KThread> SuitableCandidates()
- {
- foreach (KThread suggested in context.PriorityQueue.SuggestedThreads(core))
- {
- int suggestedCore = suggested.ActiveCore;
- if (suggestedCore >= 0)
- {
- KThread selectedSuggestedCore = context.PriorityQueue.ScheduledThreads(suggestedCore).FirstOrDefault();
- if (selectedSuggestedCore == suggested || (selectedSuggestedCore != null && selectedSuggestedCore.DynamicPriority < 2))
- {
- continue;
- }
- }
- // If the candidate was scheduled after the current thread, then it's not worth it.
- if (nextThread == selectedThread ||
- nextThread == null ||
- nextThread.LastScheduledTime >= suggested.LastScheduledTime)
- {
- yield return suggested;
- }
- }
- }
- // Select candidate threads that could run on this core.
- // Only take into account threads that are not yet selected.
- KThread dst = SuitableCandidates().FirstOrDefault(x => x.DynamicPriority == prio);
- if (dst != null)
- {
- context.PriorityQueue.TransferToCore(prio, core, dst);
- }
- // If the priority of the currently selected thread is lower or same as the preemption priority,
- // then try to migrate a thread with lower priority.
- KThread bestCandidate = context.PriorityQueue.ScheduledThreads(core).FirstOrDefault();
- if (bestCandidate != null && bestCandidate.DynamicPriority >= prio)
- {
- dst = SuitableCandidates().FirstOrDefault(x => x.DynamicPriority < bestCandidate.DynamicPriority);
- if (dst != null)
- {
- context.PriorityQueue.TransferToCore(dst.DynamicPriority, core, dst);
- }
- }
- context.ThreadReselectionRequested = true;
- }
- public static void Yield(KernelContext context)
- {
- KThread currentThread = KernelStatic.GetCurrentThread();
- context.CriticalSection.Enter();
- if (currentThread.SchedFlags != ThreadSchedState.Running)
- {
- context.CriticalSection.Leave();
- return;
- }
- KThread nextThread = context.PriorityQueue.Reschedule(currentThread.DynamicPriority, currentThread.ActiveCore, currentThread);
- if (nextThread != currentThread)
- {
- context.ThreadReselectionRequested = true;
- }
- context.CriticalSection.Leave();
- }
- public static void YieldWithLoadBalancing(KernelContext context)
- {
- KThread currentThread = KernelStatic.GetCurrentThread();
- context.CriticalSection.Enter();
- if (currentThread.SchedFlags != ThreadSchedState.Running)
- {
- context.CriticalSection.Leave();
- return;
- }
- int prio = currentThread.DynamicPriority;
- int core = currentThread.ActiveCore;
- // Move current thread to the end of the queue.
- KThread nextThread = context.PriorityQueue.Reschedule(prio, core, currentThread);
- IEnumerable<KThread> SuitableCandidates()
- {
- foreach (KThread suggested in context.PriorityQueue.SuggestedThreads(core))
- {
- int suggestedCore = suggested.ActiveCore;
- if (suggestedCore >= 0)
- {
- KThread selectedSuggestedCore = context.Schedulers[suggestedCore]._state.SelectedThread;
- if (selectedSuggestedCore == suggested || (selectedSuggestedCore != null && selectedSuggestedCore.DynamicPriority < 2))
- {
- continue;
- }
- }
- // If the candidate was scheduled after the current thread, then it's not worth it,
- // unless the priority is higher than the current one.
- if (suggested.LastScheduledTime <= nextThread.LastScheduledTime ||
- suggested.DynamicPriority < nextThread.DynamicPriority)
- {
- yield return suggested;
- }
- }
- }
- KThread dst = SuitableCandidates().FirstOrDefault(x => x.DynamicPriority <= prio);
- if (dst != null)
- {
- context.PriorityQueue.TransferToCore(dst.DynamicPriority, core, dst);
- context.ThreadReselectionRequested = true;
- }
- else if (currentThread != nextThread)
- {
- context.ThreadReselectionRequested = true;
- }
- context.CriticalSection.Leave();
- }
- public static void YieldToAnyThread(KernelContext context)
- {
- KThread currentThread = KernelStatic.GetCurrentThread();
- context.CriticalSection.Enter();
- if (currentThread.SchedFlags != ThreadSchedState.Running)
- {
- context.CriticalSection.Leave();
- return;
- }
- int core = currentThread.ActiveCore;
- context.PriorityQueue.TransferToCore(currentThread.DynamicPriority, -1, currentThread);
- if (!context.PriorityQueue.ScheduledThreads(core).Any())
- {
- KThread selectedThread = null;
- foreach (KThread suggested in context.PriorityQueue.SuggestedThreads(core))
- {
- int suggestedCore = suggested.ActiveCore;
- if (suggestedCore < 0)
- {
- continue;
- }
- KThread firstCandidate = context.PriorityQueue.ScheduledThreads(suggestedCore).FirstOrDefault();
- if (firstCandidate == suggested)
- {
- continue;
- }
- if (firstCandidate == null || firstCandidate.DynamicPriority >= 2)
- {
- context.PriorityQueue.TransferToCore(suggested.DynamicPriority, core, suggested);
- }
- selectedThread = suggested;
- break;
- }
- if (currentThread != selectedThread)
- {
- context.ThreadReselectionRequested = true;
- }
- }
- else
- {
- context.ThreadReselectionRequested = true;
- }
- context.CriticalSection.Leave();
- }
- public void Dispose()
- {
- // Ensure that the idle thread is not blocked and can exit.
- lock (_idleInterruptEventLock)
- {
- if (_idleInterruptEvent != null)
- {
- _idleInterruptEvent.Set();
- }
- }
- }
- }
- }
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